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Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Old 12-08-2019, 01:26 PM   #217
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by scagwi
A. "Not modeling backspin effects" is a big issue to some of us
B. "If (HB/TGC) continue" is a somewhat precarious "if" right now with the TGC series

Related to B: I'm pretty disappointed with their model that turned into "release, barely update/fix and quickly abandon"...which was all nearly a year ago now with nothing new in sight. Major bummer.

If they're working on something big for 2020/Scarlett/PS5 release window (which I hope they are), it needs to be a major evolution at this point. It's time to eschew some of the holdover roots, issues and niggles from all the way back in TGC1.
Do you have the game and use it? If so, how about we play a friendly online H2H game and examine just how the game plays and behaves. You can feel free to point out exactly what isn't 'perfect' as we play if you have a headset. You seem to be focused exclusively on something other than playability, simulating believable scoring and shot outcomes, the quality of literally 100's of fabulous course designs and instead focus on 'niggles' and imperfect backspin effects, and lament the uncertainty about the game's future. You're clearly not seeing a massively effective forest for a few withered trees and this has always been your focus on any discussions here. I believe it is the type of focus you have that helps move developers in the direction of abandonment because...you will never be satisfied.

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Old 12-08-2019, 01:49 PM   #218
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Do you have the game and use it? If so, how about we play a friendly online H2H game and examine just how the game plays and behaves.
I don't anymore, sorry.
I'm done with TGC until a new version surfaces, at which point I will for sure try it again.

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Old 12-08-2019, 01:50 PM   #219
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by ncp10
You're clearly not seeing a massively effective forest for a few withered trees and this has always been your focus on any discussions here. I believe it is the type of focus you have that helps move developers in the direction of abandonment because...you will never be satisfied.

Who and what developers choose to listen to is up to them and I do hope it encompasses a wide swath of users.
(wider than both you and I honestly)


My opinion is as valid as yours.

We disagree. It's as simple as that.
There is no need to make disparaging assertions about me or my viewpoints.

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Old 12-08-2019, 02:02 PM   #220
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

@ncp10

Let's cut this out completely please.
This TGC back and forth is totally off topic in this particular thread.

(btw: I take co-responsibility for engaging about TGC stuff in here - wrong place for it - sorry to all)

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Old 12-08-2019, 08:24 PM   #221
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by scagwi
@ncp10

Let's cut this out completely please.
This TGC back and forth is totally off topic in this particular thread.

(btw: I take co-responsibility for engaging about TGC stuff in here - wrong place for it - sorry to all)
We're in it for different reasons is all. I've only disparaged you because every positive thing I've said about TGC2019 was summarily dismissed or countered by you, so I've come to see you as automatically being antagonistic. I'll leave you be peace out.
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Old 12-08-2019, 09:07 PM   #222
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Thumbs up Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by ncp10
We're in it for different reasons is all. I've only disparaged you because every positive thing I've said about TGC2019 was summarily dismissed or countered by you, so I've come to see you as automatically being antagonistic. I'll leave you be peace out.
The personal disparagement is all that I ask get cut out.
I am always happy to debate points of difference about the actual topic/game.

Hope we can agree on that at least.
Thank you

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Old 12-08-2019, 10:06 PM   #223
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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That might have been technically challenging to do but quite frankly I thought the side view of the ball wasn't good--it was too far away to even be able to evaluate how good ball physics are modeled.
I would have prefered a more reverse angle-ish side view, with maybe three or four camera height options. I also would have liked to have the option to cut to the side/reverse-angle view much later in the ball's flight/travel... like maybe 80%, instead of the more like 50% to which it defaults, of the time into its travel. That would at least speak to your observation about the angle provided not giving the player adequate feedback to evaluate the ball's physics. I still prefer it to follow camera, which for various reasons I've just never embraced over the years on any golf game.

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I also thought the ball itself in VG2 looked almost as unnatural as the ball does in WGT where the ball looks like it's been photoshopped on the turf and just doesn't quite look real. As for general terrain texture graphics they were very nice and quite photo-real w/ VG2.
I noticed the photoshopped looking ball myself. I wonder how much of that could be remedied in a PC version where higher resolution, less blossomy display technology?

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Very fortunately for me and my playing partner we might shoot anywhere from +6 to -8 on very challenging courses, and there are so many in TGC2019 it's phenomenal the thoughtfulness and the quality of work so many have put in gratis for all to enjoy. The game clearly captures the idiosyncrasies of golf and brings out the identical psychological reactions we experience in real life golf. We find ourselves not exceptionally good at anything in particular but decent in all parts of the game so if you watched our matches on TV you wouldn't have a clue who was going to win the match. A few weeks ago we flip flipped being 3 up on the other guy twice each in 18h! It was a nail biter at the finish! Did you know in TGCTours Xbox users typically shoot 20 or more strokes worse than PS4 players in 72h events? PC players are in between. I'm glad we are Xbox users it keeps our scores in line with RL golf.
My game has been in a steady decline since the my XBox Elite controller went belly up. My average score has increased 5 or 6 strokes per round, on average, as a result. I now shoot scores more in the range you describe above. I'm not competitive in the larger and official Society tournaments, but I still enjoy playing the game. The more realistic scores, FIRs, and GIRs help make up for not being as competitive.

I'm also hip to the advantage PS4 players have in TGC 2019, and I even experienced it for myself in TGC 2. It was much easier to track the vertical axis with the PS4 controller and I hear it's the same with TGC 2019. I have the PC version of TGC 2019, but I rarely play it. I would say that it is maybe slightly easier to score with than the XBox One version, but most of that would be down to the 60 FPS frame rates I get on my PC. That really helps with my short game touch.

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I tell you I don't need any other golf software to be happy in virtual golf--it's all about the golf itself and the competition, and TGC2019 is ideal for our particular skill level such that outcomes are very comparable to tour player performance overall.
I don't need any other golf software to have fun playing virtual/cyber golf. I have fun playing TGC 2019 now, although I find my zeal for it has waned to where I now only play six or seven rounds a week. I played 15 to 20 rounds a week the first four or five months of the game's life. I think the game could be improved in a number of ways and I'd like to see HB Studios continue to have a go at it. If TGC 2019 modeled backspin better, scaled back the effect of the "dial-a-distance" lofting tool, and had higher resolution proportionality in the stick motion/shot power relationship, it would be so much more sensually immersive, IMO.
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Old 12-09-2019, 01:30 PM   #224
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by OnlookerDelay
I played 15 to 20 rounds a week the first four or five months of the game's life. I think the game could be improved in a number of ways and I'd like to see HB Studios continue to have a go at it. If TGC 2019 modeled backspin better, scaled back the effect of the "dial-a-distance" lofting tool, and had higher resolution proportionality in the stick motion/shot power relationship, it would be so much more sensually immersive, IMO.
Holy C, 15-20 round/week fo 4-5 mo?! Now THAT is a testimony to just how good the game is, especially for coming from someone intimate w/ golf sims historically. It's no wonder why since there is so much right in the game despite its imperfections.

I don't find the same 'dial-a-distance' from the loft control. We still are off enough of the time to keep scores just right, and apparently it is for you too if you're scoring about like we do.

As I've said here I would love to see HBS continue the franchise but stay focused exclusively on refining the platform for the 'serious' player in competition in general. Every 4y release a new version. The animations are just okay--the number of fabulous swings available to model are out there all you need to do is go to a nice large practice range until you see someone modeling a truly good golf swing, offer up $500 for a 15 minute video session, and voila. You wouldn't even need to use tour players because great swings abound if you know what to look for. I would love to be able to buy a 5-pack of PGA tour animations done as well as was done in Rory but that might not be doable cost-wise. My ani's left arm breaks down terribly! The swing mechanic can be improved upon for sure though I've made peace with using tempo as a factor. Backspin effects easy peasy. Perhaps their next release gets Unity graphics if that is really an improvement. I say that because Rory's Frostbite 3 engine looked a little better than TGC2019 in some ways and far worse in other ways even at 4K than does TGC2019.

Would you be interested in joining our two private mini societies? We use no green grid but allow putting meter, we typically play each round of 2-4 round events live, together. You could join us in realtime play, or play solo as interested and able. We have one US and one Euro PGA tour and play 1-2 events per week. I've been in a serious slump for two weeks now my handicap went from +13.5 to +10.1. Could not make a putt until yesterday's back nine it was awful! Many missed shorter putts was +5 at Cypress Dunes (uber challenging, lovely course) on the front but finished w/ 5 birdies to finish even par. I was 10 shots back after round one and now and just 2 back going into the final round since my playing partner ran into lots of trouble especially on the greens. We vary conditions for each round. If you're perhaps interested I will check w/ my partner to see if he's up for company.

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