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Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

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Old 11-10-2018, 03:26 PM   #505
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Watch The New Trailer

the new counterbalanced playing friend cameras are simply marvelous. It gives the multiplayer encounter a lot more identity and point of view authenticity. I wish they could be changed by the player more to get somewhat more down to head level, however it's long ways superior to watching them from their swing camera. It's cool to watch a long methodology shot from the correct back of a privilege given golfer when you can see the shot completely from that point. The ball direction looks so cool from that point of view!

I have to play a round on a course in high breeze where the trees will be throwing shadows on the green, to perceive what kind of colorful impact that has at 4K. I'll report back on that later. For the present moment however, I'm as tickled as I've been with a golf diversion since PGA Championship 2000 on the PC! I believe there's a testing expectation to absorb information in front of me. This diversion creates a more noteworthy assortment of shot outcomes for a player of my normal aptitude, and I can accommodate them all to this point.

My two greatest frustrations so far is that there are no quality/execution alternatives for the X. While the 30 FPS bolted outline rate the diversion has at its 4K res on the X is smoother than I figured it would be, I can't resist the urge to think about whether my failure to deal with the rhythm any superior to anything I am is on account of my faculties can't adjust to the drop from the 40 to 45 FPS outline rates I was utilized to in TGC 2? I'll continue playing at it and check whether this isn't something I adjust to after some time.
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Old 11-16-2018, 05:36 PM   #506
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

I am astonished with the to a great degree long improvement time it will be just be 40 dollars-however yes I need to think the arranged DLC content has a considerable measure to do with it.
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Old 11-16-2018, 06:50 PM   #507
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

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I am astonished with the to a great degree long improvement time it will be just be 40 dollars-however yes I need to think the arranged DLC content has a considerable measure to do with it.



I'm going to start playing this game again when I make considerably more progress in RDR 2. I was just bummed out with the monthly national tournaments and the fact that gems weren't earned but rather just hunted upon.

Also, have they finally put DLC courses in tournament play? I heard they had but they never came up for me.
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Old 11-16-2018, 10:00 PM   #508
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

It’s been awhile since I’ve played, but the DLC courses did come up for me in the tournaments.
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Old 03-30-2019, 12:53 AM   #509
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

PS VR update coming May 21st.
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Old 03-30-2019, 11:14 AM   #510
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

Still no Advanced Swing Interface options for this game yet, right? That's the DLC I'm most interested in...
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Old 03-30-2019, 12:42 PM   #511
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

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Still no Advanced Swing Interface options for this game yet, right? That's the DLC I'm most interested in...
Which would that be? Right analog stick control? A curved meter? No meter at all?

Anyway, I'm hoping with the update comes yet another course.
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Old 03-30-2019, 03:31 PM   #512
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

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Which would that be? Right analog stick control? A curved meter? No meter at all?
I can't remember the name of the one I liked the most but it was a real time swing, that used a half graduated hemisphere for the swing meter. The top part of the swing (above waist-high) you had to rely on the golfer animation to gauge your "power" press. It was a step closer to an analog swing, which I prefer, but it was also in real time which makes the game seem more immersive... to me anyway.
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