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Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

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Old 10-05-2017, 08:55 PM   #393
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

Quote:
Originally Posted by Splitter77
what holes.courses can you get the condors on besides the one when you have to skip it over the pond and house??
That’s the one I used. Hole 12 on Alpina. You don’t have to actually hit the house but you have to skip the water with top spin. I got all three of mine doing ultra top left spin and had my ball go over the left side of the roof but to the right of the tree. Calm wind and short tees would be perfect but you can do it on long tees with normal wind (I did them all last night those settings)

You’ll need a club with at least 348 power (long tees or short) and lots of patience. Pick a spot on the tee box and stick to it, also remember where you aim. The wind is always changing but you can usually get a shot or two off under the same wind conditions.

I’ll upload my condors tomorrow if you need more help visualizing what I mean.
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Old 10-08-2017, 07:54 PM   #394
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

I don't understand custom clubs at all. I need a good tutorial on them. Even articles online don't help.

Why do they need repair? What if I don't repair them? How will I know when they need repair? How much does it cost to repair?

Does using them help upgrade them as well, or does it upgrade with gems only?

What happens if I recycle my clubs? What happens if I continue using them then recycle them?

What are the custom clubs like if I collect 50 gems? Are they "higher up" and have more potential to upgrade?

It seems with my base custom clubs, I can only get to about 330 yards on my driver if I kept upgrading power up ten levels, whereas I see other people get 360 yards on their drivers, etc.

It is just such a confusing aspect of the game to me, and yet I barely ever get any gems. I might have collected 15 total since playing this game, though as I understand it you can collect a lot in Rank 7, though I'm still not seeing too many.
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Old 10-08-2017, 09:01 PM   #395
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

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Originally Posted by Blzer
I don't understand custom clubs at all. I need a good tutorial on them. Even articles online don't help.

Why do they need repair? What if I don't repair them? How will I know when they need repair? How much does it cost to repair?

Does using them help upgrade them as well, or does it upgrade with gems only?

What happens if I recycle my clubs? What happens if I continue using them then recycle them?

What are the custom clubs like if I collect 50 gems? Are they "higher up" and have more potential to upgrade?

It seems with my base custom clubs, I can only get to about 330 yards on my driver if I kept upgrading power up ten levels, whereas I see other people get 360 yards on their drivers, etc.

It is just such a confusing aspect of the game to me, and yet I barely ever get any gems. I might have collected 15 total since playing this game, though as I understand it you can collect a lot in Rank 7, though I'm still not seeing too many.
"Custom Clubs" is nothing but pay-to-win embedded within Everybody's Golf. You need to hunt around for days collecting gems, which has nothing to do with golf, to upgrade your custom clubs. You need upgraded custom clubs to get various trophies and compete with opponents in Special rank. If Custom Clubs was a one off thing I would still be grudgingly ok with it but unfortunately a set of custom Club has a life of 10 rounds (180 holes IIRC) based on what I read on neogaf. If this is not "pay-to-win" I don't know what it is.
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Old 10-09-2017, 04:46 PM   #396
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

I was hoping for Hot Shots Out of Bounds with new courses and better graphics. Not too crazy about what they've done to this game at all.
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Old 10-10-2017, 04:52 PM   #397
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

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Quote:
Originally Posted by Blzer
I don't understand custom clubs at all. I need a good tutorial on them. Even articles online don't help.

Why do they need repair? What if I don't repair them? How will I know when they need repair? How much does it cost to repair?

They will wear down randomly after being used in a number of rounds and it costs 10 gems to repair them. When 'broken' you can still use them, but it will no longer have a little flag icon on the power bar telling you how far away the hole is.

Does using them help upgrade them as well, or does it upgrade with gems only?

It only upgrades with gems, but your Power/Control/Backspin/Backdoor stats are universal so you will still be leveling those up.

What happens if I recycle my clubs? What happens if I continue using them then recycle them?

Recycling just lets you level them up again. If you don't like how your Clubs ended up or if you want to level it differently then it's smart to recycle them. Every time you level up the Club it will gain 1-3 points in whatever stat you choose so your Club can finish with anywhere between 11-36 points.

What are the custom clubs like if I collect 50 gems? Are they "higher up" and have more potential to upgrade?

Just another set. Some people like having a couple sets with different stats (One with nothing but power, one with some power some control, etc.)

It seems with my base custom clubs, I can only get to about 330 yards on my driver if I kept upgrading power up ten levels, whereas I see other people get 360 yards on their drivers, etc.

It will randomly level up the stat 1-3 points when upgrading, power maxes out at 25 so you could get a Driver that can hit 380 if you're lucky enough.

It is just such a confusing aspect of the game to me, and yet I barely ever get any gems. I might have collected 15 total since playing this game, though as I understand it you can collect a lot in Rank 7, though I'm still not seeing too many.

In Special Rank you will generally get 1-3 Gems for 9 Hole Rounds and 1-5 for 18-Hole Rounds. Atleast from my experience... When I was leveling up mine I just grabbed the free ones from each open course Online (You can get 1-4 from each, sometimes it will give you 2 gems not only one) so if you grabbed them from every stage you could get around 30, the DLC courses also have item holes so that'd be another 8-12. It took me about an hour to collect them each day until I fully upgraded my Clubs. I like where they're at so I don't farm the gems anymore
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Old 10-10-2017, 05:20 PM   #398
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

Thanks. Still a bit confused about the recycling. Is it like prestiging in COD?

And thanks, I think I meant Special Rank, not Rank 7 (unless they're one the same).
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Old 10-12-2017, 02:07 AM   #399
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

Quote:
Originally Posted by Blzer
Thanks. Still a bit confused about the recycling. Is it like prestiging in COD?

And thanks, I think I meant Special Rank, not Rank 7 (unless they're one the same).
Recycling doesn't do anything special, it just resets your Club to 0 so you can level it up with gems again.
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Old 10-12-2017, 02:35 AM   #400
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

Quote:
Originally Posted by WooCRISPY
Recycling doesn't do anything special, it just resets your Club to 0 so you can level it up with gems again.
Are they recyclable an infinite amount? I thought I read they don't upgrade the same or something after being recycled.

I'm only rank 5 so my question is about the other clubs. Is there a drawback to using clubs like the Big Air set over the standard clubs? From what I can see they don't degrade and they have the same impact zone as standard clubs.

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