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Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

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Old 09-03-2017, 02:08 AM   #281
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

Quote:
Originally Posted by bcruise
Yeah, the writing was on the wall for this when we saw the $40 price tag, unfortunately - that's why I'm less surprised about this than I should be.
Great point...I was wondering why it was only $40. I figured they'd make the difference in revenue via periodic DLCs that I actually would be willing to get, not these microtransactions however.

Very disappointing, indeed.
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Old 09-03-2017, 03:37 AM   #282
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

Caught this on a loading screen, and it's a little more re-assuring after the awful news earlier - there's a limit to the number of times you can customize a club. That probably means that you can't max out everything - in other words, you're going to pay a price if you go all distance. So that 360 yard drive or whatever will own the early courses, but without control you'd stand no chance on the later ones - or at least I'd like to think so.



There's a lot we don't know about this yet because people are only starting to hit the endgame now. Not going to panic just yet. I'm not justifying P2W by any stretch, just want to make sure that's what this truly is.

Also, the 10 gems I had on hand gave me one level and not 2. And the levels I had gained on my clubs up to this point still matter because they're still levelling up if I use the custom ones. Club type enhances those levelled stats - no matter whether it's big air, Pinhole....or custom. So it's not "**** those clubs" as that poster said. In fact, his whole concept of the customization structure might be completely wrong if he thinks you're leveling an entire new set of clubs with those gems like you've been building levels through the game.

Last edited by bcruise; 09-03-2017 at 05:13 AM.
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Old 09-03-2017, 07:49 AM   #283
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

Quote:
Originally Posted by bcruise
Yeah, the writing was on the wall for this when we saw the $40 price tag, unfortunately - that's why I'm less surprised about this than I should be. I hit rank 7 a few hours ago and it's pretty much as that post described (as far as I can tell without actually spending anything more than the 10 gems I'd collected around open courses).

It's disappointing and aggravating, but it's not going to stop me from having fun with the game - nobody really knows what the tournament structure is yet, and all you can really do right now is play one-off rounds while trying to improve your score. I'll save the real despair for when we find out the custom clubs can be used in tournament play. What will really be a shame is if the P2W trivializes the Championship tees, which bring quite a bit more challenge to some of the early courses.

I'll say this though - Imperial Garden is a TOUGH course that's going to require a lot more than bought skills in order to score well. enormous pot bunkers, extremely narrow fairways and greens that slope right down into watery dropoffs. It seems as challenging as any of the other final HSG courses I've played, and that's just on the regular tees.

The worst part of the whole thing is that it's hidden behind the endgame.
Sony 1st party games launch at $40. No writing on the wall.

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Old 09-03-2017, 09:27 AM   #284
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

Is there a course similar to Crown Links from the PS3? That was a tough course.
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Old 09-03-2017, 09:43 AM   #285
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

Quote:
Originally Posted by sarlndr
Sony 1st party games launch at $40. No writing on the wall.

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MLB The Show is a Sony 1st party game and it launches at $60
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Old 09-03-2017, 10:48 AM   #286
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

Quote:
Originally Posted by bcruise
Yeah, the writing was on the wall for this when we saw the $40 price tag, unfortunately - that's why I'm less surprised about this than I should be. I hit rank 7 a few hours ago and it's pretty much as that post described (as far as I can tell without actually spending anything more than the 10 gems I'd collected around open courses).

It's disappointing and aggravating, but it's not going to stop me from having fun with the game - nobody really knows what the tournament structure is yet, and all you can really do right now is play one-off rounds while trying to improve your score. I'll save the real despair for when we find out the custom clubs can be used in tournament play. What will really be a shame is if the P2W trivializes the Championship tees, which bring quite a bit more challenge to some of the early courses.

I'll say this though - Imperial Garden is a TOUGH course that's going to require a lot more than bought skills in order to score well. enormous pot bunkers, extremely narrow fairways and greens that slope right down into watery dropoffs. It seems as challenging as any of the other final HSG courses I've played, and that's just on the regular tees.

The worst part of the whole thing is that it's hidden behind the endgame.
I'm a little bit surprised as I thought the $40 price point was more due to the amount of content available and additional content (courses specifically) will be made available as paid DLC. But I didn't think that the game will be all about p2w with respect to gameplay.

I'm still at Rank 2 and am finding the Kanaloa course challenging as it is with keeping the ball in the fairway a challenging ask. One more thing I've started noticing now is that the Perfect Impact while taking shots still leads to random results. Earlier I didn't see much of it as my player was poorly skilled with the clubs not having much of a carry. But now when I can drive the ball around 260-280 yards, and more if conditions are in my favor, it's becoming clear that Perfect Impact doesn't mean much. I lost to Rank 4 opponent yesterday (where hitting the Rough led to a +1 score) coz I hit Rough too many times despite nailing the 'Perfect Impact' (PI). Most of the times PI led to poorer shots than when I hit the ball with impact closer or on the pink zone. This randomization has disappointed me more than p2w aspect TBH. Even off the tee shots (where lie is not a factor) and taking wind into consideration you see PI shots being sliced or hook - look at the bottom left screen after hitting the shot and watch that most of PI shots are not in the middle of the club and towards right (slice) or left (hook) of the club leading to the ball ending up in unintentional areas. Hope this is patched coz it's beginning to ruin the gameplay for me.
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Old 09-03-2017, 12:40 PM   #287
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

Quote:
Originally Posted by bcruise
Caught this on a loading screen, and it's a little more re-assuring after the awful news earlier - there's a limit to the number of times you can customize a club. That probably means that you can't max out everything - in other words, you're going to pay a price if you go all distance. So that 360 yard drive or whatever will own the early courses, but without control you'd stand no chance on the later ones - or at least I'd like to think so.



There's a lot we don't know about this yet because people are only starting to hit the endgame now. Not going to panic just yet. I'm not justifying P2W by any stretch, just want to make sure that's what this truly is.

Also, the 10 gems I had on hand gave me one level and not 2. And the levels I had gained on my clubs up to this point still matter because they're still levelling up if I use the custom ones. Club type enhances those levelled stats - no matter whether it's big air, Pinhole....or custom. So it's not "**** those clubs" as that poster said. In fact, his whole concept of the customization structure might be completely wrong if he thinks you're leveling an entire new set of clubs with those gems like you've been building levels through the game.
Apparently, you basically roll dice when upgrading the custom clubs. Which means your set may come out better or worse than someone else's. However, you can recycle and start from scratch and go for a better set. The bottom line is someone who wants to plug more money in can have more chances for a better set of clubs and of course simply have an advantage over other players.

I don't care if this is a $40 game vs $60 game. It's a retail title and it's pay to win and it wasn't advertised as such. This is mind-boggling awful on a console. I expect this on brain-dead mobile titles but not for mainstream console games. I think reviews ignored or were not aware of this. This game should not be recommended as-is.
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Old 09-03-2017, 12:52 PM   #288
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

How many Gems does it cost to upgrade the Clubs?

I am not happy about their system, but I know you can find gems on every item hole in every Nine Hole Lobby. I have only played the Bonus one every day but I am up to around 15.

It would take you awhile to farm all those gems but as long as it doesn't cost too much I won't really have a big problem with it (unless you tell me it's something like 100 or 1,000 gems to upgrade)
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