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Everybody's Golf Arrives on August 29 For PlayStation 4 - Post Impressions

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Old 09-01-2017, 02:53 PM   #241
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Watch The New Trailer

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Originally Posted by ODogg
3-click classic is, and always will be, the best there is IMO...I'm 100% happy with it..simple to learn and yet difficult to master
I don't mind 3-click, but it would be soooooo much better - for me - if they could make it happen in real time, while using the golfer animation as the "meter". I feel like I'm playing a turn-based, real time strategy game with the delay between the swing action and the result. IOW, it doesn't feel "live" to me with the classic 3-click interface.

Clap Hanz has already done real time 3-click swings, and did it quite well in OOB and WI. The Advanced Swing is what sold me on those games, and to leave it out of this game, four years later is mind-boggling!? I know I'm in the minority with my views on this, but that's my reality
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Old 09-01-2017, 03:17 PM   #242
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Watch The New Trailer

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3-click classic is, and always will be, the best there is IMO...I'm 100% happy with it..simple to learn and yet difficult to master


Agreed. I honestly prefer 3-click swing over analog stick. I feel more in control


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Old 09-01-2017, 03:35 PM   #243
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Watch The New Trailer

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I hope that you guys are right and there's some ramping of course difficulty, etc for the higher levels.
It seems on par with the other games in the Series course-wise. The first couple are easy, then there are a few wrinkles thrown in, then you get a hard one, and then you get the "Final Destination, No Items, Fox Only" course.

Side-Note: If anyone is wondering what the Max Power is (atleast for the 1W, not sure if the others are different) I have just maxed mine out.

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Old 09-01-2017, 03:42 PM   #244
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Watch The New Trailer

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Originally Posted by WooCRISPY
It seems on par with the other games in the Series course-wise. The first couple are easy, then there are a few wrinkles thrown in, then you get a hard one, and then you get the "Final Destination, No Items, Fox Only" course.

Side-Note: If anyone is wondering what the Max Power is (atleast for the 1W, not sure if the others are different) I have just maxed mine out.

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Nice. Do you know if the special clubs will push that above max level? Do you know of any way to improve control with the driver other than my method of hitting it on approaches sometimes?

Does anybody know the trick to upgrading backspin? There have been quite a few times I have hit a decent shot with backspin, and it doesn't progress my ability.

One last question for now...Is there a way to judge how much draw or fade will be applied to the shot? I have been experimenting with just feel and judgment on that, but it hasn't worked out very well.
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Old 09-01-2017, 04:00 PM   #245
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Watch The New Trailer

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Originally Posted by Tweeg
Nice. Do you know if the special clubs will push that above max level? Do you know of any way to improve control with the driver other than my method of hitting it on approaches sometimes?

Does anybody know the trick to upgrading backspin? There have been quite a few times I have hit a decent shot with backspin, and it doesn't progress my ability.

One last question for now...Is there a way to judge how much draw or fade will be applied to the shot? I have been experimenting with just feel and judgment on that, but it hasn't worked out very well.
The only time I have improved Control on my 1W was but driving the Green on a Par 4. I am assuming using it off the Deck would also work though.

For Backspin I am pretty sure it's just like Control where you have to be a certain distance out. I know for Control you have to be 100 Yards out if I remember correctly, so I wouldn't doubt Backspin is the same.

As far as Drawing and Fading the ball you have to think about it more like you are curving the ball onto your target. The Ball is still going to go wherever your cursor is, it's just whatever shape you're going to use to get it there.

Easiest example I can think of... If you aim down the middle of a fairway the ball will land in the middle of the fairway. If you aim in the middle of the fairway and 'draw' it the ball will travel out after contact and curve back into the middle of the fairway.
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Old 09-01-2017, 04:19 PM   #246
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Re: Why am I enjoying EG more than TGC2?

Hmm, it seems most of you guys are new to this series. This games plays exactly like the old ones dating back to PS1. Have fun.


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Old 09-01-2017, 06:31 PM   #247
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Watch The New Trailer

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Originally Posted by ODogg
3-click classic is, and always will be, the best there is IMO...I'm 100% happy with it..simple to learn and yet difficult to master
Opinions vary.....the 1990's called and is asking for their 3-click swing back......

Granted I have not played it, but 3-click is so antiquated IMO. Played it for 20 years before analog swings came out. No going back because no one is bringing out a 3-click that is meterless. That would be challenging and immersive.

Put the swing of TGC2 with this game and get rid of the anime cartoon characters and I would buy it and a PS4 Pro in a heartbeat. Sounds like the game is otherwise very solid.
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Old 09-01-2017, 06:58 PM   #248
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Re: Everybody's Golf Arrives on August 29 For PlayStation 4 - Watch The New Trailer

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Originally Posted by DivotMaker

Put the swing of TGC2 with this game and get rid of the anime cartoon characters and I would buy it and a PS4 Pro in a heartbeat. Sounds like the game is otherwise very solid.
The characters looking the way they do is what makes it Hot Shots. They've actually toned down the look with this release. The other games can keep their realistic look. But I wouldn't want my Hot Shots to look any other way.


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