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The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trailer

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Old 06-27-2017, 04:00 PM   #257
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

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Originally Posted by DivotMaker
My understanding is range can be set in Society's by the Admin for tournaments.


Yeah I figured it was but I'm more concerned about the loft mechanic.... It'd be really really tough, especially on Tour clubs difficulty, to dial in a 90% swing even with pinpoint aiming instead of range.

Again, as much as I dislike this mechanic, the game overall is really well done. I wish there was an option to disable the loft mechanic, that's all. Maybe they can patch something like that in.


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Old 06-27-2017, 04:11 PM   #258
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

So, against my better judgement, and not seeing any news here about how this would play on XB1 compared to TGC1, I purchased, under the impression and thought process that I'd use the XB Store refund process if I didn't like it. Mind you they apparently only give you 2 hours of play time to put the refund through.

I played a round this morning, and I don't think I'll be requesting that refund. Of course only played on official courses at this point, but so far, the framerate on XB1 hasn't been an issue for me. As a hole first loads, when the camera starts to move it stutters briefly which I assume is because it's still loading, but then it smooths out just fine.

I still don't find the visuals to be that appealing. They're better than TGC1, but I wouldn't go as far as calling it beautiful and such as some have. For a small studio, and cheaper priced game, I guess it's about all you can expect.

I still hate the "announcer". For the amount of complains I saw about that last time around, I figured they'd have done something better in that regard, but nope. Seems to be a lot more dialogue/lines which is nice, but overall, it's just a bad touch IMO.

As for the gameplay. Swing mechanic felt nice and smooth, and it plays well. They physics of the ball/ground feel and look different from TGC1. However, I feel it's a bit overdone at times. I've played on some hilly courses in my day, and I've never seen balls take some of the almost 90 degree left or right turns that some of your shots seem to here. I'm referring to in the fairways here. Maybe it was just something weird, or maybe the effect of the camera following the ball, but it seemed really odd. That being said, about bounces... I hit an approach to an elevated green that was short. I clipped the rough, just before the fringe, and the bounce I got there that essentially killed my ball's progress at the crest of the hill, and the one bounce I got missing an elevated green to the right and watching my ball kick to the right and down the slope felt eerily similar to how it does in my own golf game on the weekends when I miss elevated greens like that. So, that's a good thing.

My biggest gripe though, could be the visuals, but I'm trying to keep that in perspective given the studio and resources, so because of that, I digress, but my biggest gripe is how they did the difficulty settings between Standard, Player and Tour. I went to edit my player, and equip what I thought was just better clubs to hit longer, but wow, I was in for a shock when I hit the course. Didn't realize that was the way to set difficulty, and I don't like it. I'm all for the swing mechanic changing based on sensitivity and tempo and such as your difficulty changes, but why penalize the maximum distance I can hit? So if I want to play with more relaxed swing sensitivity, why limit my distance with my clubs? Limit that though my poor swings, at that difficulty level only. Don't dictate my distance through my difficulty setting. If I want to play on the tour swing difficulty, punish my mi****s left, right, and short based on my control of the swing. I hate the fact that I'm being punished on longer courses because I may want to play on Standard or Player. Let me play the game my way from a difficulty setting standpoint, without penalizing me just for making that selection. Instead, penalize me based on my poor swings. I'm NOT a fan of that at all.


That being said, in just one quick round, and some tutorials and range shots you can tell pretty quickly it's an improvement over TGC1.
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Old 06-27-2017, 04:36 PM   #259
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

The lofting, while not realistic, is so toned this year. Maybe it's different with other controllers, but when lofting or delofting with the DS4, I've had it move at different rates so I can't dial in exactly how much % I'm adding or subtracting and that's how I like it. Of course I also play with range, wind speed off, and grids off.

While the math of the game hasn't been eliminated, I'm happy with where it's at. I'm sure someone over at TGC tours will go and try to figure everything out and create charts and the like, but I'll be enjoying the society I'm in that uses range and wind speed off.


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Old 06-27-2017, 04:58 PM   #260
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

The wind meter filling up is genius. I think last year it was just an arrow with no indicator of the speed unless you left exact speed on right?

And to go back on the loft, it's nowhere near game exploitable like last year, they'll continue to tweak it but right off the bat it's pretty damn good.
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Old 06-27-2017, 05:10 PM   #261
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

Thought there was an offline career mode, turns out its an online career mode. Pretty disappointed with that. Was hoping to invest some hours into this game, but it's going back to Amazon now. Shame.
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Old 06-27-2017, 05:19 PM   #262
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

Quote:
Originally Posted by OPDriver
Thought there was an offline career mode, turns out its an online career mode. Pretty disappointed with that. Was hoping to invest some hours into this game, but it's going back to Amazon now. Shame.


Hate to say it but I might be doing the same. It's just a principle thing at this point. I'm really getting tired of pre ordering games only for them to be slow loading or not even work at all because every mode is tied to crappy servers. I'll see how it goes tonight but if what I'm reading is true I'll be testing out Microsoft's refund policy.
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Old 06-27-2017, 05:33 PM   #263
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

I've played for about 5 minutes (PS4) on the driving range and a couple of turns on the putting green, and I've had the game lock up on me. Just closed it out and I'll start again.
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Old 06-27-2017, 08:10 PM   #264
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

Can't get the hang of these player clubs. Everything tails off right or left late in my balls flight. Pretty realistic for me.
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