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The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trailer

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Old 06-27-2017, 02:39 PM   #249
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

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Originally Posted by sroz39
Played some last night and again today. Quick pros and cons:


That aside, no golf game I've ever played has implemented this correctly so TGC2 gets a pass on this to some extent. Where the loft mechanic is truly frustrating is that it keeps the same "paint by numbers" approach to hitting greens. If you focus on finding the right "loft" you can hit to the exact yardage with a full swing with every club. This is also unrealistic. The very best golfers can pretty much hit any club to any yardage starting from maximum distance with that club and working your way back. But it's never with the same full swing that this game portrays. It's with half swings, quarter swings, ball alignment etc.

I was hoping that dialing in distances, at least on Tour clubs difficulty, would require the proper backswing length and tempo, not setting a meter to a certain loft prior to hitting the ball that allows you to hit a ball 100yds or 150yds with the same full swing and tempo.

However, all that said, I really enjoyed the four rounds I played. I don't at all like the loft mechanic but I'll deal with it and play within the mechanic because the rest of the game is so great.


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This was disappointing to read. I hate the loft mechanic. You should have to decide between taking more or less club based on situation and hitting the shot accordingly. Not using math to manipulate a distance. This was my major gripe about TGC1.

Haven't bought it yet. Probably still will that information definitely puts a damper on my excitement.

Last edited by TheBrew101; 06-27-2017 at 02:40 PM. Reason: typo
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Old 06-27-2017, 02:42 PM   #250
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

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Originally Posted by TheBrew101
This was disappointing to read. I hate the loft mechanic. You should have to decide between taking more or less club based on situation and hitting the shot accordingly. Not using math to manipulate a distance. This was my major gripe about TGC1.

Haven't bought it yet. Probably still will that information definitely puts a damper on my excitement.
think playing with new range distance as opposed to precise should reduce the math darting
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Old 06-27-2017, 02:42 PM   #251
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

Pre-ordered PS4 digital download.

Got sleepy last night so I snuck a game in this morning. Game is running much smoother than TGC1. I enjoy the menu so far etc.

I managed to play 1 round this morning and shot a -6 at that easy course. I found i was able to putt more consistently than last year. I like that you can pic what clubs you have etc.

Add me to your PSN if you are fooking for someone to play with Ruffy___

I also created a Society until the OS one gets off the ground. If you feel like messing around join my society called....

The Big Red One (BROs)

I set-up a tourney to play and have set dues cheap at $450 and a tourney fee of $50 just to get one started.

Looking forward to getting a ton more games in tonight.
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Old 06-27-2017, 02:52 PM   #252
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

Quote:
Originally Posted by TheBrew101
This was disappointing to read. I hate the loft mechanic. You should have to decide between taking more or less club based on situation and hitting the shot accordingly. Not using math to manipulate a distance. This was my major gripe about TGC1.

Haven't bought it yet. Probably still will that information definitely puts a damper on my excitement.
Don't read too much into that. Yes, there's still loft but there's limited loft depending on the club. You can't fully loft like you could last year st all.

You can't max loft a 3I like TGC1. Absolutely cannot. It's 100x better. Trust me, my balls sure aren't stopping on a dime.

And when you mix the new tempo swing into the equation, it's not gonna be a mathematic dart game.
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Old 06-27-2017, 02:57 PM   #253
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

Guys, just playing Devil's Advocate here, but... you don't HAVE to use that mechanic. If it bothers you, just don't do that.

(shrug) Use different clubs, or length of swing instead.

Quote:
Originally Posted by TheBrew101
This was disappointing to read. I hate the loft mechanic. You should have to decide between taking more or less club based on situation and hitting the shot accordingly. Not using math to manipulate a distance. This was my major gripe about TGC1.

Haven't bought it yet. Probably still will that information definitely puts a damper on my excitement.
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Old 06-27-2017, 03:02 PM   #254
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

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Had disco problems last night and then today right around the time Steam unlocked for PC players.


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I really wish these small studios would not tie all game modes into some kind of online connection. This happens all the time. I'm seeing a ton of complaints about connectivity on social media.
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Old 06-27-2017, 03:15 PM   #255
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

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Guys, just playing Devil's Advocate here, but... you don't HAVE to use that mechanic. If it bothers you, just don't do that.

(shrug) Use different clubs, or length of swing instead.


I'm all for that, including using the new range distance mechanic instead of pinpoint.

However, when we play online tourneys or anything online really, it's hard to convince yourself to handicap your abilities when everyone else is using the loft mechanic and throwing darts all over the place.

And to the other poster's point that it's not as bad as TGC1. I agree...But it's bad enough that there's three clubs minimum I can always hit on any given shot the distance I need with a full swing.


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Old 06-27-2017, 03:56 PM   #256
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

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Originally Posted by sroz39
I'm all for that, including using the new range distance mechanic instead of pinpoint.

However, when we play online tourneys or anything online really, it's hard to convince yourself to handicap your abilities when everyone else is using the loft mechanic and throwing darts all over the place.

And to the other poster's point that it's not as bad as TGC1. I agree...But it's bad enough that there's three clubs minimum I can always hit on any given shot the distance I need with a full swing.


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My understanding is range can be set in Society's by the Admin for tournaments.
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