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The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trailer

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Old 06-27-2017, 12:34 PM   #241
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

Anybody with the disc version mind telling me if theres a giant patch I have to download or not?
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Old 06-27-2017, 12:45 PM   #242
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

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Originally Posted by Lieutenant Dan
I can place individual pine cones!!!!!!




Seriously, I am quite excited about the possibilities with the new course creator assets.

Guess I should just give my wife a goodbye kiss lol

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Ha!!! i cant wait i forgot this came out today . gonna download soon as i get home
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Old 06-27-2017, 01:16 PM   #243
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail



Quote:
Originally Posted by ODogg
I got busted last night. I usually buy my games digitally so the wife doesn't know. Just so happens last night we were playing Injustice at midnight when I get that "helpful" popup "THE GOLF CLUB 2 CAN NOW BE USED"...

Wife says "what is that? Did you buy that???" and I had to admit to it, LOL.

I'm hoping to play some tonight..
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Old 06-27-2017, 02:02 PM   #244
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

Played some last night and again today. Quick pros and cons:

- game looks significantly better and about as good as could reasonably be expected from a small studio. Great job there.

- love the customization, though it's hard to make your face look all that different. Seems the sliders don't have wide enough ranges.

- on course, playing this game on Tour clubs difficulty I feel is a must. Par was a great score on Tour and those birdies really felt rewarding because you know you hit a bunch of good shots to get that chance.

- great addition with the tempo and it's a MUCH better implementation of it than either RM or and TW game in the fast. Those games it felt like you had to have unrealistic and fast tempo to get "normal". Here, "perfect" on both the backswing and downswing felt right.

- some of the load times can be irritatingly long.

- this could be a simple oversight on my part but I couldn't find the option to quit out of a round in the menus during play

Finally, my biggest gripe with this game is the same one I had with TGC1...The awful loft mechanic. For a whole host of reasons. Firstly, it is incredibly unrealistic. In the tutorial the narrator tells you to raise the loft to get more spin on the ball....This is the exact opposite of true.

When you "raise the loft" IRL you're in fact scooping underneath the ball with your club. Yeah, you'll hit it higher....But with almost zero stopping power via spin. The proper way to spin a golf ball is to compress it between the club and the ground. You're actually closer to hitting the top of the golf ball than you are underneath it.

That aside, no golf game I've ever played has implemented this correctly so TGC2 gets a pass on this to some extent. Where the loft mechanic is truly frustrating is that it keeps the same "paint by numbers" approach to hitting greens. If you focus on finding the right "loft" you can hit to the exact yardage with a full swing with every club. This is also unrealistic. The very best golfers can pretty much hit any club to any yardage starting from maximum distance with that club and working your way back. But it's never with the same full swing that this game portrays. It's with half swings, quarter swings, ball alignment etc.

I was hoping that dialing in distances, at least on Tour clubs difficulty, would require the proper backswing length and tempo, not setting a meter to a certain loft prior to hitting the ball that allows you to hit a ball 100yds or 150yds with the same full swing and tempo.

However, all that said, I really enjoyed the four rounds I played. I don't at all like the loft mechanic but I'll deal with it and play within the mechanic because the rest of the game is so great.


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Old 06-27-2017, 02:19 PM   #245
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

The load times were really bad last night. I hope that can be improved.
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Old 06-27-2017, 02:20 PM   #246
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The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trailer

So far my biggest complain is that the load times are horrific and I'm constantly encountering network errors. It's so bad it's cumbersome to try and do anything except go straight to a round.

Yep tried my second online round today and it dropped my connection and booted me back to the main menu just like last night. Can't get reconnected. Only been able to play offline. Might have to put this on the shelf till they figure out their server problems. Really disappointing.


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Last edited by Mercury112491; 06-27-2017 at 02:29 PM.
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Old 06-27-2017, 02:34 PM   #247
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

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Originally Posted by ricky24
The load times were really bad last night. I hope that can be improved.
I bet it's server related. Looks like there are launch issues.
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Old 06-27-2017, 02:39 PM   #248
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Re: The Golf Club 2 Launches on June 27 For PS4, Xbox One, and Digital PC - New Trail

Had disco problems last night and then today right around the time Steam unlocked for PC players.


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