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MXGP 3 Announced, Arrives in the Spring Using Unreal Engine 4 - Teaser Trailer

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Old 06-01-2017, 08:08 AM   #41
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Re: MXGP 3 Announced, Arrives in the Spring Using Unreal Engine 4 - Teaser Trailer

Ok As usually my early impressions have changed. In the future I have to learn to give a game time before I comment on it.

As I said before the redesigns of the tracks are outstanding.The tracks flow beautifully. Also the A.I. is much Improved. I completed my first season on medium and had some battles but in the end it was a bit to easy. I've started season 2 on the 450's on hard and so far the first two races (4 moto's) have been a fight to the finish, one mistake and you lose several places. You won't see any more of them running over you if you fight for the inside line on a turn, and you can bang bars with them without fear of crashing if done correctly.

In my earlier post I complained about the look of the game, that was mainly because I thought the look when looking at the rider was a bit cheesy looking, now that I've switched to the on the bike view the game looks great, especially the tracks. Going into that first turn with several bikes ahead of you and seeing the mud/dirt flying up is done really well. Some tracks look better than others and it also depends on the time of day and weather situation. Wet tracks look amazing, the mud and ruts are fantastic, it you cross rut in the mud you definitely feel it. Also now you can use the berms without fear of sliding and wiping out.

Next the rain, originally I said it look ridiculous and when it's raining really heavy I still think it does on certain tracks but a moderate rain actually looks pretty good.

One more thing, I wasn't that impressed with the feel of the bikes at the start but I discovered as you rank up the throttle management , braking, control, and rain ability the bikes handle much much better.

Riding the bike NOTE: When approaching a turn you must slow down depending on how sharp a turn it is. I find coasting into the turn and throttling out of it works well, just as it does in real life. If you try to just pin the throttle all the way around the track you will fail miserably. Learn the tracks, learn your lines and make sure you hit them consistently. As I said one little mistake and at least 5 guys are going to pass you on the more difficult levels. I recommend running at least 10 lap races , this makes for an exciting race because it is a challenge to consistently hit your lines for that many laps 3 or 5 laps is just to quick and easy and with 10 laps if you mess up early on you have time to recover.

So after putting in a lot more time with the game simply put I love it. I spent a good portion of my youth around the sport on Motocross. I had a dirt bike and my friends older brother raced professionally every weekend on the New England circuit and we went to the races each week. This game does a pretty decent job of representing the sport. If you put in the time you , like me will discover just that. 9.0 out of 10
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Old 06-01-2017, 08:31 PM   #42
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Re: MXGP 3 Announced, Arrives in the Spring Using Unreal Engine 4 - Teaser Trailer

Per usual I agree with your assessment.

I'm still bouncing back and forth between views.

The 'front fender" view does look amazing....I'm trying to get the hang of it on some of the rhythm sections and such.

Haven't started a season yet. Will do that this weekend.
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Old 06-02-2017, 06:34 AM   #43
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Re: MXGP 3 Announced, Arrives in the Spring Using Unreal Engine 4 - Teaser Trailer

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Originally Posted by Richzilla
Per usual I agree with your assessment.

I'm still bouncing back and forth between views.

The 'front fender" view does look amazing....I'm trying to get the hang of it on some of the rhythm sections and such.

Haven't started a season yet. Will do that this weekend.
I find if I pull back slightly in the rhythm sections , small ones like woops
(right stick) I can wheelie through them or at least keep the front end light so I don't go over the handlebars. Also i used the 250 to get used to the on the bike view. now that I'm on the 450 it's taking a bit of adjustment, 450 has a ton more power. I've gone over backward a few times powering out of turns lol.

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Old 06-03-2017, 02:47 PM   #44
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Re: MXGP 3 Announced, Arrives in the Spring Using Unreal Engine 4 - Teaser Trailer

I'm seeing some weird things in career mode.

I set up my season to have the "full weekend"

If I understand correctly that should be practice/qualifying/race 1/race 2

Everything seems to go ok until moto 2.

When I should be seeing moto 2 I load into the next track on the schedule for practice. It also seems to never go back to career menu to view points/offers/etc.

JMD you seeing similar issues ?
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Old 06-04-2017, 08:17 AM   #45
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Re: MXGP 3 Announced, Arrives in the Spring Using Unreal Engine 4 - Teaser Trailer

Quote:
Originally Posted by Richzilla
I'm seeing some weird things in career mode.

I set up my season to have the "full weekend"

If I understand correctly that should be practice/qualifying/race 1/race 2

Everything seems to go ok until moto 2.

When I should be seeing moto 2 I load into the next track on the schedule for practice. It also seems to never go back to career menu to view points/offers/etc.

JMD you seeing similar issues ?
No , but I'm just doing the two races . no practice or qualifying. I have read on Facebook that other people are having issue in career mode like you have seen. hopefully they are working on it. One guy posted that Moto 1 was at one track and Moto 2 was at a completely different track.

The only thing I've seen so far is on one track, can't remember the name, but right before the finish line there is a straight with a grand stand to the right. Randomly an A.I. bike will for some reason turn off that straight and hit the wall. Crazy.

Oh and I still haven't figured the starts out. Now I just sit there looking at the gate , I don't touch the throttle, as soon a the gate drop I pin it and that is working better then when I was holding the clutch and throttle. Still haven't got a hole shot but I'm not last going into the first turn any more, usually mid pack.

Last edited by JMD; 06-04-2017 at 03:52 PM.
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Old 06-04-2017, 12:34 PM   #46
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Re: MXGP 3 Announced, Arrives in the Spring Using Unreal Engine 4 - Teaser Trailer

I'm playing around with my starts as well. With similar results.

I started manually shifting off the gate...It seems to help.

I will try the not clutching thing as well...cant hurt.

I'm on a mission to get a hole shot today
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Old 06-04-2017, 07:44 PM   #47
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Re: MXGP 3 Announced, Arrives in the Spring Using Unreal Engine 4 - Teaser Trailer

I failed. Just cant get any traction out of the gate.
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Old 06-04-2017, 10:42 PM   #48
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Re: MXGP 3 Announced, Arrives in the Spring Using Unreal Engine 4 - Teaser Trailer

I honestly think the clutch is broken. It seems to have little impact.

On the bright side I found this posted on steam from milestone....They are aware of my issue and have a workaround on PC...I will try it tomorrow after work on PS4....I have been skipping from practice to qualifying after I put a couple laps in.

Here's what they posted...For those who are experiencing a "race skipping" issue, where they cannot run the 2nd race in a full weekend and get directly to the next GP, here is a workaround while we work on a definitive fix.
During practice and qualification, please DO NOT skip the sessions. Instead, use the fast forward time option that you can find here, and get to the end.
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