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Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Old 05-28-2017, 11:18 AM   #209
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Wouldn't we need more time to pick our plays if that were the case? Setting fronts and coverages for LB's, CB's and Safeties? Plus you would have to actually understand what those mean. I know we have playbook options now so those could help but I get where you're coming from.

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Old 05-28-2017, 11:29 AM   #210
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by 4thQtrStre5S
I agree...I find that it will be "almost" useless to have coverage assignments like best CB on best WR if M2M still cannot provide better coverage than in M17. Like Press only has a win or lose animation, we need more animations for win and lose for man coverage.

We really need to be able to assign coverages separately, by groups like CB's, LB's, Safeties. Just like we should be able to set fronts.

Assign coverages as in defense adjustments? IMO...There's not nearly enough time pre snap to do that. With the limited time we have the adjustment would have to be along the lines of "put my best man coverage CB on the slot" rather than the series of buttons needed to press only the slot WR and make it back to my player before the snap.
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Old 05-28-2017, 11:49 AM   #211
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by SyncereBlackout
Assign coverages as in defense adjustments? IMO...There's not nearly enough time pre snap to do that. With the limited time we have the adjustment would have to be along the lines of "put my best man coverage CB on the slot" rather than the series of buttons needed to press only the slot WR and make it back to my player before the snap.
I too have also had the issue of having not enough time pre-snap to make adjustments, and playing against the CPU this is very much an issue; even in watching the tournaments, I can see that user vs users generally allows for more time pre-snap for defenses to be adjusted, and thus EA/Tiburon could benefit its Sim players by not having the CPU controlled offense snapping the ball so fast, all the time.

I could see streamlining the current pre-snap system, though I have no solid ideas at this moment, I know there has to be ways to make adjustments in a mass movement system, like being able to adjust all LB's at once, so once the LB group are selected, a simple analog movement such as left or right could change the LB's from an over look to an under look, etc.

I would like the ability to set LB's, for example, closer or farther from the LOS, in anticipation of a run, or maybe a quick slant route.

If I am playing under technique with my corners, I want to be able to tell my safeties to stay over top..Or if I want my corners to play inside coverage, I may want my safeties to cover outside in case the WR route goes outside and beats the corner, for example.

Again, this involves either having more time pre-snap, or post snap adjustments, or both. Communication is much faster IRL, and MAdden needs to catch up, but still the question is how, and can it be implemented efficiently and effectively for the user.
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Old 05-28-2017, 12:06 PM   #212
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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High and low bad snaps happen quite often in the nfl. It disrupts timing on plays and should be part of simulation mode.

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What is quite often? I'm talking about fumbled snaps.

High and low snaps are already in the game.

Again, I'm not saying it shouldnt be in the game. I'm saying that there are many other things that should come first and that the fact they arent in the game doesnt mean the game will never be "sim" simply because it isnt in the game.
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Old 05-28-2017, 01:06 PM   #213
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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I have seen high snaps in my franchise mode throughout the season that disrupts the the timing of handoffs and pass plays. I've seen a low snap a time or too as well. Same thing happens with punters from time to time. I'm assuming from your statement you didn't play 17 or didn't get very far in franchise mode, perhaps?


I could be wrong, but are the high and low snaps dynamic? From what I noticed they seem to only be tied to certain plays....
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Old 05-28-2017, 01:50 PM   #214
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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I could be wrong, but are the high and low snaps dynamic? From what I noticed they seem to only be tied to certain plays....


I still have not seen one. Would be nice to see the frequency of them tied to an OL trait
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Old 05-28-2017, 01:59 PM   #215
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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I still have not seen one. Would be nice to see the frequency of them tied to an OL trait
Run a draw play from the shotgun, or a playaction draw play from the shotgun. Almost guaranteed......
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Old 05-28-2017, 03:06 PM   #216
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

As someone who believes in Sim gameplay and who plays in an online CFM with other people, I do NOT want any more stuff that is outside of the user's control. Say what you will, but the game is already aggravating enough and then to have some more mess that has nothing to do with the user?

You already have ratings that don't make sense like 91 pass block OL getting thrown to the floor in 2 seconds by an 86 finesse move 72 power move DE all freaking game. Now you want to throw in botched snaps. No thanks.

Now, I will say this. If they add a snap rating and someone is moving a Tackle to Center for example, and that tackle has a terrible snap rating then ok. And if you cut your long snapper and the guy that you have taking his place has a poor snap rating then ok. But outside of that no thanks. This would be the only way I could accept it because then it's on the user and it makes sense within rating categories. But mere scripting bad snaps
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