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Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Old 05-27-2017, 01:54 PM   #193
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by CM Hooe
Let's take this argument the next logical step - why would you bother implementing any random bad snaps when that only happens on less that 1% of snaps? You wouldn't.



I would prefer to play simulation mode, foremost. That said, I don't think they are important for video game football. "Part of the game" doesn't mean its important to replicating the total experience.



If there is no user mechanic then there must be a dice roll.

Unless you are going to hard code something extremely rigid like "a player with a AWR rating less than 50 always commits bad snaps, otherwise no bad snaps", you must include randomness. As soon as you say "a player with AWR 80 does bad snaps 5% of the time", you have to include randomness to figure out when that 5% happens. You draw a random number 1 through 100 and if it's 5 or less, bad snap.

Statistics outside of ratings don't change anything, because again that just gives you a percentage chance an event will happen, and you still need a random number to compare against the probability to generate the outcome.
"I would prefer to play simulation mode, foremost. That said, I don't think they are important for video game football. "Part of the game" doesn't mean its important to replicating the total experience."

This statement right here tells me you don't want to play on simulation

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Old 05-27-2017, 03:35 PM   #194
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by Slim4824
"I would prefer to play simulation mode, foremost. That said, I don't think they are important for video game football. "Part of the game" doesn't mean its important to replicating the total experience."

This statement right here tells me you don't want to play on simulation

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Huh?

Because he doesnt think that something that occurs on less than 1% of snaps is necessary to be added that means he doesnt want to play on simulation.

The truth is the number of people who want a true 100% simulation is small. Most people would fall into the category that CM Hooe described.

I love simulation football. Having botched snaps in the game would be fine but there are SO MANY more important elements that have to be implemented in the game before that. I'd rather the team use their limited amount of time to do that instead of trying to figure out a way to implement something that rarely happens in real life.
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Old 05-27-2017, 03:38 PM   #195
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by cable guy
I see what your saying. What we Should get is realistic gameplay and stats for plays run in a 6 min. time frame. I get that from 9 min. Some may get some from 8 min. So imo, your basically playing 3 qtrs. of football based on 6 min. Lower scores, offensive plays and yds Should be the Only down side.

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All we need is a sim game slider. NBA 2k has one that adjust simulated game lengths. So whether you play on 6 9 or 12 minute quarters you can make the sim games length match and balance the stats
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Old 05-27-2017, 07:35 PM   #196
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Where is this idea that the selected quarter length matters in sims coming from? If you set the length on one minute for example, you're still going to see full game stats coming out of the sims...

If anything I feel like there are too many plays in sims more often than not. What with a lot of scores up in the 40-50 range and all.
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Old 05-27-2017, 08:10 PM   #197
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by SolidSquid
You can but that doesn't help for simmed games. They will still be simmed with 6 minute quarters giving unrealistic stats
Supersim adjusts automatically to give the right number of snaps regardless of quarter length.

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Old 05-27-2017, 10:56 PM   #198
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by adembroski
Supersim adjusts automatically to give the right number of snaps regardless of quarter length.

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Is it the same for simmed games? Not super sim but the games on the schedule you can't play. What I mean is if I play on 6 minute quarters will the simmed stats for ALL other teams in the league reflect this or will they be simmed based on 15 minute quarters. The proble for me is I don't have time for 15 minute quarters but still want the stats in my cfm to be balanced.
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Old 05-28-2017, 02:19 AM   #199
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

I've found that most people who play with shortened quarters, have a playstyle that either still produces the number of plays in a regular length game or puts up the stats that would be in regular game anyway. Because of this the simmed games being based on 15 minute quarters does not produce stats that are inconsistent with the user's stats.
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Old 05-28-2017, 04:06 AM   #200
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

supersim may create 120-130 plays but how do i know games not onmy screen have the same? i dont supersim other games i play mt teams and forward weeks i have no idea if they get the same.
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