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Madden NFL 18 Features New Target Passing, Coverage Assignments & More

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Old 05-22-2017, 10:03 PM   #233
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

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Originally Posted by reyes the roof
That's what I want as well. It sounds like maybe this target passing is designed to make it tougher to be accurate, but that doesn't change the fact that once you master that, Tom Brady will play the same as any rookie QB with a high accuracy rating
It most certainly could if they adapt the target system to be more responsive with a better QB.
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Old 05-22-2017, 10:53 PM   #234
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

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Originally Posted by ODogg
It could be done subtly, something like a translucent reticule that one can see but is not a huge attention getter like the flashlight.....er vision cone was ...which is why people who hated it hated it so viciously I think, aesthetically it was awful..
I was thinking that it should be a translucent football.

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Originally Posted by ODogg
It most certainly could if they adapt the target system to be more responsive with a better QB.
If they don't do this, then it's a failed mechanic right out of the gate.
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Old 05-22-2017, 11:09 PM   #235
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

Hopefully it's something like a brighter reticule in default, then options for translucent and off.

Maybe it's one of those systems where familiarity with the sensitivity of the target system/reticule with a QB is all you need before you can turn off the aids. I don't want to play with a reticule all the time, I want to get good enough to not need it. I like a clean screen.
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Old 05-22-2017, 11:49 PM   #236
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

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Originally Posted by jfsolo
If they don't do this, then it's a failed mechanic right out of the gate.
I wonder how they dictate that though. I'd love to see AWR control something like that so it actually means something. But then there's this dilemma where does a High AWR QB's reticle move it slower or faster? Faster you can move it more but it's also likely harder to control. Slower is easier to control but you can't do as much under pressure. Maybe AWR could tie to the amount of "stickiness" it might have to it where a QB with low AWR might have his reticle kind of slide and feel heavy when moving it around while high AWR would be very precise when you're moving it. Really can't wait to see how this feature works.
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Old 05-23-2017, 12:32 AM   #237
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

I could see them making targeting attached to ratings and it can work. If anyone has played MLB The Show, as a catcher, you can tell the difference between a good catcher and bad one by how well the catcher mitt responds to ur controller input to catch off target pitches ...

So not only is it doable but can be a great challenge, skillful and fun.
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Old 05-23-2017, 12:49 AM   #238
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

It would be cool if you target receivers using the right stick, and use the right trigger to pass (not sure if this has been discussed yet). Better qbs can move from receiver to receiver much quicker/fluidly, or have a much larger margin for error than lesser qbs. I can see that working out.

The big problem when trying to make a simulation football game is that not all qbs react as quickly and can read defenses the same in real life, yet every player is given the same sky cam when playing. So it's nearly impossible for qb rating to affect their play unless the developers cheaply make certain passes inaccurate no matter how you press the icon button. The right stick method would let users know going into a game, how a certain qb's ratings will affect their respective gameplay.
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Old 05-23-2017, 11:20 AM   #239
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

Quote:
Originally Posted by iFnotWhyNoT
Hopefully it's something like a brighter reticule in default, then options for translucent and off.

Maybe it's one of those systems where familiarity with the sensitivity of the target system/reticule with a QB is all you need before you can turn off the aids. I don't want to play with a reticule all the time, I want to get good enough to not need it. I like a clean screen.


Yeah, this is what I'm sort of hoping for. Really, it's sort of already in the game with total control passing, however, as we all know, total control passing still doesn't feel like it truly throws to a spot. Honestly, if they just tweaked total control passing and made it less forgiving (more overthrows/underthrows), this would be in the game right now. And, in essence, untethered the ball, lol. So, yeah, I'm hoping for no reticule as I like a clean screen as well. Hopefully, after some time with it, we can just 'feel' it. And, if that works well, actually, this really could be a game changer.


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Old 05-23-2017, 02:57 PM   #240
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

Quote:
Originally Posted by sva91
It would be cool if you target receivers using the right stick, and use the right trigger to pass (not sure if this has been discussed yet). Better qbs can move from receiver to receiver much quicker/fluidly, or have a much larger margin for error than lesser qbs. I can see that working out.
Not a bad idea, but if you remap right trigger to "throw the ball", how do you break the pocket / scramble?

Sprint is mapped to R2 / RT in every other gameplay context, I'd personally be hesitant to change it for just one gameplay state if it were my decision to make.
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