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Madden NFL 18 Features New Target Passing, Coverage Assignments & More

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Old 05-20-2017, 01:35 PM   #225
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

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Originally Posted by adembroski
Lots of heated discussion for a feature we don't know anything about:/

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lol Adem come on u been on both sides of this (customer and Dev) and expect less? Lol


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Old 05-20-2017, 02:29 PM   #226
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

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Originally Posted by reyes the roof
That's what I want as well. It sounds like maybe this target passing is designed to make it tougher to be accurate, but that doesn't change the fact that once you master that, Tom Brady will play the same as any rookie QB with a high accuracy rating
If it is a mechanic that can be mastered in that way, then the design and implementation of the feature is fundamentally flawed. If you have a QB with 65 awareness and 75 MAC, then it should be physically impossible for any User to maneuver the targeting reticle(or whatever mechanic is used) with anywhere near the same precision as they could with a Tom Brady, regardless of how much they practice with that player. This should be especially true on sim style where ratings are not supposed to be overridden by stick skills.
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Old 05-20-2017, 05:16 PM   #227
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

I am concerned with new engine, and the potential some of this stuff being gimmicks. I will try game when it comes out in ea access, but as the past few years have gone, ala numerous patches. Might stick with 17 for a while, having fun in franchise. Plus Tom Brady on cover, not sure if I can get myself to buy, haha Falcons fan here, yes still hurts.

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Old 05-20-2017, 05:40 PM   #228
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

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Originally Posted by StefJoeHalt
lol Adem come on u been on both sides of this (customer and Dev) and expect less? Lol


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Maybe it's referring to the defender's target? Passing off receivers in coverage!

I mean, hey, if we're going to speculate wildly...

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Old 05-20-2017, 07:33 PM   #229
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

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Originally Posted by jfsolo
If it is a mechanic that can be mastered in that way, then the design and implementation of the feature is fundamentally flawed. If you have a QB with 65 awareness and 75 MAC, then it should be physically impossible for any User to maneuver the targeting reticle(or whatever mechanic is used) with anywhere near the same precision as they could with a Tom Brady, regardless of how much they practice with that player. This should be especially true on sim style where ratings are not supposed to be overridden by stick skills.
I know we're still in wait and see mode but I can't help but think that, despite what the description states, the simulation setting will still value user agency and "fun" first and foremost over some of the randomness you might expect or the true to ratings driven gameplay like it suggests. Really hoping I'm wrong there but the way even Clint, who is supposed to be the most hardcore sim of any of the devs, talks about certain things it gives me the impression that no matter what they still are prioritizing fun>everything model and advanced user control is something that equals more fun. We'll see though and at the very least it's a start.
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Old 05-20-2017, 08:04 PM   #230
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

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Originally Posted by DeuceDouglas
I know we're still in wait and see mode but I can't help but think that, despite what the description states, the simulation setting will still value user agency and "fun" first and foremost over some of the randomness you might expect or the true to ratings driven gameplay like it suggests. Really hoping I'm wrong there but the way even Clint, who is supposed to be the most hardcore sim of any of the devs, talks about certain things it gives me the impression that no matter what they still are prioritizing fun>everything model and advanced user control is something that equals more fun. We'll see though and at the very least it's a start.
Your skepticism is completely warranted on this front. What I hope that they're able to recognize is that in a sim setting, advanced user control is not synonymous with complete mastery, i.e. a User being able to make a player perform beyond his ratings. Mastery of mechanics is the raison d'etre of competitive mode, so people who think of that is being fun have an obvious sandbox of their own to play in.

As I've said before, sim style cannot be just competitive lite. "Play true to player and team ratings" If this isn't the case it will be easy to see, and we have to call them out on it.

Rex will say some things on twitter that makes me nervous, but until proven to not be true, I choose to believe him when he says this about the 3 styles:

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You'll have to decide for yourself but for me it is like playing 3 different games. Definitely more than just sliders involved.
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Old 05-22-2017, 03:44 AM   #231
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The concept of 'target passing' is vague and scares the hell out of me. Maybe I'm being a Negative Ned here but all I can think of is the myriad of ways they can screw this up. Nightmare scenarios like them removing icons altogether and having passing tied to both analog sticks or something. Or anything resembling the passing cone debacle. I can see CFM being a nightmare if that's defaulting to sim style and combined with this system. *shudder*

I hope this was an idea that's been in the works for a while and that they've been working on tuning it because I can see this making the game either controller-smashingly difficult for no logical reason, or UBER-OVERPOWERED AS F*CK.

Just tune it right, and give me the ability to throw a real back shoulder pass in timing (which I've been asking for for YEARS) and I won't complain too much. I think.

Are defensive assignments coming back? If so, super YAY. (Although they gotta fix that issue in franchise where all the formations were swapped. What the hell was that?) And I hope that's expanded so you're not just limited to covering a guy that would normally be across in formation (e.g. if someone's killing you in the pass game with a quick RB, you can maybe switch your slot CB over to cover that guy instead of being limited to linebackers and safeties.)

People want upgrades to CFM, which I understand. But, to me, the best upgrade they could give to that mode is improving the actual game experience. I wouldn't say no, however, to tuning a few elements of CFM like lowering sim injuries a touch.
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Old 05-22-2017, 10:01 PM   #232
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Re: Madden NFL 18 Features New Target Passing, Coverage Assignments & More

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Originally Posted by SolidSquid
I hope for everyone's sake there isn't a big visible target on the field for the new passing system
It could be done subtly, something like a translucent reticule that one can see but is not a huge attention getter like the flashlight.....er vision cone was ...which is why people who hated it hated it so viciously I think, aesthetically it was awful..
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