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Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Old 05-12-2017, 08:13 PM   #41
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

I hope that under simulation they give us realistic penalties. Let the cheesers play on competitive. Let us sim heads have our sim game.
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Old 05-12-2017, 09:43 PM   #42
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by SolidSquid
Glad we are finally getting game play options, hopefully sim means we get bad snaps, botched handoffs etc. does anyone else feel like there should be a combination of stick skills and ratings though? I don't want to be able to dominate with any player, but I want there to be some user skill involved with the game.


Yeah, I was thinking/worrying about this, too. I think it will be ok, though. I'm thinking sim may be more based on ratings, but certainly stick skills will still play a role. Perhaps, in comp mode, they will simply be weighted quite a bit more. I do find it interesting the tweet where Rex said comp mode would have over/under thrown balls when throwing into coverage, but sim would be the way it is now? Lol. Should be the other way around. But, I'm going to hope for the best. As much as I'm a sim guy, it might end up being possible that comp mode is more my style. But, then penalties might not be there. And, so I slider that sucker out. Oh no!!!! Slideritis!!! Crap, now I'm starting to worry more. Lol. It would be just the worst deal that madden FINALLY gives us arcade/sim modes AND they even think to add a comp mode as another variant they see necessary, but they mix/match pieces of what we want as sim with comp and vice versa!!! Lol. Oh, man. I'll still hope for the best right now.


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Old 05-12-2017, 09:49 PM   #43
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by OhMrHanky
I do find it interesting the tweet where Rex said comp mode would have over/under thrown balls when throwing into coverage, but sim would be the way it is now?

Just to clarify on this it was the guy that tweeted Rex that said this, not Rex himself. I totally agree though that it should be the other way around and that's what confused me about it. Seemed backwards.
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Old 05-12-2017, 11:22 PM   #44
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by adembroski
It's not the photo, it's Clint hinting at the idea over the past year.

Also, I used to work there and something like that is proposed every year. The main problem has usually been having to tune the game for different playstyles.

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I don't wanna constantly be the guy throwing cold water on things here, so let me say this; the conversation often goes like this.

Designer 1: Hey, why don't we have random events like fumbled snaps and botched holds?

Designer 2: Because the online competitive crowd would lose their ****. Sim guys would like it, but we need both crowds.

Designer 1: So why not have a sim/competitive setting?

Designer 2: Because we don't have the manpower to tune both.

So it's quite possible they'll do some of that other cool sim stuff and make this happen. I VERY much doubt it'll have any effect on playcalling (restricting 4th down to special teams, things like that), but you could very much see more of those out-of-your-hands random events in the future.

Throw on top of that, Clint Oldenburg. I didn't get a lot of opportunity to get to know him, as he came on board just before the start of the Madden 25 cycle and I left a few months into it, but we had a few talks in which he reinforced repeatedly that he was a sim guy to the core. He knows what the sim community wants, and he wants it too. So there's that.
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Old 05-13-2017, 12:09 AM   #45
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Yeah I don't think these game styles will make any huge differences, at least not this year.
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Old 05-13-2017, 12:19 AM   #46
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Things that I'm pretty certain that will be very different on sim mode are higher number of penalties and injuries, more fatigue, and decreased QB accuracy.

Things that I hope will be different are, realistically short amount of time to throw in the pocket, with the pressure being due to ratings and football concepts not glitching out the blocking A.I., In CFM, no artificial position switching restrictions, a faster and less forgiving kick meter, tackle battle gone.

Things I'm not expecting this year, bad or bobbled snaps,
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Old 05-13-2017, 12:34 AM   #47
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by jfsolo
Things that I'm pretty certain that will be very different on sim mode are higher number of penalties and injuries, more fatigue, and decreased QB accuracy.

Things that I hope will be different are, realistically short amount of time to throw in the pocket, with the pressure being due to ratings and football concepts not glitching out the blocking A.I., In CFM, no artificial position switching restrictions, a faster and less forgiving kick meter, tackle battle gone.

Things I'm not expecting this year, bad or bobbled snaps,
To the bold, I've been thinking about this and I think it was your interaction with Clint that I saw on Twitter where he was talking about time in the pocket being 1.5 seconds and he said something along the lines of "1.5 seconds is 1.5 seconds" and while that is true the mechanics available to evade pressure in Madden are no where near where they are in reality. All you can really do is try to run wide and get outside in Madden and QB's rarely break tackles so when there's pressure it's almost always a sack. I definitely agree with you though but it's something I'd be willing to be more lenient on because of those things. If O-lineman (and backs) were smarter and there was more engaging and steering than shedding and running free then I'd for sure be with having an ultra realistic amount of time to throw especially now with what target passing could entail.

And I don't know if these separate settings will change anything inside CFM but I could definitely be on board with that. And 100% agree with the kick meter and tackle battle. Those are the exact type of options I want to see this year.
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Old 05-13-2017, 12:41 AM   #48
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by jfsolo
Things that I'm pretty certain that will be very different on sim mode are higher number of penalties and injuries, more fatigue, and decreased QB accuracy.

Things that I hope will be different are, realistically short amount of time to throw in the pocket, with the pressure being due to ratings and football concepts not glitching out the blocking A.I., In CFM, no artificial position switching restrictions, a faster and less forgiving kick meter, tackle battle gone.

Things I'm not expecting this year, bad or bobbled snaps,
Yeah, I just can't see bad snaps, injuries away from ball, more AI false starts this year. Little Things like that aren't really added until the game is established with their game play. Especially stuff like that would upset casual users.
I'm definitely going with Simulation. Hopefully positional ratings will matter. I think a lot of people will have Arcade and Competitive mixed up. Where Arcade will be easier, more high power offense, and have more cheesy/flashy animations occur more often. Competitive is more of how well you are with the sticks than ratings.
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