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Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Old 05-12-2017, 04:38 PM   #33
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Quote:
Originally Posted by DeuceDouglas
I personally think that the Competitive setting in 18 should more closely resemble the way 17 is now rather than Simulation. Going to be interesting to see how this is handled.
I would think the Sim game style would be what Rex said and not Competitive. I agree it will be interesting to see how they do it.
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Old 05-12-2017, 04:40 PM   #34
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

I do wonder what exactly "target passing" is. That could mean a variety of things but hopefully it's a mechanism that allows the game to portray inaccurate balls and to differentiate between classes of QB's. Makes me wonder if it could be some type of MLBtS style mechanic.
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Old 05-12-2017, 05:07 PM   #35
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Always exciting, new Madden launch. And switching to a new game engine. Oh my!

But some of us that have been here for the whole Madden ride know this game all too well.

My question is this really a new game? Or is this M.o.t.S., new graphic engine placed on top of flawed coding? Because you can call it Ultimate Simulation Mode all you want if the old legacy stuff still applies to our fancy new graphics.
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Old 05-12-2017, 05:09 PM   #36
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

It'll be interesting to see how they differentiate difficulty levels for each of the game styles.

Maybe I missed it, but how will All Pro differ from All Madden? It seems if the game style is simulation and ratings are the end all be all they should be able to do away with the difficulty levels.

No?
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Old 05-12-2017, 06:07 PM   #37
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Post Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Already chosen my style simulation
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Old 05-12-2017, 06:26 PM   #38
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

I wonder how this is going to work with sliders. I hope each setting doesn't just set a different slider set for each, that would be incredibly lazy...
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Old 05-12-2017, 06:32 PM   #39
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Glad we are finally getting game play options, hopefully sim means we get bad snaps, botched handoffs etc. does anyone else feel like there should be a combination of stick skills and ratings though? I don't want to be able to dominate with any player, but I want there to be some user skill involved with the game.
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Old 05-12-2017, 06:56 PM   #40
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Quote:
Originally Posted by JayD
How can you be so sure just from a photo?
It's not the photo, it's Clint hinting at the idea over the past year.

Also, I used to work there and something like that is proposed every year. The main problem has usually been having to tune the game for different playstyles.

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