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MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

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Old 05-02-2017, 01:13 PM   #185
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Still needing to be fixed, You can read post #569. Thanks

http://www.operationsports.com/forum...nchise-72.html
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Old 05-02-2017, 01:34 PM   #186
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Did they fix the Chipper Jones mission? I've complete the 4 hits 4 rbis 1 hr twice now without it counting.
Did they fix the players eyes?
Did they fix the DD record? I've been 2-0 since launch day even though I've played over 100 games.
Do the batboys still move in slow motion?
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Old 05-02-2017, 01:44 PM   #187
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Quote:
Originally Posted by Armor and Sword
Balls in the dirt.

I threw 4 in my last game vs the Cubs (an amazing 11 inning Yankees win btw that I streamed this morning)

Sanchez blocked/smothered every single one and the CPU never took off.

Great job SDS.

The game is playing fantastic.

Just hope we work out some OSD bugs.

Also had an AI lineup logic bug in a 1996 Marlins vs Braves game.

The Braves used their back up catcher to PH but then later in the game they had Andruw Jones PR for Javy Lopez in a 1 run game where they would have to take the field again (this was the top of the 8th)

Houston we have a problem.

They did not have a 3rd catcher so Jones ended up catching.

It was a disaster as he could not catch a cold.

Never saw this happen before.




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I've seen that also in manage mode. It needs to be patched but I didn't submit a bug report because there are higher priorities.
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Old 05-02-2017, 02:23 PM   #188
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Quote:
Originally Posted by tessl
I've seen that also in manage mode. It needs to be patched but I didn't submit a bug report because there are higher priorities.


Submit it....in fact I will too. That is core AI.


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Old 05-02-2017, 02:45 PM   #189
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Thanks to SECA for listening to our needs in the QC pitching. I have to say it did improve. SP does last a little longer. Still after several sims the box scores show the Ave SP is getting about 5 and 2-3 innings. It still seems to be based on the situation especially in close games. SP aren't getting the ability to work out of jams in close games. At the first sign of trouble in the 5th or 6th in a close game, they are still pulling them

If the CPU is winning they will let their pitchers go 7 or 8 if they have high stamina and low pitch counts. But it is much better than it was . I feel it still needs a little improvement. I have found something that seems to help even a little more. When playing games depending on the pitcher I am facing, I edit them just before the game, if it is there #1 starter; I edit his stamina, durability, and clutch rating. For example all #1 starters get a stamina of 95 to 99, #2 90 to 94, #3 85 to 89 and so on. Durability I add up to 25 points depending on his rating. Many SP have a very low durability rating and then I add up to 15 points on their clutch rating. This seems to get me an extra inning or two but it still is determined by the situation and score when a SP is pulled. I don’t edit my own pitchers, then at the end of the game I return them to their actual ratings so as to not mess with sims when I am not playing them. This makes the game much more playable for me.

I have seen this twice now in 2 different games. One out I have a man on 1B, I hit grounder to 3b or SS, man on first starts towards 2b, stops and tries to go back to 1B. Force out at second then throw to 1b where there are now two men standing on the bag. Here's the thing, It happened with the same base runner Perez was filling in the catching spot for my Tribe. I can live with it; I just assumed he is a stupid base runner. In reality, being a Tribe fan, I have seen worse.. LOL

I feel bad for those that play online, I guess they are still having several issues. Hopefully there will be at least one more patch later down the road fixing some of the other issues that still remain like stat issues, dirt balls, base running ,substitutions, and just some clean up. But for now the game is playable for us QC guys. So once again. Thanks to the dev’s.
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Old 05-02-2017, 03:07 PM   #190
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Quote:
Originally Posted by thekidisback
Did they fix the Chipper Jones mission? I've complete the 4 hits 4 rbis 1 hr twice now without it counting.
Did they fix the players eyes?
Did they fix the DD record? I've been 2-0 since launch day even though I've played over 100 games.
Do the batboys still move in slow motion?
You realize that continuing to ask the same thing over and over again is not accomplishing anything, right?
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Old 05-02-2017, 03:27 PM   #191
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Quote:
Originally Posted by CaseIH
What the OSD bugs your speaking of in Franchise mode?


The CPU PH the backup catcher is a big problem, Ive seen it a few times this yr, and every time I end up winning the game because it ends up costing the CPU the game. I cant imagine it would be that hard to code the CPU to not use the backup catcher, unless he is coming in to catch the rest of the game, but maybe it is. I know this happen some in years past, but I dont remember it ever being this bad.

Havent play enough games yet to know for sure, but this patch does seem to have improved the game.
This is the first time I ever saw it in my history with this game. We are talking thousands of games played.

But it was a bummer. I did make a bug report for it. Hopefully it is something they can hone in on under the hood. I would hate to see it again. I held my runners.....and then said screw it and went to quick manage. Inside of there it worked out...but I wanted to finish the game.
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Old 05-02-2017, 03:32 PM   #192
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Quote:
Originally Posted by icicle22
This may or may not be related to the patch but in a game last night as the Indians against the Tigers in franchise mode, I had 2 odd glitches with the fielding. I'm pitching late in the game, tied 2-2 with Kluber on the mound. I walked the lead off guy and the next guy hits a grounder up the middle but more to the Shortstop side. It seems like it might be playable so I am pushing to the right on the stick to give Lindor a shot at it. Apparently the CPU had determined this was getting through and had given me control of the center fielder who was not even in view yet. As the ball rolls into center field I see the CF has run himself out of position. Even though the ball wasn't hit that hard, I cannot change direction fast enough and it rolls to the wall. The batter gets a triple and the run scores. I thought this was odd as I never saw that in my 30-40 games prior to the patch.

But when it happened again 2-3 batters later but to right field and with the first baseman it causes me concern. The ball was hit on the ground just a little to the right of the first baseman. I push towards second to make the play but again, the CPU had given me control of the right fielder and I was accidentally pushing him away from the ball and it was able to roll past me to the wall allowing a 2nd triple on what should have been a single and in my mind possibly an out if could have controlled the infielder at all.

Is anyone else seeing this? Even if it was before the patch. Just seems odd it happened twice in one inning and I had never seen that before.

THanks,.
I've seen this since the beginning. I took it as a lowered IF reaction to allow for less diving stops etc.
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