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New NBA 2K17 Patch: Expanded Dev Notes

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Old 04-07-2017, 04:00 PM   #25
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Re: New NBA 2K17 Patch: Expanded Dev Notes

Quote:
Originally Posted by Da_Czar
Just did this based on your question.

https://youtu.be/skoqR3VLSHc
Thanks so much for this. The community has been begging and begging into the wind for some (any!) explanations of the settings and how they work and interact with each other, all through the defensive setting wiki thread stickied here on OS and through so many other threads.

I hope for 2K18 we can actually get explanations and communication about the full range and scope of settings and options so we can intelligently use what OG builds into the game and provide useful, informed feedback.
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Old 04-07-2017, 04:58 PM   #26
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Re: New NBA 2K17 Patch: Expanded Dev Notes

czar- I know it's a huge ask but is it possible to get a spreadsheet or something showing which tendencies were edited for each player? I've created my own roster and that spreadsheet would allow me to just put in the edits rather than start all over again with the updated roster.
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Old 04-07-2017, 05:00 PM   #27
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Re: New NBA 2K17 Patch: Expanded Dev Notes

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Originally Posted by RS130988
@Da_Czar or anyone - I liked the logic where JR Smith goes to double-team and Love moves over from the weak side to cover the paint leaving his man on the 3pt line - forcing the longest pass. HOWEVER, if we set Deny on the player in the corner, will Love still make that rotation? Will this rotation only happen with ACE turned on?
Quote:
Originally Posted by Da_Czar
Great question the answer depends on how your defensive settings are setup. Deny alone doesn't stop guys from helping off a player. When we gave you expanded choices on the defensive end it put the onus on you to change the help and screen help rules to NO HELP.

If you do that on the man in the corner they will not help no matter what. BUT if you call for a double team and you restrict a rotation player you create a situation where depending on alignment you force the AI to double from the strong side.
Quote:
Originally Posted by Da_Czar
Just did this based on your question.

https://youtu.be/skoqR3VLSHc
Thanks for clarifying this and thanks for the great video. This is exactly the kind of videos we could use more of. I had no idea that Deny doesn't actually influence how the defender behaves on the PnR and in terms of help defense. I thought Deny meant he remains glued to his player no matter what happens. This will completely change how I set my defense, particularly off-ball. Also, double-team may become more useful with this rotation fix as well.
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Old 04-07-2017, 05:19 PM   #28
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I think I can speak on behalf of all of us "2k fans," to say we are excited and thankful to see these improvements! Thanks for taking the time to listen to those of us who invest in your awesome product. I will continue to remain hopeful by 2k18 the Classic teams of the 80s, 90s and 200s in particular will not be neglected. From the computer sliders, to the lids on the rims, broken shots, extremely unresponsive slow role players, to their face scans to their player ratings, to literally playing at a disadvantage against tier1 teams, I beg you to make these classic teams playable. Beautiful nuances like the Q-Rich hits to the head, the Mutombo finger wag (though a bit too subtle) are beautiful improvements, but the overall classic team play online is pitiful. I hate criticising the 2k team and your work, because I know how hard you work, but after putting a thousand plus games under my belt I'm not mistaken here about the Classic teams. I look forward to the improvements. Lucad Logic
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Old 04-07-2017, 05:19 PM   #29
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Re: New NBA 2K17 Patch: Expanded Dev Notes

Havent played it yet since the patch dropped, but just want to say thanks to the NBA2k team, for not giving up on this game, and tryin to improve it this late into the year.
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Old 04-07-2017, 05:26 PM   #30
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So I'm guessing the fast break is still broken? Guys running to the corner and stopping??
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Old 04-07-2017, 06:04 PM   #31
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Can someone please tell me which camera is the in the second shot?
It's high up but tilted.
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Old 04-07-2017, 06:30 PM   #32
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Re: New NBA 2K17 Patch: Expanded Dev Notes

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Originally Posted by statum71
So I'm guessing the fast break is still broken? Guys running to the corner and stopping??
I'd love if that actually happened instead of 2 guys running to the same place and allowing one defender to cover both of them
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