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NBA 2K17 Patch 1.12 Available Now, Patch Notes Included

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Old 04-07-2017, 12:33 PM   #17
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1st round picks still dont have scanned faces smh
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Old 04-07-2017, 12:35 PM   #18
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Re: NBA 2K17 Patch #12 Available Now, Patch Notes Included

So.......load times? I'm praying they just forgot to put that in the patch notes and that they actually fixed it.


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Old 04-07-2017, 12:40 PM   #19
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Re: NBA 2K17 Patch #12 Available Now, Patch Notes Included

Was watching this stream of this patch - guy was playing park https://www.youtube.com/watch?v=j6ZRS3_A4cg

Speedboasting seemed to be decreased in terms of speed - the guy said 2k made it harder - so in turn the defense seemed better because people couldn't just constantly blow by you - but it could be placebo so we'll see. Hopefully that's the case - i would love a more defensive oriented patch.

Defense being possible makes things much more fun - not constantly watching people score easily because of quick sand defensive movement compared to offense (in large part because of speed boosting). It also encourages team play. Not sure why 2k doesn't realize that.

Praying over here.
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Old 04-07-2017, 12:42 PM   #20
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Re: NBA 2K17 Patch #12 Available Now, Patch Notes Included

Is this a joke? April fools right?
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Old 04-07-2017, 12:43 PM   #21
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Re: NBA 2K17 Patch #12 Available Now, Patch Notes Included

read through the patch notes closed the page and moved on. It'd obvious they didn't fix any of the major issues that plague the game.
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Old 04-07-2017, 12:44 PM   #22
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Re: NBA 2K17 patch notes

I'm so happy about these changes... They were game killing for me. Certain fast break teams were killed by these 2 changes

-Improved logic for off-ball collisions to prevent excessive bumping, resulting in a smoother offensive flow.

-Removed select dribbler collision reactions that would slow down the ball handler when contact was made from behind.

This one use to happen to me 2-3 times a game
- Fixed an issue that would allow you to travel if rapidly chaining together certain rhythm dribble animations.

Anyone that says that it was only 7 fixes are cry babies jk. Seriously though.
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Old 04-07-2017, 12:45 PM   #23
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Re: NBA 2K17 Patch #12 Available Now, Patch Notes Included

Every patch we see "7 gigs for that?"

Yes, 7 gigs for that. Seven gigs always, no matter what they change, because of the way they structured the console installation. Every patch has to overwrite seven gigs of data, whether it's one little fix or a bunch of big ones. The only change you could see would be if they added art assets to the game, which would make the patch bigger than 7 gigs. Seven is just the minimum for the console version of this year's game.

I know this has been explained before, and obviously hasn't done much to stop people from posting the same "7 gigs for that" complaint every patch, but I'm hoping that if the explanation is posted every time that maybe it gets through to one or two more people, eventually weeding out the nonsense altogether.

By the way, for comparison, the PC patch was just over 45 MB because the PC installation uses the smaller data files typical of PC games, rather than the large chunk files of consoles.
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Old 04-07-2017, 12:53 PM   #24
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Re: NBA 2K17 patch notes

Same System (engine?) Not sure of the word I'm looking for.

2K -2K1-2K2-2K3

2K4 -2K5

2K6

2K7-2K8-2k11-2k12

I honestly cant remember 2K9 and 2K10 that much.

2K13-2K14-2K14-2K15-2K16-2K17 (This a Problem)

2K18???

I may be wrong about this. Am I?
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