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Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Old 04-07-2017, 07:46 AM   #25
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by charter04
I want real physics (think breakbreaker). I want realistic football. AI to be adaptive. Running the same set up and play will cause AI players to recognize it like real players.

Things like the unrealistic nickel blitz to need to work in a real manner instead of being unbelievably OP.

I just want the gameplay to work like real football. That way weather you're sim or free style it won't matter.


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Need you to be more specific than this.

"Real" and "Sim" football are terms too often thrown around with a different expectation from each person.

I want this thread to detail SPECIFIC gameplay changes, not general terms.

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Old 04-07-2017, 07:49 AM   #26
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Originally Posted by Geodude
My big 5 improvements to the overall Madden game
  • Deeper CFM (Team chemistry, player morale, coaching carousel etc)
  • Revamped Scouting System - Reports, scouts and better CPU drafting
  • More detailed in depth progression/regression system with expanded attributes/badges - See DeuceDougless revamped CFM thread
  • Off ball injuries/progressive injuries
  • Better player/team differentiation on the field
If this is strictly limited to on field gameplay
  • Better player/team differentiation
  • Fixed QB "not-intentional grounding" play
  • Improved Man cover as zone is king in M17
  • True o-line/d-line and cb/wr hand fighting/interaction
  • Off ball injuries/progressive injuries
Be more specific with your gameplay requests.

What do you want to see in better team differentiation?

Define improved man coverage as it compares to Madden 17.

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Old 04-07-2017, 07:50 AM   #27
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Originally Posted by UE_Studigga
Yeah I know lol. Its nice to dream lol. But seriously they have put all the other game modes in the closet for MUT. It sucks. If people wanna play cheesy then bring back NFL Streets or NFL Blitz. I wouldnt be mad if they let MUT cater to those people who play cheesy but let online ranked and franchise for the sim players like it should be. To be the only football game out we as a gaming community need to make EA bring their A game when it comes to Madden. Because they know people will buy it regardless they have gotten lazy. We are suffering because of it.
This is not helpful or constructive. Talk about the gameplay changes you want, but don't attack devs and an entire other gaming community (which you have done in one fell swoop) because it's a game mode you don't enjoy.

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Old 04-07-2017, 07:53 AM   #28
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Originally Posted by Sombreromalo
Better route running animations
More receiver/db interaction
Different running styles
Different Release speeds for qb throws
More tackle variety, especially on sacks
Tone down the arm size for certain positions like qb and db
Please expand on the route running, we/DB interaction, running styles and tackle variety. Be specific about what animations you want to see that aren't already in.

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Old 04-07-2017, 08:12 AM   #29
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

play designer off templates, mainly for defence. for example there used to be cover 3 man in 3-3-5 nickel. id like that back but have the 2 safeties and the nickel play deep and the cb 1/2 play man, it used to default to cb1/2 and fs playing deep. this could be done in hc09.

play knowledge like hc09, staff like hc06/09

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Old 04-07-2017, 08:48 AM   #30
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Originally Posted by DeuceDouglas
We're very likely going to have two separate settings this upcoming year like NBA 2K and NHL. Rex seemed to be hinting at it earlier on Twitter so hopefully there will, at the very least, be the tools to tailor the game towards our liking with great freedom. Have to see how it works out though, if they try to build it on top of the current sliders which do not function well, then it could leave a lot to be desired. If they've spent a lot of time tuning and adding other sliders so that they work properly and effectively then it could be an absolutely huge win for everyone.
That would be good if they do that. It's so many things they need to fix but it's been covered over because of MUT. I want to see injuries to offensive lineman. I've gone 6 seasons in my franchise & never seen an offensive lineman get injured.
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Old 04-07-2017, 08:49 AM   #31
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

I only play Franchise offline, so there's that. Most of what I want is not technical changes, but more customisation and options.
A lot of the things I want for 18 is that they keep building on what they did in 17. Keep making the commentaries better, keep giving us options on rosters and sliders. Strengthen the AI and so on.
This is all very good.

Even more Gear and equipment!
I would like the equipment and uni options to be as versatile as they have been in 17. Maybe add in a few more face-masks, and keep adding in new unis as they show up.
Giving the players the options to play around with these and basically build your teams "look" was very fun.

Creative freedom!
As we all know there will not be a new NCAA for a long time. Any create ideas we have will be based on the good ol' team builder for NCAA 14 (that is still going strong!).
I hope that Madden will continue to embrace creativity and give more options for players here that are both easy to use, but also deeper and more complex for those who want that.

I hope they would like to open this up even more with more free create a team options ala NHL 17.
Maybe even as far as to make the game a new team builder with some options if not anything at all.

I would love for Madden 18 to utilize an Expansion draft. NBA 2k17-style.
This plus a proper create a team mode would be fantastic, and give a lot of milage out of the game. The option to create a home, away and alternate + color rush unis (that you can switch out bits and pieces of the uni) give the player a lot more creative freedom in their game.

It would also be fun to be able to customize divisions. This way you can change up the teams and the rivalries over the course of years that many franchise passes into.

Relocation unis starting to dissolve?
In 17 you can start to see that the relocation teams are slowly getting dissolved by changes in the game over the years. Several of the relocation unis have started to be quite different from the originals back a few years. Teams have a strange metallic shine to some of their face masks, while others had matte helmets that now are glossy. Some if the many gray and white options seem to have gotten a visual downgrade when placed next to real teams uniforms.
Some of the more Oregon-esque options have completely dissappeared from the game (copyright?). But the options in-game indicate you can still pick between 3 unis, when sometimes you can only pick one or two options.

Presentation
The intro presentation is starting to look very similar these last few years. Might need a bit more of a change next year?
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Old 04-07-2017, 09:00 AM   #32
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

I think CPU situational awareness is a big issue. We need better play selection based on situation. The playbooks are at fault here to a great degree. Many plays do not work (see screens where QB lines up under center). This also comes into play in 2 minute drills where the CPU will make some very odd play choices, and at times, not even utilize time outs. Playbooks and game plans need to matter more.

QB play has already been mentioned and the lack of QB willingness to tuck and run, or scramble out of pocket to find a receiver is a huge issue. Guys can't just stand there toe bouncing and take a sack after 4 or 5 seconds.

Sideline awareness for all offensive players still needs tweaking. I still see ball carriers with more than enough time and space run out of bounds rather than turn up field. Many receivers also continue their routes out of bounds.

Please please please allow custom playbooks to stick as selected both in Play Now games as well as franchise. Now, if I start a game controlling one team (in Coach mode) and assign custom playbooks to both teams, when I decide to change it to cpu vs cpu or swithc teams after the game starts, at least one of the teams will start using the default team playbook. Custom playbooks should stick no matter what you choose to do after the game has started.

Better blocking awareness...now I see too many instances of players not picking up guys who just run right by them even though they are looking right at him. Mostly applies to RBs and the tackles. Some tweaking definitely needed here.

The QB fumble/incomplete pass logic is not right. It looks like a pass and is called a fumble, and it looks like a fumble and is called an incomplete pass. Something needs to be synched up between the animation and logic.

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