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Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Android)

This is a discussion on Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Android) within the Other Baseball Games forums.

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Old 04-02-2017, 01:06 AM   #433
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

My biggest issue with this game is the twitchy oversensitivity of the PS4 joystick while batting/pitching, so if anyone notices a big difference with this new model of PS4 controller having smoother, more finessed reactions, definitely let us know.

I got so frustrated with not being able to accurately control the batting/pitching cursor that I just stopped playing even though I really like just about everything else in this game.

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Old 04-02-2017, 01:18 AM   #434
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

Quote:
Originally Posted by jyoung
My biggest issue with this game is the insanely high sensitivity of the PS4 joystick while batting/pitching, so if anyone notices a big difference with this new model of PS4 controller, definitely let us know.

I got so frustrated with not being able to accurately control the batting/pitching cursor in this game that I just stopped playing even though I really like just about everything else it.
I remember you talking about this maybe last summer. I haven't noticed anything out of the ordinary with the cursor speed if that is what you are referring to. I have two ordinary controllers and both play the same. There is a setting, I believe, for the cursor speed while batting although that would not solve your pitching problem. Have you tired more than one controller? Other than your controller not sure what the problem would be. I know it's not the game as mine plays fine.
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Old 04-02-2017, 02:38 AM   #435
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

The "cursor speed" setting in Konami baseball games only applies to dpad aiming. With analog aiming, there is only one unchangeable default speed.

The first thing I did the day that I received this game in the mail was go out and buy a new controller to see if it would perform better than my old one. But even a brand new model 1 controller made no difference in the twitchiness of the cursor. Maybe the model 2 is better?

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Old 04-02-2017, 09:05 AM   #436
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

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Originally Posted by jyoung
The "cursor speed" setting in Konami baseball games only applies to dpad aiming. With analog aiming, there is only one unchangeable default speed.

The first thing I did the day that I received this game in the mail was go out and buy a new controller to see if it would perform better than my old one. But even a brand new model 1 controller made no difference in the twitchiness of the cursor. Maybe the model 2 is better?
Very frustrating to be sure. Really hope you can get it figured out as this game is a gem, especially with the MLB teams Will Am I has provided.
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Old 04-02-2017, 04:58 PM   #437
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

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so the old DS4 version 1 even when plugged in uses bluetooth signal ?

the new DS4 version 2 will use usb signal when plugged in ?

is this true ?
Correct, the DS4 version 1 uses bluetooth whether you like it or not even when plugged in.

When you plug in the DS4 version 2 there will be a new option available which asks if you want to use USB input.

I don't think it makes a big difference - at least in Power Pro. Maybe a slight difference. The controls are not as smooth as PYS on PS3, but mine doesn't seem to be as bad as Jyoung describes.
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Old 04-07-2017, 12:31 PM   #438
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

NL · West
LAD 20700 30060 68222
SF 20000 40080 68417
ARI 20900 00080 68418
COL 20700 00090 68899
SD 20700 40070 68223

NL- Central
PIT 20700 00050 68890
STL 20400 90080 68891
MIL 20700 10080 68892
CHC 20300 60080 68419
CIN 20100 80000 68893

Just to let you guys know that whoever is creating this is saying that this is a preliminary version before the final release, sounds like it will be later this month. So I'm holding off on translating anymore player names over to english for a while.

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Old 04-11-2017, 01:52 PM   #439
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

Some adjustments to these two teams, I haven't even checked them myself.

Had a look and seemed to adjust fielder ratings for these two teams as they were lower overall than most other teams.

NYY 20000 40060 69588
COL 20300 50080 69589

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Old 04-13-2017, 04:51 PM   #440
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

Players who didn't make the original teams. These will need to d/l in the live section then added in the arrange section. They do cost PP but are only in the 5/600 range.

These are position players.
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