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Player Quirks Are a Step in the Right Direction for MLB The Show

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Old 03-16-2017, 06:41 PM   #17
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

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Sorry, but you lost me right there


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He's not wrong though.
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Old 03-16-2017, 06:49 PM   #18
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

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Originally Posted by kehlis
He's not wrong though.
Yeah, quirks will be great for year one in a franchise, but hopefully in year two things dont get wonky. I'm hopeful SDS prepared for that.
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Old 03-16-2017, 07:02 PM   #19
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

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Originally Posted by kehlis
He's not wrong though.
Quote:
Originally Posted by Caulfield
Yeah, quirks will be great for year one in a franchise, but hopefully in year two things dont get wonky. I'm hopeful SDS prepared for that.
Yeah, basing splits-based quirks on one year of stats (which is my impression) would be a poor design decision. Lots of players oscillate back and forth and essentially perform the same over a large enough sample size with home/road and night/day splits.

I don't think things will get wonky because they made it seem that the splits-based quirks are not dynamic. For example, if Justin Turner hit "well" with 2 strikes in 2016, then he will have the 2-strikes quirk for the rest of his career.

All in all, just having the quirks is probably a good thing for now, but in future years I'd like to see them go with a larger data sample (3-5 years or data or X number of at bats) and allow quirks to become dynamic based on stats in your franchise.
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Old 03-16-2017, 07:06 PM   #20
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

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Originally Posted by Caulfield
Yeah, quirks will be great for year one in a franchise, but hopefully in year two things dont get wonky. I'm hopeful SDS prepared for that.
I'm with you and can even live with "incorrect" (perceived or accurate) quircks in year one.

I'm mostly concerned with how it can be done with edited players (OSFM as an example).
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Old 03-16-2017, 08:15 PM   #21
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

I remember reading Tom Tippet's blog, when Diamond Mind Baseball was my jam, when he responded to requests for things like clutch. Every attempt to include it just blew the sims up and created unrealistic results.

That said, it could still add a fun and strategic dynamic to playing. I'm looking forward to it, but I would hesitate to call it sim.


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Old 03-16-2017, 08:41 PM   #22
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

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Originally Posted by Jay D
I remember reading Tom Tippet's blog, when Diamond Mind Baseball was my jam, when he responded to requests for things like clutch. Every attempt to include it just blew the sims up and created unrealistic results.

That said, it could still add a fun and strategic dynamic to playing. I'm looking forward to it, but I would hesitate to call it sim.


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Well, "clutch" is already in the game and has been for years. There's been no change to that as far as I know.

I don't think there's a toggle to turn quirks on or off, so we're stuck with them no matter how "sim" they seem. I do sort of like the idea of adding a bit more strategy to team building--if you already have 5 position players with the "road warrior" quirk, are you really going to sign that marquee free agent that is also a "road warrior" or go with a "homebody" for more balance? Stuff like that is cool and I believe that real front offices do add that type of peripheral detail into their decision-making.

I still think splits/quirks can be done right and "sim" if the data set is large enough. But, if you are expecting 40 ABs or whatever to tell you anything deep and philosophical about a player's true abilities, then think again.

The bottom line, however, is even if a quirk gives you a fractionally better/worse probability at a good outcome (bigger/smaller PCI), the user still has to execute a gameplan. In that way, the user still retains most of the control and "sim"-ness of the experience.
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Old 03-16-2017, 09:43 PM   #23
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

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Originally Posted by WaitTilNextYear
Yeah, basing splits-based quirks on one year of stats (which is my impression) would be a poor design decision. Lots of players oscillate back and forth and essentially perform the same over a large enough sample size with home/road and night/day splits.

I don't think things will get wonky because they made it seem that the splits-based quirks are not dynamic. For example, if Justin Turner hit "well" with 2 strikes in 2016, then he will have the 2-strikes quirk for the rest of his career.

All in all, just having the quirks is probably a good thing for now, but in future years I'd like to see them go with a larger data sample (3-5 years or data or X number of at bats) and allow quirks to become dynamic based on stats in your franchise.
Why do you think the quirks are based on just last year's stats? I must have missed something?
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Old 03-16-2017, 09:47 PM   #24
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

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Originally Posted by Threeebs
Why do you think the quirks are based on just last year's stats? I must have missed something?
I don't think we really know but are you confident in assuming that players who's major league sample size is limited to last year also includes how they performed in the minors in these situations?
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