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MLB The Show 17 Twitch Stream - Franchise Mode, HDR Confirmed (Archive Available)

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Old 03-10-2017, 05:51 PM   #297
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Re: MLB The Show 17 Twitch Stream - Franchise Mode, HDR Confirmed (Archive Available)

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Originally Posted by underdog13
Or they could move one programmer from DD to Franchise, nah nvm that's crazy.
This touches on something I wonder about. I don't play DD other than to create-a-team/logos/uniform and then play a game or two just to see what my created uniforms look like on the field.

I play a ton of offline franchise - manage mode.

I wonder if the devs think I play DD or franchise.
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Old 03-10-2017, 05:52 PM   #298
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Re: MLB The Show 17 Twitch Stream - Franchise Mode, HDR Confirmed (Archive Available)

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Originally Posted by jeffy777
...which seems odd, in this day and age.
But - in this game why would you ever use pitch count to change a guy instead of energy?
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Old 03-10-2017, 05:57 PM   #299
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Re: MLB The Show 17 Twitch Stream - Franchise Mode, HDR Confirmed (Archive Available)

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Originally Posted by Millennium
But - in this game why would you ever use pitch count to change a guy instead of energy?
But - why not show both? Pitch count is constantly on the screen in every MLB game now, so like i said, it just seems odd.
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Old 03-10-2017, 06:04 PM   #300
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Re: MLB The Show 17 Twitch Stream - Franchise Mode, HDR Confirmed (Archive Available)

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Originally Posted by jeffy777
But - why not show both? Pitch count is constantly on the screen in every MLB game now, so like i said, it just seems odd.
You can solve your pitch count discrepancy, by loading the game in the 1st inning, now you can go back into the game with no loading and see the pitch count.
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Old 03-10-2017, 06:06 PM   #301
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Re: MLB The Show 17 Twitch Stream - Franchise Mode, HDR Confirmed (Archive Available)

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Originally Posted by TotesMaGotes
I can identify with pretty much everyone in here. I am very excited about 17 but being a 'Chise guy I am left a little disappointed after this week but at the same time happy with the additions. I usually play my franchise with the method of; Play one month, sim one month, repeat. With critical moments and quick manage, I can get to have more control over my team. That is if my star players don't all get injured for the year after two or three games simulated. Kudos to the team for implementing a way for me have more control without actually playing games.

With that being said one piece of franchise that needs to be addressed is progression/regression. I see too many players regress after a bad season, or mediocre season and just fall off the map. Yes, it happens but not to five All Stars every year. In one franchise the Astros traded Jose Altuve to the Dodgers, no big deal, trades happen. However, by 2019 he was a 73 overall and the next year he couldn't get a contract and then retirement by 2021. This scenario has happened with multiple players and it gets frustrating that the stars of the game are forced out before they hit their prime. On the other end of this, we also see good players reach 35 and decide it is time to retire no matter what. Hopefully, regression/progression/retirement has been tweaked. Players do decide to retire early sometimes or hang them up after great seasons but it happens less than rain outs/double headers.

My only other wish for franchise would be in-season contract extensions. I know they've talked about working on it in the past and I don't know the level of difficulty but this is the only thing I can think of that happens semi-regularly that we don't get that actually impacts your team. As much as I would like this it doesn't hurt the game without it. This is something I feel would add to the authenticity.
Regarding regression I was opposed to the change to performance based progression/regression but I don't see them changing it back. I started a franchise in the show 16 using the final live roster update and attributes look similar if not identical to what I've seen in the blogs and streams for '17. I'm 1/3 of the way through the first year and some of the players listed on the top prospects list are not progressing well, in fact a couple are regressing which doesn't bode well for future years in the franchise.
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Old 03-10-2017, 06:07 PM   #302
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Re: MLB The Show 17 Twitch Stream - Franchise Mode, HDR Confirmed (Archive Available)

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Originally Posted by Impetuous65
You can solve your pitch count discrepancy, by loading the game in the 1st inning, now you can go back into the game with no loading and see the pitch count.
That's silly though. There's plenty of room on the Quick Manage screen for it. Oh well. Maybe next year.
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Old 03-10-2017, 06:09 PM   #303
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Re: MLB The Show 17 Twitch Stream - Franchise Mode, HDR Confirmed (Archive Available)

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Originally Posted by jeffy777
But - why not show both? Pitch count is constantly on the screen in every MLB game now, so like i said, it just seems odd.
I agree, I just mean that if there was a decision to be made as to one or the other I would go with the one that directly affects the game as opposed to the one that is visual only.
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Old 03-10-2017, 06:19 PM   #304
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Re: MLB The Show 17 Twitch Stream - Franchise Mode, HDR Confirmed (Archive Available)

This is going to be the first year I sit out since '06 debuted. As someone who plays franchise exclusively and is obsessed with realism there's just too many obvious glaring holes that haven't been incorporated that I've been waiting for for years. No non-roster invitees, no posting system, no intentional signing periods, No contract options, half the coaches are still fake, no minor league coaches, can't create players with service time or stats, can't incorporate prospects younger than 18, can't offer extensions, editable draft classes, etc... I can appreciate player quirks and game-skipping options, but I'm just yearning for a realistic GM experience, which has been lacking for going on 5 years now. Russell and Co. I sincerely appreciate the work you put into the game the last 10+ years but with less time to play and other obligations, I'm going to bow out.
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