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More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Old 03-08-2017, 09:55 AM   #105
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Originally Posted by countryboy
Yeah I'm not concerned with the quirks effecting sim stats.

I am really anxious for the stream/deep dive tomorrow to see what all the different quirks are. I'm hoping some are directed at players being mentors or leaders in the clubhouse. In addition to that, I'm hoping there is some sort of team chemistry aspect in the game this year.
It doesn't look like they've added chemistry, if you pause the other video (http://www.operationsports.com/forum...hise-mode.html) at about 1.24 you can see the new morale screen and it's just the same categories as before, no new ones for clubhouse chemistry or the like. Hopefully they have at least made the morale system work better, but they don't look to have changed the overall system as such other than just adding a new screen so you can see all your players morale at the same time. (and most annoyingly, contract is still one of the factors, so you can still have players unhappy at being paid what they agreed to be paid, with no ability on your part to change that)
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Old 03-08-2017, 09:59 AM   #106
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Originally Posted by dran1984
Seriously? So let's just throw realism out the window and turn it into an arcade game since it's a video game. The whole point of a "true sim" experience is to make its authentic as possible. Using your "logic" why should they waste time on accurately designing uniforms and stadiums to be realistic? Why should they work on trying to program realistic gameplay and stats? Why implement MLB Nework to give the game a realistic broadcast package?
What are you talking about? you addressed a specific item "Quirks showing up OSD at the batter walk up" I specifically stated that the OSD on batter walk up is just that an information screen. Having quirks pop up dynamically for specific situation isn't going to kill immersion at all.

Since when did having a pertinent scouting info leak over into being arcade, hell how did this turn into gameplay when all I talked about was an On Screen Display?
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Old 03-08-2017, 10:01 AM   #107
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Originally Posted by BigOscar
It doesn't look like they've added chemistry, if you pause the other video (http://www.operationsports.com/forum...hise-mode.html) at about 1.24 you can see the new morale screen and it's just the same categories as before, no new ones for clubhouse chemistry or the like. Hopefully they have at least made the morale system work better, but they don't look to have changed the overall system as such other than just adding a new screen so you can see all your players morale at the same time. (and most annoyingly, contract is still one of the factors, so you can still have players unhappy at being paid what they agreed to be paid, with no ability on your part to change that)
Yeah I saw that.

Still holding out hope, however slim the chance may be.
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Old 03-08-2017, 10:06 AM   #108
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

I love morale but i also hope they tuned it a bit. I hated seeing my new pitching prospects coming in and expecting to be the Ace as soon as they are signed.
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Old 03-08-2017, 10:06 AM   #109
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

I think there should be negative quirks as well. For example, Byung-Ho Park. If you throw a fastball he's going to hit it450 feet. If you throw a breaking ball he's going to swing out of his shoes.

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Old 03-08-2017, 10:08 AM   #110
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More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Originally Posted by Jolly Roger
Man, I dunno...these player quirks scare me a little. I really hope they can be given and, perhaps more importantly, taken away by us.

Performs better when team is behind; performs better in 9th inning or later; good at driving in runner on 3rd with less than 2 outs...these are all versions of that folksy intangible people call "clutch," the existence of which is debatable.

http://www.fangraphs.com/library/misc/clutch/

http://www.fangraphs.com/blogs/why-w...-about-clutch/

To me, a quirk is more something like "pitcher throws to first more often/doesn't throw to first very often," "first strike swinger," etc.


Goodness, I hope not.


Do we even know if the quirks give attribute boosts?

I wouldn't think so. I believe these quirks are "under the hood" attributes that these players have anyway. I believe the dev team just gave us these quirks to allow for more variety and differentiation between players. Now we can see what sets some players apart from others and we can now construct our lineups/rosters based on certain types of players that we might be trying to fit with our teams.

Regarding Rizzo's "2 strike hitting quirk", I believe in past versions of the game, he would still have similar contact/clutch/etc ratings for 2 strikes as he does in this year's game. We just weren't aware of it because we didn't have the "quirk" or badge in the previous games to let us know that. I don't see them giving attribute boosts in addition to the existing rating just in those scenarios.

I think some here are believing the quirks will cause some of the player's attributes to be boosted to where they are overpowering to an advantage. I don't think that's the case. It seems to me the dev team just gave us notification of these players special abilities in certain situations to give more player variety and team building variety in our franchise.

I could be totally wrong on this but that's how I see how the quirks are implemented into the game this year. I think it's a great addition and I have been hoping for something like this in The Show ever since 2K's badges system was introduced. Adds another layer of strategy in franchise.


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Last edited by agentlaw13; 03-08-2017 at 11:57 AM.
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Old 03-08-2017, 10:30 AM   #111
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

I am hoping that they are using these as major selling points to try to get more people to play franchise mode. Since other things in franchise mode would be considered 'small details" that would not matter to a new person playing franchise but would be huge to someone who grinds on franchise, maybe they will talk about the "smaller" changes on the live stream
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Old 03-08-2017, 10:39 AM   #112
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

I really hope this is how it works, if not then this is an awesome idea for next year to improve on quirks
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