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More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Old 03-08-2017, 12:11 AM   #97
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

Tad bit off topic, but the game went gold today in case anyone was wondering. We will probably see early copies within the next few weeks.

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Old 03-08-2017, 12:31 AM   #98
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

Quote:
Originally Posted by ninertravel
I really got no interest in the situational thing, it's just like quick counts, if I am gonna play a baseball game I want to play the game from start to finish
I have never once used quick counts since it takes away my favorite part of hitting, namely approaching each at-bat as something like a game of chess with research, patience and a bit of guesswork necessary if you want to get the better of your opponent. Cut straight to the chase and what should be a rather cerebral game turns into one of reaction. I realize some will prefer that but it's simply not for me.

But the new features that allow more gameplay options during simulation seem like a different animal to me. It's kind of a way to selectively dip your feet in the water rather than jumping all the way in or staying completely out every game. I'll continue to grind through every single gameplay moment during my RTTS's but these new jump in/jump out options seem ideal for allowing players to determine their perfect pacing in franchise mode.
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Old 03-08-2017, 04:50 AM   #99
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

You know, everything else good about quick manage aside, I'm glad that it even exists this year instead of Sportscast manager. That feature was the main cause of an awful bug that wrecked morale not just for the current franchise you were using, but any other one as well until you closed the game and restarted (this is the "all starting pitchers team roles get flagged as Bullpen" bug). The cause was using Sportscast Manager to sim a game. It still exists in '16 to this current version.

Since they ripped Sportscast out of the game and replaced it with Quick Manage, it's pretty likely that they nailed this one. At least I hope they did, because with how much they're promoting the fast sim modes, there's going to be a lot of people using Sportscast's successor.
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Old 03-08-2017, 08:08 AM   #100
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

Well, I'm really hoping that they're just holding back all of the real info for Thursday, and we'll see the improvements to franchise mode then. What we've gotten so far aren't anything of the sort I'm looking for.

Does anyone know if we'll be getting a bullet-point list of features like in years past? I can't watch videos.
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Old 03-08-2017, 08:16 AM   #101
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

Man, I dunno...these player quirks scare me a little. I really hope they can be given and, perhaps more importantly, taken away by us.

Performs better when team is behind; performs better in 9th inning or later; good at driving in runner on 3rd with less than 2 outs...these are all versions of that folksy intangible people call "clutch," the existence of which is debatable.

http://www.fangraphs.com/library/misc/clutch/

http://www.fangraphs.com/blogs/why-w...-about-clutch/

To me, a quirk is more something like "pitcher throws to first more often/doesn't throw to first very often," "first strike swinger," etc.


Quote:
in addition to changing the way you go about at-bats, we think they’ll also change the way you construct your roster.
Goodness, I hope not.
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Old 03-08-2017, 09:01 AM   #102
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

Come on man. I grow tired of seeing they "changed the way you play, the way you approach an at-bat", no they did not.

They simply ADDED more ways to play that might appease those who don't wanna play the same way you do. There was nothing changed unless YOU choose to play that way.
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Old 03-08-2017, 09:23 AM   #103
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

In regard to player quirks....you the player still have to execute!! So if you get fooled on a 2-2 sinker in the dirt.....you get fooled.

If Rizzo is a great 2 strike hitter and hit’s the curve great too.....well you still have to time your swing properly....and what if you get a 0-2 country fastball instead and you were intent on looking for that hanging curve?

Again, I think the ratings boosts will be cool and add a huge layer of personality to the game and the players! But we the users still have to execute.

I think sim stats will be fine too. I am not too concerned at all.
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Old 03-08-2017, 09:43 AM   #104
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

Quote:
Originally Posted by Armor and Sword
In regard to player quirks....you the player still have to execute!! So if you get fooled on a 2-2 sinker in the dirt.....you get fooled.

If Rizzo is a great 2 strike hitter and hit’s the curve great too.....well you still have to time your swing properly....and what if you get a 0-2 country fastball instead and you were intent on looking for that hanging curve?

Again, I think the ratings boosts will be cool and add a huge layer of personality to the game and the players! But we the users still have to execute.

I think sim stats will be fine too. I am not too concerned at all.
Yeah I'm not concerned with the quirks effecting sim stats.

I am really anxious for the stream/deep dive tomorrow to see what all the different quirks are. I'm hoping some are directed at players being mentors or leaders in the clubhouse. In addition to that, I'm hoping there is some sort of team chemistry aspect in the game this year.
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