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MLB The Show 17 Franchise Improvements Include Player Lock, Quick Manage & More

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Old 03-07-2017, 11:22 AM   #145
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Re: MLB The Show 17 Franchise Improvements Include Player Lock, Quick Manage & More

Quote:
Originally Posted by KnightTemplar
Quick Manage looks much improved over FAST FORWARD INNING. Fast forwarding had no bunting by the pitcher, no pinch hitters, etc. This is definitely an improvement. I'll use it at times.
If you switch the joystick to manage both teams before you select the inning to Fast Forward to, the CPU will manage both teams, including pinch-hitting, sac bunts, etc. All the games that I sim, I Fast Forward to the 9th inning. Sometimes, the AI will do something goofy with substitutions; I just correct when necessary and let the games finish out CPU-CPU. But I have made managerial moves when needed for either team. To clarify, when you Fast Forward while the joystick is just on your team, then the AI won't manage the other team at all. I noticed this back in The Show 13. I do this because I prefer the boxscore after the game than the one generated after simming from the menu or the calendar.
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Old 03-07-2017, 11:36 AM   #146
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Re: MLB The Show 17 Franchise Improvements Include Player Lock, Quick Manage & More

Quote:
Originally Posted by oldtimey
If you switch the joystick to manage both teams before you select the inning to Fast Forward to, the CPU will manage both teams, including pinch-hitting, sac bunts, etc. All the games that I sim, I Fast Forward to the 9th inning. Sometimes, the AI will do something goofy with substitutions; I just correct when necessary and let the games finish out CPU-CPU. But I have made managerial moves when needed for either team. To clarify, when you Fast Forward while the joystick is just on your team, then the AI won't manage the other team at all. I noticed this back in The Show 13. I do this because I prefer the boxscore after the game than the one generated after simming from the menu or the calendar.
Too late now! Won't be playing until '17 comes out. I had a hard time trying to stop the fast forward so that I could make a change. Seems it happened too fast, but.............looks like that's all fixed for me now. Thanks for the info though.
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Old 03-07-2017, 12:28 PM   #147
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Quote:
Originally Posted by WaitTilNextYear
All I need from this franchise dev cycle is...


1. Expanded "owner" mode/financial system/more detailed contracts.

2. Rotating interleague schedules. Imagine being able to play every team in MLB after a few seasons!

3. Slightly more intelligent cpu roster management AI.


Even with 2 out of 3 on this list I am a happy camper considering all the other improvements (faces, bodies, personalization, equipment options, new commentary, stadium tagging, ball physics etc) this cycle.

Also, with the new sim options, this could be a game changer for people trying to play all 2430 via using the 'critical moments' feature. Probably not something I'll do, but it fills me with intrigue.
Would love to see #2. If changing and randomizing the schedule is too difficult or not possible, they could look at switching the home and away games season to season, with random inter-league games to make it more interesting and less repetitive. This will also give us a chance to play away in all AL or NL stadiums.
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Old 03-07-2017, 12:43 PM   #148
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Could be me......their menu screens/UI is butt ugly....a bit of polish here and there would give one a better impression of the game. I think they detract from the engine under the hood...
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Old 03-07-2017, 01:42 PM   #149
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Re: MLB The Show 17 Franchise Improvements Include Player Lock, Quick Manage & More

Personally after seeing the video I'm intrigued. I generally give things a chance, I had given quick counts 3 whole games till I stopped using them because pitchers were always over tired from high pitch counts. I will try to play every full 3rd game this season and the other 2 I'll jump in the top of the 8th unless it's a blowout. Generally it takes me until august/September to finish a season and the following year is useless because I would have moved on to Madden or NHL. If I'm not liking the manager mode I'll go back to playing every game. As per the 45 minutes, I wonder how they get that time because my games normally take an hour now. Hopefully they are not stripping things from the game. Also, I'm excited to hear anything regarding PS4 pro enhancements and they've been extremely tight lipped about it and maybe talking about it on March 23rd. I'm wondering why do this last 5 days before release when I think you'd want to show off things graphically on day 1 which could convince people to buy a pro but with so little time in between it makes no sense unless they are waiting for firmware 4.5 boost mode.


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Old 03-07-2017, 06:34 PM   #150
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Not gonna lie, very underwhelming, quirks are nice though, but Franchise needs an overhaul or something, it never feels like you are a part of a league, and stat overlays were done better in games 8 years ago, where is the in game stats, box scores, league news? The Show is fantastic, but franchise is really getting stale. hope Thursday brings some news.
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Old 03-07-2017, 07:51 PM   #151
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Re: MLB The Show 17 Franchise Improvements Include Player Lock, Quick Manage & More

Liked what I saw. But no mention of online franchises changes or updates. Are online franchises still going to be in 17?
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Old 03-07-2017, 07:56 PM   #152
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Re: MLB The Show 17 Franchise Improvements Include Player Lock, Quick Manage & More

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Originally Posted by Decker40
Liked what I saw. But no mention of online franchises changes or updates. Are online franchises still going to be in 17?
I don't think any of us are sure yet. There hasn't really been any mention of them to this point.

Maybe we find more out Thursday, but I'm not certain I would be holding my breath for any improvements on the mode. But we shall see, fingers crossed.
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