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More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Old 03-07-2017, 07:14 PM   #89
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

I really like the addition of quirks. reminds me of 2k's badges and I hope they are very similar to that.
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Old 03-07-2017, 07:14 PM   #90
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This game looks absolutely beautiful....
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Old 03-07-2017, 07:25 PM   #91
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

I'm liking quirks, just hope they don't have too much of an unrealistic influence on the stats of franchise mode. I did see in the presentation twitch stream the dodgers have like a 100-30 record, so hopefully if the quirks arent properly working by releaee day they are fixed in a future patch.
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Old 03-07-2017, 07:33 PM   #92
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

Quote:
Originally Posted by Russell_SCEA
Market research + user research + resources + telemetry + development priorities + ? = X

We couldn't be more exited, happy, and proud about the tremendous effort, feature set and all the long hours we've put into MLB The Show 17. We will continue to do what we've always done. And that formula had worked out for us very nicely over 10 years in.
Ahhhhh...2 variables and one equation. My simple algebra does not work here.

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Originally Posted by tessl
Do missions in franchise sound to you like they add reality or do they sound like an arcade element?
No, because there's nothing mandatory about doing missions. I also don't think completing them results in artificial gameplay boosts--my understanding is completing missions just gets you items and packs.
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Old 03-07-2017, 07:37 PM   #93
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

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Originally Posted by Impetuous65
At what point will you realize this is a "video game"?
Seriously? So let's just throw realism out the window and turn it into an arcade game since it's a video game. The whole point of a "true sim" experience is to make its authentic as possible. Using your "logic" why should they waste time on accurately designing uniforms and stadiums to be realistic? Why should they work on trying to program realistic gameplay and stats? Why implement MLB Nework to give the game a realistic broadcast package?
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Old 03-07-2017, 07:39 PM   #94
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

Not gonna lie, very underwhelming, quirks are nice though, but Franchise needs an overhaul or something, it never feels like you are a part of a league, and stat overlays were done better in games 8 years ago, where is the in game stats, box scores, league news? The Show is fantastic, but franchise is really getting stale. hope Thursday brings some news.

If Thursday doesn't shed any new light I am going to be very disappointed.
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Old 03-07-2017, 08:31 PM   #95
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

I really got no interest in the situational thing, it's just like quick counts, if I am gonna play a baseball game I want to play the game from start to finish, but can understand those that want to have that.

Looks like no word on importing a player into franchise roster again, ohh well lots more work and videos of doing that for another year

excited for the stream in 2 days though I love that manage mode in simulation !

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Old 03-07-2017, 10:30 PM   #96
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Re: More MLB The Show 17 Franchise Mode Details, Including Player Quirks

Quote:
Originally Posted by tessl
Do missions in franchise sound to you like they add reality or do they sound like an arcade element?
They have zero effect on gameplay. They are simply bonuses/rewards for playing the game.

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