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Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Old 02-26-2017, 01:32 PM   #393
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by Americas Team
I think MUT might have inspired this patch, I heard that people were not investing in offensive linemen at all, basically picking all bronze offensive linemen because they could handle gold defensive lines, so they had to address the lack of pass rush issue I think mainly because of MUT.
Competitive/MUT play is such a double-edged sword. Their disdain for realistic uncontrollable errors holds the game back in terms of portraying the true chaotic nature of football, and influences tuning to that affect, but their relentless search for shortcuts and exploits does force the gameplay team to stay perpetually engaged in refining the gameplay mechanisms year round as well as providing a plan of attack for the next version.
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Old 02-26-2017, 02:35 PM   #394
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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It surprised me that you guys are seeing more human QB picks due to where the inaccurate balls are going. Playing on 10 ACC, I very rarely have an off target throw that is even touched by a defender. The CPU QB's have way more trouble than I do in tossing overthrown picks. I do throw a lot of picks, but they are all on garbage reads by me.

I 100% agree on the AI playcalling, and 30 feet in the air deflections.
i will say in our 32 man league, just in my own games since patch ( we have qb acc at 25) i have seen my qb at least 4 times in about 6 games, overthrow a wr and it literally goes right to the defender,like as if he was actually throwing to him the entire time.
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Old 02-26-2017, 02:54 PM   #395
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by jfsolo
It surprised me that you guys are seeing more human QB picks due to where the inaccurate balls are going. Playing on 10 ACC, I very rarely have an off target throw that is even touched by a defender. The CPU QB's have way more trouble than I do in tossing overthrown picks. I do throw a lot of picks, but they are all on garbage reads by me.

I 100% agree on the AI playcalling, and 30 feet in the air deflections.
I didn't intend to emphasize a connection between errant throws and picks, though that's what came across. I'm more interested in seeing 5-7% more of my passes go off target in some form or another than anything else. My picks are overwhelmingly on balls thrown into coverage or under duress.

I'm a bit skeptical of EA's ability to improve QB play by adding more errant throws without somehow throwing off some other element of game play, mostly due to the game's past performance, but if they could do that, I'd be thrilled.
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Old 02-26-2017, 03:13 PM   #396
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by Trojan Man
I didn't intend to emphasize a connection between errant throws and picks, though that's what came across. I'm more interested in seeing 5-7% more of my passes go off target in some form or another than anything else. My picks are overwhelmingly on balls thrown into coverage or under duress.

I'm a bit skeptical of EA's ability to improve QB play by adding more errant throws without somehow throwing off some other element of game play, mostly due to the game's past performance, but if they could do that, I'd be thrilled.
Clint mentioned on Twitter that the Ints are tuned this way, as to penalize the user for throwing into coverage.
If you were to drop the int slider down to 35 to 30 range, you'll see more deflections w/o the defenders have such sticky hands.

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Old 02-26-2017, 03:19 PM   #397
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by howboutdat
i will say in our 32 man league, just in my own games since patch ( we have qb acc at 25) i have seen my qb at least 4 times in about 6 games, overthrow a wr and it literally goes right to the defender,like as if he was actually throwing to him the entire time.
This is why we must lower the INT slider down, as I mentioned in the previous post.
Think of the Int slider as a Global Catching slider for the defense.
I'm doing some serious labbing all weekend. I will have my AP and Pro set finished by tonight.
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Old 02-26-2017, 04:29 PM   #398
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

I'm loving default All Pro in CFM. Like 50 everything default. I've lost two in a row against the CPU. 8 min quarters no run off.

It's not because the CPU was boosted. Just out played me.

Can't believe it actually. It's the best slider set to me


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Old 02-26-2017, 04:57 PM   #399
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by charter04
I'm loving default All Pro in CFM. Like 50 everything default. I've lost two in a row against the CPU. 8 min quarters no run off.

It's not because the CPU was boosted. Just out played me.

Can't believe it actually. It's the best slider set to me


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Charter--what do you do with auto subs within CFM?


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Old 02-26-2017, 05:09 PM   #400
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Clint mentioned on Twitter that the Ints are tuned this way, as to penalize the user for throwing into coverage.
THIS.

The INT "penalty" might be a little OP, but 90% of the picks thrown, are shown by replay to be the result of a bad read or a bad read under pressure...

I prefer it this way, because otherwise I'm going to play mistake free and win more games than I should...

It ain't sexy to throw the checkdown, but THAT'S football...

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