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Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Old 02-14-2017, 05:16 PM   #89
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Can anyone comment if the CPU QB throws more balls downfield? Too often they either hold on or throw out of bounds rather than take chances.
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Old 02-14-2017, 05:18 PM   #90
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by Yerner
ok. thanks. yeah, I have had a couple ends and tackle on defense go out but not many. it is easier to rotate those guys and more realistic to play like that so it's not as bothersome. the offensive lineman injuries is a real bummer.
One idea as far as linemen injuries that I've read in the past here and I really like, is the idea of taking some or all of your OL/DL and going to a random number generator site. From there, for each player, you say something like on a 1-100 scale, if I roll a 25 or below (or the opposite, not both) 75 or above, then this player is injured (feel free to tweak the scale obviously). From there you can either determine the length of the injury by the number below 25/above 75 that you rolled and use that as the number of weeks injured, or you can re-roll with 1-17 or whatever range you like and either use the first roll, or generate an average, or whatever, to determine how many games to sit that player.

In the absence of real OL/DL injuries, I use this as almost a house rule to make sure I'm playing on something closer to a level playing field with the CPU.
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Old 02-14-2017, 05:18 PM   #91
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

This is for those who missed it, Archive video of Rex,Clint going over the update. Just go to the 21 minute mark, thats when they get on stream https://www.twitch.tv/videos/122095013


A few interesting things i found corrilated in a test run in a test league we have . I ran a game with guy from our league:


1- Rex said in order to fix the RAC drops, they had to change game speed and slow it down( he explains why in video). So for those leagues who normally played on slow( online im not sure if this effected offline) Rex said you may want to bump up to normal speed.I can attest as one whos league has always played on slow, normal speed now feels about like slow speed did feel. If you like normal speed before patch you may need to go up a notch.

2- They mentioned lower overall/attributed olinemen not being as good as top guy. In game i was playing as seattle( who has bad oline) My LG was getting blown up ALOT.Check his over( was 75) His pass block was 74 , run block 76. I suggest people get some oline because it sure seemed to be true, lower guys was getting eatin alive.

3-We didnt see alot of drops, most were when getting hit , so understandable there.

4- They said in the video something about ( i didnt catch it all) cloud flats was what got worked on to defend those C routes better, not sure much else changed but that, maybe i miss understood Rex there.

5-Saw improved blocking on passing and seemed like even running guys went to pick up the right people most the time, instead of standing there twiddling their thumbs.

6- My oppenent was using Dak Prescot( early year roster not recent , so his attributes were much lower than now) he missed on a few passes , was just bad passes. Kinda nice to see. I think we have qb acc at 25 in that test league if i recall.



So far, while early , some of the patch for sure seemed to bring in some improvements , which is good to see.

One thing i will note though. We know the tourney crowd has more presence on twitter.Rex talked about why they changed game speed, and how it was to fix rac drops and other "wonkyness" he said they find to be in game due to this issue of game speed.But he said give it a week or two, and let him know how you feel after that, if majority of people hate it , they will change game speed back to what it was but that it would bring back RAC drops and all the other wonkiness due to this issue.So please guys, if you like it, please ,make a point to hit Rex and Clint both up on twitter and tell them its good, dont change it.If tourney guys cant get used to game speed, while id hope they would welcome the none drops and other wonkiness more than game speed, id hate to see them get it switched back if they can adjust to game speed.Please reach out to them and let them know not to change it if you like the improvements.
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Old 02-14-2017, 05:31 PM   #92
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by Aweb20
How is man coverage? I'm curious if the sliding and terrible reaction to the receiver making a cut was fixed. It was fine until I believe the patch in October.
I did get the slide in that first game.

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Old 02-14-2017, 06:25 PM   #93
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

The inaccuracy is definitely there for the CPU as well. In this second game at halftime, Goff is 8-15. 4 of the incompletions have been clean misses.

And this is still at 50 accuracy.
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Old 02-14-2017, 06:39 PM   #94
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by bcruise
I did get the slide in that first game.

yeah after i made my post about not seeing it, I started seeing some of the slide as well. Damn.
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Old 02-14-2017, 06:50 PM   #95
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Three things, has fatigue been corrected , are there different wr/db interactions that lead to more PI and Def holding calls.. and if anyone has a chance to delve into CFM do Formation subs stick offline etc ..not in game but when you set them out of game..thanks!!
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Old 02-14-2017, 06:56 PM   #96
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

I'm seeing cpu punting into the wind being even worse now. They are skying in for 15 yards instead of the low short line drive.

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