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MLB The Show 17 Twitch Stream - Gameplay, Animations & Retro-Mode Deep Dive

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Old 02-10-2017, 05:05 PM   #209
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Re: MLB The Show 17 Twitch Stream - Gameplay, Animations & Retro-Mode Deep Dive

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Originally Posted by Lovesports
Yea I don't agree here either. The biggest issue honestly has been the player models and uniforms looking boxy. I know everyone cares about different aspects but for me graphics/player models have been disgraceful. Madden and NBA2K have wayyy better player models
I'd have to agree here. Player models look way too boxy and "cutout" like, for lack of a better term. Its the next big thing this game needs to address.

I will say, that I can dig the new throw animations. There was a slicer down the left line, and the LF played it off the wall QUICK. This was something that hurt the game drastically in past iterations, no urgency. LOVE that it was apparently fixed, and the animation transition looked fantastic, so my hats off to SDS for that.
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Old 02-10-2017, 05:11 PM   #210
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Re: MLB The Show 17 Twitch Stream - Gameplay, Animations & Retro-Mode Deep Dive

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Originally Posted by adh5199
What if grass tech stands for Griffey Records Action Sequence (for play by play) Scripts?


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Lol right. Or Great Replay Angle Shot Selection.

I actually was thinking it'll only refer to how the grass reacts when the ball lands/rolls on it. Which, who cares about that if it looks 2D, low-res and gaudy from every gameplay angle.
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Old 02-10-2017, 05:12 PM   #211
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Originally Posted by Russell_SCEA
Different year same OS :-) lol
  • Retro mode camera is available in the regular game
  • Catcher throw meter is still being tuned not finished by any means. Streaming a game that's not done knock knock.
  • We are in crunch, it's not easy to pull people away from their day-to-day to do these streams
  • Bunting, we didn't realize until after the stream, but we had fastballs down the middle on. So yeah bunting is way easier with every fastball down the middle. Anyway it's been worked on a lot you'll see more Wednesday. And that's the beauty of streaming an unfinished game, we worked on it a lot then streamed and found something else to tune which you'll see on Wednesday.
  • Graphics, WIP same as every year look at the first stream or vlog from any year then reference it with the last one.
  • Graphics............13th.............:-)
Ramone, I know what you're saying about throwing fastballs down to the middle during the stream but if I have a 3-2 count to Contreas(who has a 32 bunt rating) and want to throw him a fastball, how can a batter like that just lay down a perfect bunt down the 3rd base line?
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Old 02-10-2017, 05:18 PM   #212
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Re: MLB The Show 17 Twitch Stream - Gameplay, Animations & Retro-Mode Deep Dive

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Originally Posted by dubcity
I actually was thinking it'll only refer to how the grass reacts when the ball lands/rolls on it. Which, who cares about that if it looks 2D, low-res and gaudy from every gameplay angle.
Haha my thoughts exactly. I can't wait for the presentation stream..
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Old 02-10-2017, 05:36 PM   #213
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Re: MLB The Show 17 Twitch Stream - Gameplay, Animations & Retro-Mode Deep Dive

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Nick is a White Sox fan.

I find that to be pretty damning.


still better than being a cubs fan. lol
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Old 02-10-2017, 05:40 PM   #214
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Re: MLB The Show 17 Twitch Stream - Gameplay, Animations & Retro-Mode Deep Dive

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Anyone else notice in the pause menu the "Quick Manage" option? Makes me think we may have finally gotten a text-based manage mode similar to the ones from the old MVP games. This would be an awesome quick way to get through more games in Franchise!
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That would be superb. 162 games is a haul, but I hate simming, you feel disconnected.
What a find breakfastcat!!!

Whatever that is, if it makes playing out a 162 game season better than just simming the games, I'm all on board!
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Old 02-10-2017, 06:05 PM   #215
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Re: MLB The Show 17 Twitch Stream - Gameplay, Animations & Retro-Mode Deep Dive

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Originally Posted by NEOPARADIGM
game-pacing (specifically auto-skipping whatever remains of real-time presentation, catcher throwing the ball back to the pitcher, batter stepping out and preparing for the next pitch, etc.) seems worse than ever. like if there's not a pitch every 2.6 seconds it just can't be fun. foh. baseball has a very specific pace that allows for contemplation, reflection & strategy-mining between pitches. will not buy if it's yet another year where this is totally ignored.
This has been my biggest complaint for years. The pacing was completely ruined when they started forcing skips of the batter's box presentations.

At-Bats are just completely rushed along at breakneck speed, and don't represent the sport at all. I find myself constantly calling for time-outs which isn't realistic, and is an immersion killer.

I thought with the introduction of Fast-Play and Quick Counts, we would be given back the option to play at a normal pace, but the devs only seem to want to introduce options that speed the game up, and have been moving away from a realistic presentation experience every year.
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Old 02-10-2017, 06:06 PM   #216
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Re: MLB The Show 17 Twitch Stream - Gameplay, Animations & Retro-Mode Deep Dive

Did anyone else feel having the current player models in the retro mode was weird? Even with the filter on the players look and move too smoothly for the retro mode. This probably can't be done this year and that's understandable but if retro mode stays in I kinda want player models to look as close to the way they did when I was a kid as possible. Right now retro mode looks old school with the field and the on screen graphics but the player models are not old school.

Also I hope throwback uniforms are usable in retro mode.

Edit: This is what I have in mind, hopefully down the line it's possible. I'd enjoy this more in retro mode...

Last edited by SilverBullet1929; 02-10-2017 at 06:11 PM.
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