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The Next NBA Live Has Been Pushed to Fall 2017

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Old 02-07-2017, 03:12 AM   #81
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Re: The Next NBA Live Has Been Pushed to Fall 2017

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Originally Posted by noshun
If you have to resort to thinking like this to psych yourself into downplaying the last(going on 7) 6 years, then they've failed miserably. Delusions of grandeur..
Um there was such a thing as Live 15 and 16..Good games in my opinion and will only get better.
I understand the hate for 14(which wtf hyped the **** out of compared to 16 for some reason)..and lack of editing in these newer games but in no way are they trash. Man 14 was trash though lol.
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Old 02-07-2017, 04:46 PM   #82
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Re: The Next NBA Live Has Been Pushed to Fall 2017

A 2year development cycle should of been expected if they scrapped the animations from NBA Live 16. Starting fresh with new body models with fully mo-capped animations is expected to take at least 2years in a developmental cycle, not including modes.
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Old 02-07-2017, 10:27 PM   #83
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Re: The Next NBA Live Has Been Pushed to Fall 2017

Live 15 could have been much better, if they let us edit sliders and rosters/players. I was ok with the not-so-great animations, but it's just too bad that there was no editing in this game. If you have to play with someone else's sliders and you don't like the result, you are just going to either be forced to accept it, or give up very fast.

Although I had some enjoyment with the game, the problem was always that I couldn't change the sliders. Which is why even the best shooters played like insecure high school kids, and would only be able to score if someone else came to help them (via screen/play). It simulates text-book basketball, but not the NBA, where players make baskets with defense again and again and again.

Funny thing is that as bad as Live 14 was, the CPU would actually shoot midrange shots. I played a game of Live 14 the other day, and Carmelo was doing everything: Midrange, 3's, low post, high post, going to the basket... That would have been very rare in Live 15 (where he would try to go to the basket 9 times out of 10).

I have not played Live 16, but at some point when it's really cheap I might get it.
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Old 02-08-2017, 03:15 AM   #84
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Re: The Next NBA Live Has Been Pushed to Fall 2017

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Originally Posted by dasunsrule32
Because they'd be giving away their thunder, graphics, gameplay mechanics added, etc.

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I disagree with this. The last thing EA or anybody on the Live team should be worried about is NBA 2K stealing ideas. It will take a couple of years for 2K to even think of Live as a competitor again. EA needs to focus and make sure they release a solid game regardless of what 2K is offering.

As far as the game being delayed, it's not a surprise at this point. I am more concerned about how much development time they lost by delaying the game? I hope this decision was something made earlier and was just waited on rather than an impromptu one done late at the stage.

Probably won't be news about the game now until Finals time at the earliest.


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Old 02-08-2017, 04:01 AM   #85
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Re: The Next NBA Live Has Been Pushed to Fall 2017

People are saying the extra delay will make the game better. I'm not buying into that. It sounds like a broken record. Didn't Live get extra time to develop last gen, tell me how that turned out? NOT GOOD! I'm not going to even mention the competitor's name on this thread. This is about NBA Live.
The reason why I'm not hyped.....

- I like to play season/franchise mode in sports games and I'm almost certain that all CPU teams in Live 18 will play the same. I hope I'm wrong but this has been "hurting" EA Sports titles for years. If you don't believe me just go play against CPU in Madden, FIFA, NHL, etc. This is an EA thing.

- I'm pretty sure the delay is cause they want to touch up and add new things to ultimate teams rather than what we want in terms of gameplay.

- It will be bland and barebones. Given the track record I doubt we will get the same depth that the competition is providing us.

- Legacy issues will still be there.

Sorry if I sound like a Debbie downer but I lost hope. I know ppl are going to criticize this post and telling me to chill because the game isn't even out yet but we've been here before and I don't have trust in this franchise. I've been a supporter since Bulls vs Blazers on the SNES and always rooted for Live to return to dominance and recapture the throne but now I lost hope. Enough is enough. They aren't my family or my favorite sports teams so why bother cheering and giving hope for something that lets you down every year.


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Old 02-08-2017, 11:57 AM   #86
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Re: The Next NBA Live Has Been Pushed to Fall 2017

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Originally Posted by Haval93
The last thing EA or anybody on the Live team should be worried about is NBA 2K stealing ideas. It will take a couple of years for 2K to even think of Live as a competitor again. EA needs to focus and make sure they release a solid game regardless of what 2K is offering.
I disagree. They should always be worried about their ideas and star developers being stolen, as many have already been "stolen or re acquired" (be a pro- my player, ultimate team - my team, 5 vs 5 online, etc.), in recent history, game developers with a vision and great ideas like O' Gallagher and Wang, for example were pilfered by their competition, and their competition hasn't looked back since. Its not a coincidence with LIVE's development and sales struggles.

They needed to appease some of the great ideas of former and current devs, not saying they haven't but every dev team member is crucial in their own innovative role, just like in sports. It was like the Jets stealing Brady and Gronk in their Prime. Its not a knock on the current dev team, but any talent lost hurts the team as a whole, and sometimes it takes a bit of time to rebuild and right the ship, just like the sports teams they strive to emulate in our games.

I like and support Live, and maintain hope for the series to rebound, and I do agree they need to use this extra time to add missing content and to polish existing content for a solid release.
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Old 02-08-2017, 11:23 PM   #87
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Re: The Next NBA Live Has Been Pushed to Fall 2017

If this were any other series I wouldn't mind because I've always thought 2 year dev cycles were the right way to go. But Live has such little credibility. I felt like they were getting some where with 16. I'm not sure if they built upon it or went in another direction, which is part of the problem- they don't communicate what they're going to do besides "fresh new experience"

If it's live 16 with deeper modes, full editing suite and improved gameplay I'd be happy. But who knows they could be pulling an elite 11 and try to switch everything up and realized they needed more time to unveil it. I guess we'll see in the fall


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Old 02-09-2017, 02:31 AM   #88
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Re: The Next NBA Live Has Been Pushed to Fall 2017

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Originally Posted by seanhazz1
I disagree. They should always be worried about their ideas and star developers being stolen, as many have already been "stolen or re acquired" (be a pro- my player, ultimate team - my team, 5 vs 5 online, etc.), in recent history, game developers with a vision and great ideas like O' Gallagher and Wang, for example were pilfered by their competition, and their competition hasn't looked back since. Its not a coincidence with LIVE's development and sales struggles.

They needed to appease some of the great ideas of former and current devs, not saying they haven't but every dev team member is crucial in their own innovative role, just like in sports. It was like the Jets stealing Brady and Gronk in their Prime. Its not a knock on the current dev team, but any talent lost hurts the team as a whole, and sometimes it takes a bit of time to rebuild and right the ship, just like the sports teams they strive to emulate in our games.

I like and support Live, and maintain hope for the series to rebound, and I do agree they need to use this extra time to add missing content and to polish existing content for a solid release.


No offense to Mike and Scott who are both talented at their jobs, but them leaving or staying isn't the reason for Live's failures or shortcomings.

Executive decisions and meddling have caused this series to crash into the ground. Elite 11 was a disaster and for whatever reason the reason to move to EA tribune was even worse. Live 06, 07, 08, and 09 were a disaster as well. They scrapped Live 13 and decided to rebuild in less than a year for a new generation and architecture. It bombed once again. These are bad management and executive decisions over and over again. It doesn't matter how many cool or innovative ideas or talented developers you have, if at the end of the day an executive still decides on the vision of the game and what to comprise the game will continue to suffer.

The best strategy for EA right now is transparency for Live, not this hiding and dodging game worrying about losing talent and ideas to the competition. If by some miracle Live 18 sells close to 500,000 copies then you can begin to start locking up sort of speak. Culture goes a long way to a games success, less meetings, oversight and more freedom will allow the developers to bring this game back on track.

Just my two cents.




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