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Madden NFL 17 Patch #9 Available Now, Full Details Here

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Old 01-26-2017, 03:01 PM   #49
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Re: Madden NFL 17 Patch #9 Available Now, Full Details Here

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Originally Posted by timhere1970
They have fixed some things. I remember on drop the big runs were crazy. I also remember drafting 300+ pound defensive ends with 4.5 speeds doing 36 reps in the fourth round. We tend to forget the things that get fixed and dwell on those that don't so I will give them some credit. However, it's kind of like dusting the coffee table when there is 4 days of dishes in the kitchen. There are just glaring problems that can not be overlooked to make this a successful year of madden
This has been status quo for CFM. It's never been known to get much post-launch support so I'm not sure exactly what people are expecting in regard to these patches. Usually some of the major issues are fixed within the first few patches along with tuning and that's about it. With 17 though, the new features they added were almost all of extremely poor quality and that piled on with the already existing issues make the current state look even worse.
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Old 01-26-2017, 03:06 PM   #50
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Re: Madden NFL 17 Patch #9 Available Now, Full Details Here

I have just been playing NBA 2k while I wait for qb accuracy to get fixed. Haven't played Madden for a while now and it kind of sucks. I want to play but just can't get over the arcade-ness of the accuracy even at 0 on the slider... :/ I don't hold high hopes on it getting fixed. And of course the season will be over by then and the switch to other sports in real life may keep me from Madden as well if they can't get this fixed..
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Old 01-26-2017, 03:40 PM   #51
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Re: Madden NFL 17 Patch #9 Available Now, Full Details Here

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Originally Posted by Palm Bay Pro
Yes CM Hoe we all know you're a video game designer.....you been telling people that for 10 years on here. But back on the topic of our conversation, about 80 percent of all MUT players would disagree with your assessment in regards to gambling. What are you gonna tell me next???? That people don't make real life money off of MUT? I'm not that naive......I know gambling when I see it. It's a shame what Madden has become.
80% of MUT players would disagree? I'd like to see the data supporting that statement, or did you make it up?

I think you don't understand what the term "gambling" means...
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Old 01-26-2017, 04:12 PM   #52
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Is that it for gameplay? At work so haven't played yet. Do TE's still randomly walk (player clip/ghost) right through the QB when breaking the huddle? Have they cleaned up the physics mainly after the whistle has blown the play dead with players limbs fusing together, players walking through other player's bodies, etc...? These are immersion killers that need to be addressed.
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Old 01-26-2017, 04:20 PM   #53
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Re: Madden NFL 17 Patch #9 Available Now, Full Details Here

So is anyone seeing any differences to gameplay after the patch?

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Old 01-26-2017, 04:35 PM   #54
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Re: Madden NFL 17 Patch #9 Available Now, Full Details Here

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Originally Posted by LionsFanNJ
This patch doesn't do anything for me so ill keep playing my unpatched copy until something actually happens.

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I'm still playing every day I can ootb. Totally enjoying it, but I most likely will be downloading the big February patch. If anything it will be like playing like a new and different football game.

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Old 01-26-2017, 05:21 PM   #55
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Re: Madden NFL 17 Patch #9 Available Now, Full Details Here

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Originally Posted by cable guy
I'm still playing every day I can ootb. Totally enjoying it, but I most likely will be downloading the big February patch. If anything it will be like playing like a new and different football game.

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I'm with you. Enjoying what I have ootb with some player editing and occasionally having to sim punts. If there is a big patch in February that addresses enough cfm concerns I'll try it. If I don't like it I'll Go back to the ootb version.
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Old 01-26-2017, 05:21 PM   #56
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Originally Posted by CM Hooe
We can all agree that gameplay fixes cut across all modes and make the experience better across the entire game.

Beyond that - how many times do we have to have the tired discussion based on a false premise? The MUT team and Franchise team are two fully-staffed groups comprised of entirely different sets of people. One doesn't have general-case priority over the other.
If Plessy vs Ferguson taught us anything, it's that separate but equal doesn't really mean separate but equal. Sure they are 2 different teams but who do you think gets the bigger chunk of the budget?
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