Home

Madden NFL 17 Title Update #7 Available Now, Here Are The Details

This is a discussion on Madden NFL 17 Title Update #7 Available Now, Here Are The Details within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 12-01-2016, 06:07 PM   #209
Nothing to see here folks
 
oneamongthefence's Arena
 
OVR: 22
Join Date: Apr 2009
Location: Mississippi
Posts: 5,687
Blog Entries: 6
Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Quote:
Originally Posted by newguy27
Is the current running game really that much worse compared to the day one release without patches?
Day 1 release with no patchesbthe outside run game was way overpowered.

I don't think accuracy is the issue honestly. Its the CPUs reliance on short passes. In my experience the cpu throws the safe easy pass most of the time. They rarely go deep except in hail Mary situations. A normal stat line when I play is about 20 for 30 for about 150 yards. Those incompletions are a result of numerous throw aways and dropped passes. Very rarely will I have a qb throw more than 200 yards. That's just my experience though.

Sent from my LGAS992 using Tapatalk
__________________
Because I live in van down by the river...
oneamongthefence is offline  
Reply With Quote
Old 12-01-2016, 06:08 PM   #210
Pro
 
OVR: 6
Join Date: Aug 2012
Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Quote:
Originally Posted by newguy27
Is the current running game really that much worse compared to the day one release without patches?

The run game is one area that has improved with patches IMO.

Original release run game was unplayable to due broken defensive pursuit angles, player collisions, and failure to maintain outside leverage.
Sturzinator is offline  
Reply With Quote
Old 12-01-2016, 06:17 PM   #211
Rookie
 
OVR: 4
Join Date: Dec 2002
Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Quote:
Originally Posted by oneamongthefence
Day 1 release with no patchesbthe outside run game was way overpowered.

I don't think accuracy is the issue honestly. Its the CPUs reliance on short passes. In my experience the cpu throws the safe easy pass most of the time. They rarely go deep except in hail Mary situations. A normal stat line when I play is about 20 for 30 for about 150 yards. Those incompletions are a result of numerous throw aways and dropped passes. Very rarely will I have a qb throw more than 200 yards. That's just my experience though.

Sent from my LGAS992 using Tapatalk
This! It doesn't matter what quarterback you are playing against, they all play the same. They stand there and find the open man on the short dump ALL the time. I've seen them miss deeper throws, but most of the time they find the wide open guy, even if it's a 3 yard gain on 3rd and 15.
Rhudey is offline  
Reply With Quote
Advertisements - Register to remove
Old 12-01-2016, 06:23 PM   #212
Pro
 
OVR: 6
Join Date: Aug 2012
Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Quote:
Originally Posted by oneamongthefence
Day 1 release with no patchesbthe outside run game was way overpowered.

I don't think accuracy is the issue honestly. Its the CPUs reliance on short passes. In my experience the cpu throws the safe easy pass most of the time. They rarely go deep except in hail Mary situations. A normal stat line when I play is about 20 for 30 for about 150 yards. Those incompletions are a result of numerous throw aways and dropped passes. Very rarely will I have a qb throw more than 200 yards. That's just my experience though.

Sent from my LGAS992 using Tapatalk
That's a good point.

It's also one of those things that could be influenced by play style, QB traits, defensive play calls, schemes, roster quality, and team vs general playbook selection.

Very tough to pin down.
Sturzinator is offline  
Reply With Quote
Old 12-01-2016, 06:23 PM   #213
Rookie
 
OVR: 4
Join Date: Dec 2002
Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Quote:
Originally Posted by Sturzinator
It's equally silly to throw out a few names of mediocre QBs that have had career games over the course of years in the league to attempt to rationalize what is clearly a consistent (game to game) issue for many M17 gamers.

I could match your list on a 3 or 4 to one basis of those same QBs and many others having horrible games.

The bottom line is you can probably statistically rationalize just about anything if you dig deep enough through the annals of a league with decades of game logs, but that does not excuse what is a chronic issue with the QB play in this series (not just M17).

I am not experiencing the extremes of what some are seeing with regard to the accuracy, but I am not using a community slider set. I do see where there is a problem though. One thing I do see, that a find very irksome, is that whenever it happens I injure the CPU starting QB, the back up comes in and invariably plays lights out. Often times, in fact, better than the starter he replaced.

With all the insidious and outwardly innocuous settings (main menu settings, auto subs, etc) that singly or in combination can alter the gameplay so drastically it's no wonder there's no easy solution. I am sure there are as yet undiscovered settings that are unwittingly affecting the game play in some fashion as well.

There's a reason why EA has never come out and stated what exactly the sliders do or how to use them to remedy the effects were reporting because they have no idea themselves. Speaking out would only cause them further embarrassment.

I am not hopeful there will be a solution to this or the many other legacy issues that stubbornly remain in full glory in M17 until there is a complete rebuild or the door is re-opened for competitors' offerings.
But what makes a bad qb in the NFL bad? I doubt it's his accuracy, it's more a combination of not being able to read defences, not recognizing zone/man, forcing throws into coverage, not feeling the pressure, feeling the pressure too much, can't go through progressions, etc. Even 2nd stringers in the NFL were good ones in college, they don't struggle in the pros because they make the right reads all the time but are inaccurate and their throws are off. This game doesn't simulate bad decisions by lower tier quarterbacks, but making them "inaccurate" in order to struggle is not "sim" if that's what you are looking for.
Rhudey is offline  
Reply With Quote
Old 12-01-2016, 06:49 PM   #214
Rookie
 
OVR: 0
Join Date: Oct 2016
Location: Europe
Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

So the awareness attribute, to what does it serve ?
Charvalos is offline  
Reply With Quote
Old 12-01-2016, 07:02 PM   #215
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,397
Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Once you control a QB, running back or any player, awareness goes out the window.

Last edited by roadman; 12-01-2016 at 07:09 PM.
roadman is offline  
Reply With Quote
Advertisements - Register to remove
Old 12-01-2016, 07:14 PM   #216
Rookie
 
OVR: 0
Join Date: Oct 2016
Location: Europe
Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

I was talking about the CPU, especially for the QB CPU.
Charvalos is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:33 PM.
Top -