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Madden NFL 17 Title Update #7 Available Now, Here Are The Details

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Old 12-01-2016, 02:24 AM   #161
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

No HDR? Bummer
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Old 12-01-2016, 04:46 AM   #162
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

The punting issue to me is a tad over blown. Shanks happen as do short punts bit it balances court when the cpu kicks with the wind at they're backs. I've seen 70 yard punts happen. And it goes both ways for the user as well. I can live with it. My only real issue I would like to see addressed is scrambling qbs.

I think the issue with CFM vs MUT is MUT is getting entire new features while CFM is getting tweaks outside of adding formation subs in the day 1 patch. I would like to see more features added CFM especially a regression slider. I think its a solid patch especially with the commentary updates.

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Old 12-01-2016, 06:49 AM   #163
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Usually, a patch is used to make the game better but with EA, it's the complete opposite. Patch after patch, tuner after tuner, this game becomes worse than ever.

Now, I really doubt that they'll fix the QB Acc. for Madden 17. I mean, they know about the punting issue since, for what, 2-3 months now ? And they did nothing.
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Old 12-01-2016, 07:14 AM   #164
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Quote:
Originally Posted by CleveCluby
Nothing personal here but you are wrong.. First of all, this punting issue was addressed immediately when the game first came out. AT first the punters were sky kicking against the wind, punts were going 20 yds straight up in the air, dropping and hitting players in the back resulting in fumbles. Ea supposedly knew this and patched it immediately only to create the mess they have now. SO the fact is, EA has been aware of this issue from day one.

Fact two, Clint said the issue had been fixed and WOULD be addressed in the next patch, those of us waiting believed him. Then in a tweet he does not say why only that some things just fall off, like who cares, to bad, tough luck, not my problem. Sorry, that is exactly how I feel.

(QUOTE ) ( In the meantime while we wait for Tiburon to deliver a fix for this game play balance issue - that is literally all this is - you have several workaround options if this circumstance is offensive enough to hinder your total experience with the game: )

(QUOTE) (You can adjust the punting slider to make CPU punts consistently longer.) No you cannot, I have tried every adjustment know to mankind, I have adjusted the punting slider rating, It just doesn't affect the CPU team it affects both punters when playing CPU vs CPU or POTM. . It might add 10 yds to a CPU kick against the wind but adds 30 to 40 yds with the wind

(You can temporarily edit CPU punter Kick Power ratings before you play CPU teams outdoors.) I have adjusted the CPU punters pwr. rating, Acc rating and the slider rating to 100. Trying everything I can do, TRUST ME, it makes no difference.. Same results as above

(You can adjust sliders to make playing offense vs. CPU teams harder to compensate for shorter field position. ) I guess you could try this, But why should I have too. It takes the complete strategy out of the game.

(You can adjust sliders to make playing defense vs. CPU teams harder to reduce CPU punting frequency.) Again.. WHY SHOULD I HAVE TOO? Punting is an essential and major part of the game. Actually it is one of the MOST important parts of the game; Punting can change the game completely in an instant. If you have the ball on your own 15 yd line winning by 2 points with time running out and have to punt against the wind, The CPU is going to get the ball on the 25 0r 35 yd line and there is not a darn thing you can do about it. They are already in FG range and you know, THE CPU DON'T miss. You are going to lose. Plain and simple.

How can you or anyone justify this? NO ONE CAN or SHOULD. This issue should have been addressed, People can make all the excuses they want and defend EA's pathetic reason for not fixing this. I can't and won't. And simming the punts does not change a thing, you just don't see the misery. The results are the same.

(There are probably even more things you can do, but that's plenty enough with which to start.) If there is, I haven’t found them to even come close to any reality

I am truly happy for those of you that can enjoy the game like this. God bless you, I wish that I could share your enjoyment. But I can't. It is a complete and total game disaster for me. And I am truly offended, ashamed and angry at the lack of support and communication from EA on this issue

Make all the excuses you want for them. I’m not buying it. Well wait, I guess I already did. Now I’m stuck with it.

Well said. I hear your frustration on the punting issue cleve cluby and no you have been rightfully outspoken about it. I think my only option now is to go back and start a cfm without any patches installed
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Old 12-01-2016, 07:24 AM   #165
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Quote:
Originally Posted by Trojan Man
I recently drafted a stud QB who had elite arm strength and accuracy but also plus speed/acceleration/agility. I put some designed plays in there to give me a scrambling option, and it was like the guy was stuck in mud when I went to run with him. The animations I was getting didn't match the ratings at all; it was totally bizarre.

It sounds like others had similar issues and some sort of delay that was previously in place may have been removed.
Okay that makes more sense. A designed run isn't a scramble though, that's what had me confused.
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Old 12-01-2016, 08:00 AM   #166
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

A question was asked to Clint on if they found an issue to the QBA:

Clint's response:

not yet. Still working on it
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Old 12-01-2016, 08:32 AM   #167
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Quote:
Originally Posted by roadman
A question was asked to Clint on if they found an issue to the QBA:

Clint's response:

not yet. Still working on it
That is both funny...and sad. Incredible,

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Old 12-01-2016, 08:56 AM   #168
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Quote:
Originally Posted by kehlis
Okay that makes more sense. A designed run isn't a scramble though, that's what had me confused.
I should have clarified--I put in some boot plays that would allow me to move from pass-first play calls into scrambles for yardage if I saw man coverage, and I noticed that there was a serious animation hiccup when trying to move from the natural bootleg portion of the play to an actual aggressive attempt to gain yards on a scramble. I'm not DLing the patch until I get a better sense of its net impact on other areas of the game, but this, to me, sounds like a needed fix.
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