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Are Three-Pointers Overpowered in NBA 2K17?

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Old 12-01-2016, 01:22 AM   #49
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Re: Are Three-Pointers Overpowered in NBA 2K17?

Quote:
Originally Posted by jyoung
Mike Wang has confirmed that multiple times over the years on this forum. The dimensions of 2K's courts and 2K's player models are scaled to their real life equivalents.

The primary problems that make 2K's courts feel too small during gameplay have to do with the player speeds being too fast and the pass speeds/animations being to slow.
And many of the animations taking up too much space on the court.

A simple behind the back move can take 3-5 feet of space.
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Old 12-01-2016, 02:59 AM   #50
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Re: Are Three-Pointers Overpowered in NBA 2K17?

I think this is a difficult issue to address without talking about each game mode separately -or- at least MyCareer/ProAm/Park seperately.

In MyCareer the archetypes are designed to have an average to below average player with one talent, except at specific talent he's the greatest (or close to) to ever play. He's Tony Allen binging on HGH and winning every DPOY, he's Dennis Scott except he shoots better, he's smaller Magic Johnson with less defense and no rebounding, and so on. For most of the archetypes it's a struggle finding comps because players with rare talent are typically more well rounded.

So of course online there will be balance issues, it's not the game itself it's the archetypes. Not only are sharpshooters out of this world shooters, the people playing D are below average defenders because few want to play Tony Allen on offense. One s***y defensive archetype and a slew of offensive ones. Truthfully, they're all broken, but setting 3 picks up top and running around until your open requires the least brain power.

I have less experience in other modes, but the experience I have had with real NBA players has been satisfactory so far.
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Old 12-01-2016, 07:10 AM   #51
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Re: Are Three-Pointers Overpowered in NBA 2K17?

I'm pro 2k in the court size issue.

What's the benefit of making it smaller or bigger than real life? Only if one day court size is related to VC, otherwise, i don't see the point.
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Old 12-01-2016, 08:23 AM   #52
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Re: Are Three-Pointers Overpowered in NBA 2K17?

The court size in 2k is to accurate scale. There shouldn't even be a discussion about it at this point lol

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Old 12-01-2016, 08:39 AM   #53
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Re: Are Three-Pointers Overpowered in NBA 2K17?

Yes, shooting is OP in Pro-Am.


Decent sharpshooters are supposed to make 40-50% of their open threes, that's more than Steph Curry, so imagine what the good to great ones are doing in pro-am.
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Old 12-01-2016, 02:34 PM   #54
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Re: Are Three-Pointers Overpowered in NBA 2K17?

Quote:
Originally Posted by Jordanmike6
The distance between the logo and the paint doesn't need to be shoot in the same angle to show that there is more space to put a big shoe.
Try to make a zoom you will see what i mean.

Whatever the angle, you can't see the difference between the mark of the paint, or if the inner half circle is smaller than the reality. But the space between the paint and the logo is easily visible.

And to come back to the comparison with modern video game court to the modern court in reality, Bulls 96 court pic comes from 2k16 game and the size is the same than a modern court. So i think it is a good example.

I'm studying the 2k12 2001 kings, i don't know why i thought of this team, maybe because 2k previded us to use it, i find it suspect, so much suspect that NBA changed a lot of paint, the "modern paint", to cover up the tracks.
We can see the same difference than for the bulls between the logo and the paint.




For the modern court the only difference i found are the word stretched by 2k on the sideline. For example for the magic you can see in real life, "FANDUEL" but in the game it is still written, "orlando magic".
You say the logos are the same size but I disagree.

Look at the baseline font for Chicago Bulls.

The font is larger in real life compared to 2k in respect to how everything is formatted together.
Quote:
Originally Posted by Jordanmike6
Thank you for your answer!!!
The size of the logos are the same on the 3 pics! only the place is different.
Everybody knows that the court of 2k are too small!!
When i'm trying to compare the modern video game court to the modern court in reality i find nothing!
But when i watch the 2nd pic of the video "how to run a triangle offense" it stings my eyes!!
Watch the gap between the paint and the logo in real compare to 2k!! it is huge, you can put a shoes of Shaquille Oneal, not in 2k!
I think it is one of the biggest clue we can't overlooked!!
Again, the logo size is impairing your judgment.

The 2k logo looks narrower than the real life Kings logo.

The font and logo size differences do not prove that the video game court is not formatted to fit NBA regulations.

A computer program with ability to scale to fit technology would prove how accurate the video game court is to real life otherwise what you're doing is speculating and pushing an agenda with no concrete proof.

Again, I'm open to the idea that the court is smaller than NBA regulates but these photos do not convince me that this is the case.

You see on the Bulls court comparison that the baseline font is clearly not the same so same can be said for the logos. Some of the video games court logos are too small or too large and are thus not occupying the right amount of space.

As you said yourself, these are the two courts that stood out to you. You couldn't find any clear discrepancies in other photos. It could very well be the font and logo sizes that are impairing your judgment but you're already convinced the courts are not equal in size.

You say the logos are the same size but do you know what you mean by that? I can clearly see in the Kings court that the 2k Kings logo is much narrower. It's possible to have the right size t shirt and the wrong size logos. Does it hurt the authenticity? Sure it does but so long as the 3pt line is the appropriate distance and the paint is the appropriate size and the court length is appropriate: it becomes a small matter of attention to detail after that. I saw numerous things off in the Bulls court but nothing that told me straight away the court is 2-5 inches smaller or 2-5 ft smaller than real life.

In your opinion, how much smaller is the court to you based on the Bulls and Kings comparisons? Based on your observations, what do you have charted that needs to be adjusted to reflect the video game court authentically matches the NBA court?

*The Kings logo should also be starting lower in the first block of the paint beginning with the first left point side of the crown. By accurately lowering the position of this logo you're able to push it back away more from the paint as you have more space between the paint and 3pt line there. In the right position your case would weaken because your basing your conclusion on how open space is used / created.

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Old 12-01-2016, 06:06 PM   #55
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Re: Are Three-Pointers Overpowered in NBA 2K17?

Quote:
Originally Posted by hanzsomehanz
You say the logos are the same size but I disagree.

Look at the baseline font for Chicago Bulls.

The font is larger in real life compared to 2k in respect to how everything is formatted together.

Again, the logo size is impairing your judgment.

The 2k logo looks narrower than the real life Kings logo.

The font and logo size differences do not prove that the video game court is not formatted to fit NBA regulations.

A computer program with ability to scale to fit technology would prove how accurate the video game court is to real life otherwise what you're doing is speculating and pushing an agenda with no concrete proof.

Again, I'm open to the idea that the court is smaller than NBA regulates but these photos do not convince me that this is the case.

You see on the Bulls court comparison that the baseline font is clearly not the same so same can be said for the logos. Some of the video games court logos are too small or too large and are thus not occupying the right amount of space.

As you said yourself, these are the two courts that stood out to you. You couldn't find any clear discrepancies in other photos. It could very well be the font and logo sizes that are impairing your judgment but you're already convinced the courts are not equal in size.

You say the logos are the same size but do you know what you mean by that? I can clearly see in the Kings court that the 2k Kings logo is much narrower. It's possible to have the right size t shirt and the wrong size logos. Does it hurt the authenticity? Sure it does but so long as the 3pt line is the appropriate distance and the paint is the appropriate size and the court length is appropriate: it becomes a small matter of attention to detail after that. I saw numerous things off in the Bulls court but nothing that told me straight away the court is 2-5 inches smaller or 2-5 ft smaller than real life.

In your opinion, how much smaller is the court to you based on the Bulls and Kings comparisons? Based on your observations, what do you have charted that needs to be adjusted to reflect the video game court authentically matches the NBA court?

*The Kings logo should also be starting lower in the first block of the paint beginning with the first left point side of the crown. By accurately lowering the position of this logo you're able to push it back away more from the paint as you have more space between the paint and 3pt line there. In the right position your case would weaken because your basing your conclusion on how open space is used / created.

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My opinion is, regardless of court size, player speed it too fast.
This is especially noticeable on close outs.
Someone should not be able to be standing under the rim when I catch the ball in 3pt range and be able to close out and contest the shot before I can release it.
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Old 12-01-2016, 10:38 PM   #56
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Re: Are Three-Pointers Overpowered in NBA 2K17?

Quote:
Originally Posted by Smirkin Dirk
What are you seeing in your season BBW?
Well its subjective. In my Myleague I set the CPUs 3point slider to 50. However the contact shot is set to 30, so good defense usually shuts them down. As far as wide open, the CPU makes them if the player shooting is actually good. For example terrible shooting big men who attempt 3s have no chance. Its fairly balanced for me.
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