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Madden NFL 17 Title Update #7 Available Now, Here Are The Details

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Old 11-30-2016, 10:21 PM   #153
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Pass speed reduces slightly? It seems the ball is traveling slower on deeper passes. Noticed my safeties jumping on balls vs sitting back too much -- could be ratings or that im not playing overtop shading or could just be placebo, none the less glad im experiencing it lol

Edit: Mcnair just threw two errant passes for picks in a draft champions game for my opponent. Havent seen passes like this all year. Maybe some passing settings was tweaked to offset the RAC drops fix.


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Old 11-30-2016, 10:22 PM   #154
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Quote:
Originally Posted by SmashMan
I'd have to look for the tweet, but I remember seeing people send videos of their user QBs going into a kind of side-step animation when trying to scramble. Might be that.

I've personally had no issues scrambling on my own, so I'm not positive since I haven't had a reason to look into it too much.
I think this is it. I just drafted a 89 spd/88 acc scrambling QB and it took him forever to actually take off. It was really weird. I'll have to play to find out for sure but this makes the most sense to me.
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Old 11-30-2016, 10:22 PM   #155
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Quote:
Originally Posted by SmashMan
I'd have to look for the tweet, but I remember seeing people send videos of their user QBs going into a kind of side-step animation when trying to scramble. Might be that.

I've personally had no issues scrambling on my own, so I'm not positive since I haven't had a reason to look into it too much.
Yes, that is exactly what it is.

Rex said it didn't make the patch notes. I didn't even notice it before.
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Old 11-30-2016, 11:40 PM   #156
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Glad MUT h2h seasons are back however the kick meter is broken on there.

I'm currently on rookie 1 win away from moving to next level & I still can't make a kick yet I have no issues on pro or all pro in any other mode except online & MUT

There seems to be a 3rd like after the power has been selected that completely destroys the kick I never had this problem in other modes

+ running is insanely difficult now it's beginning to not be fun any more I can't even play until these issues are addressed

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Old 11-30-2016, 11:50 PM   #157
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

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Originally Posted by tdawg3782
I think this is it. I just drafted a 89 spd/88 acc scrambling QB and it took him forever to actually take off. It was really weird. I'll have to play to find out for sure but this makes the most sense to me.
Yeah, this is definitely better. I played a game with Luck and taking off with him was MUCH better than it was pre-patch.
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Old 12-01-2016, 12:37 AM   #158
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

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Originally Posted by kehlis
I too am a bit confused on what a user QB scramble issue could be though? I feel like I'm missing whatever that was.
I recently drafted a stud QB who had elite arm strength and accuracy but also plus speed/acceleration/agility. I put some designed plays in there to give me a scrambling option, and it was like the guy was stuck in mud when I went to run with him. The animations I was getting didn't match the ratings at all; it was totally bizarre.

It sounds like others had similar issues and some sort of delay that was previously in place may have been removed.
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Old 12-01-2016, 01:34 AM   #159
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Re: Madden NFL 17 Title Update #7 Available Now, Here Are The Details

Nothing personal here but you are wrong.. First of all, this punting issue was addressed immediately when the game first came out. AT first the punters were sky kicking against the wind, punts were going 20 yds straight up in the air, dropping and hitting players in the back resulting in fumbles. Ea supposedly knew this and patched it immediately only to create the mess they have now. SO the fact is, EA has been aware of this issue from day one.

Fact two, Clint said the issue had been fixed and WOULD be addressed in the next patch, those of us waiting believed him. Then in a tweet he does not say why only that some things just fall off, like who cares, to bad, tough luck, not my problem. Sorry, that is exactly how I feel.

(QUOTE ) ( In the meantime while we wait for Tiburon to deliver a fix for this game play balance issue - that is literally all this is - you have several workaround options if this circumstance is offensive enough to hinder your total experience with the game: )

(QUOTE) (You can adjust the punting slider to make CPU punts consistently longer.) No you cannot, I have tried every adjustment know to mankind, I have adjusted the punting slider rating, It just doesn't affect the CPU team it affects both punters when playing CPU vs CPU or POTM. . It might add 10 yds to a CPU kick against the wind but adds 30 to 40 yds with the wind

(You can temporarily edit CPU punter Kick Power ratings before you play CPU teams outdoors.) I have adjusted the CPU punters pwr. rating, Acc rating and the slider rating to 100. Trying everything I can do, TRUST ME, it makes no difference.. Same results as above

(You can adjust sliders to make playing offense vs. CPU teams harder to compensate for shorter field position. ) I guess you could try this, But why should I have too. It takes the complete strategy out of the game.

(You can adjust sliders to make playing defense vs. CPU teams harder to reduce CPU punting frequency.) Again.. WHY SHOULD I HAVE TOO? Punting is an essential and major part of the game. Actually it is one of the MOST important parts of the game; Punting can change the game completely in an instant. If you have the ball on your own 15 yd line winning by 2 points with time running out and have to punt against the wind, The CPU is going to get the ball on the 25 0r 35 yd line and there is not a darn thing you can do about it. They are already in FG range and you know, THE CPU DON'T miss. You are going to lose. Plain and simple.

How can you or anyone justify this? NO ONE CAN or SHOULD. This issue should have been addressed, People can make all the excuses they want and defend EA's pathetic reason for not fixing this. I can't and won't. And simming the punts does not change a thing, you just don't see the misery. The results are the same.

(There are probably even more things you can do, but that's plenty enough with which to start.) If there is, I haven’t found them to even come close to any reality

I am truly happy for those of you that can enjoy the game like this. God bless you, I wish that I could share your enjoyment. But I can't. It is a complete and total game disaster for me. And I am truly offended, ashamed and angry at the lack of support and communication from EA on this issue

Make all the excuses you want for them. I’m not buying it. Well wait, I guess I already did. Now I’m stuck with it.
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Old 12-01-2016, 02:16 AM   #160
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They NEED to add more player likeness, really upsetting seeing my team "Miami Dolphins" with so many "generic" faces......

2 that come to mind are our Running Back Jay Ajayi and receiver Jarvis Landry. Also they need to fix the challenge system, which is defitnely broken......
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