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NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

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Old 11-25-2016, 03:01 PM   #241
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

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Originally Posted by ch46647
I made a few changes to CPU sliders and it eliminates a majority of the uneccesary bumping/warping from CPU defenders in dribble drive situations. We should not have to make such drastic changes, but atleast we have the optiom with sliders..

Here are my changes..

Game Speed: 50
Defensive Assist- 30

Body-Up Sensitivity- User 20 / CPU 0
Driving Contact Frequency- User 30 / CPU 0
Acceleration- User 55/ CPU 47
Speed- User 50 / CPU 49
Man Defense- 44
Lateral Quickness- User 55 / CPU 2


Some of these seem drastic. But believe it or not, the CPU still plays solid defense, but the bumping and unrealistic movements are signifciantly reduced.

The remainder of the sliders I have set to the Simworld Beta sliders. I am also using the Simworld beta roster. Not sure how big of a difference that makes from default...
You can boost some of those back up and lower cpu strength. To me a huge part of the overly physical contact by the cpu is tied into strength. I'd suggest dropping the cpu strength by 30.

Not disagreeing with what you've suggested, but I've found you'll get more realistic and organic gameplay with a solid human strength advantage.

You can also go into roster edits and take a good defender and while using mass edits lower the strength. You'll see his overall drop a point or two an you'll see his descriptor change from defensive oriented to something else.
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Old 11-25-2016, 03:29 PM   #242
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

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Originally Posted by Impetuous65
The DoubleTeam Logic is still the most dumbest thing I have ever seen in a basketball videogame. They have been tunning this logic for over a month supposedly and it's still some of the worse, if you base it off of ACE personnel logic.

I'm seeing double teams from low post to high post abandoning the player for open uncontested shot after shot, the problem is they are leaving NeNe to doubleteam Dekker for 9 straight possesions. I have him perfectly Defense on the post with Nance Jr. and Black just say did you just say "help" homie? I got you.

OGFilmRoom needs to add to NBA 2k17 as to why such and such team or player isn't successful.
I think that might a roster/tendencies issue. When I PNO games, the AI seems to rotate pretty good to the open players when there's a double team being called. In online games, it has a good chance of being OP.

However and since I can't see which player my opponent is controlling, I can't say if the rotation was done by the user or AI. Right now, I'm assuming the user stays with the double team and lets the AI play the passing lanes.
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Old 11-25-2016, 03:52 PM   #243
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

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Originally Posted by BegBy
You can boost some of those back up and lower cpu strength. To me a huge part of the overly physical contact by the cpu is tied into strength. I'd suggest dropping the cpu strength by 30.

Not disagreeing with what you've suggested, but I've found you'll get more realistic and organic gameplay with a solid human strength advantage.

You can also go into roster edits and take a good defender and while using mass edits lower the strength. You'll see his overall drop a point or two an you'll see his descriptor change from defensive oriented to something else.
FYI- I'm using a minor modification to the Simworld sliders. They have Strenght set to "2" for both Hum and CPU.

I will upload my slider set to the Xbox 2kshare. You xbox guys can give them a shot. I recommend using the Simworld roster as well.
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Old 11-25-2016, 04:05 PM   #244
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

Would you guys be opposed to removing automatic double teaming all together until\if 2k can find a solution this year?
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Old 11-25-2016, 04:28 PM   #245
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

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Originally Posted by ksuttonjr76
I think that might a roster/tendencies issue. When I PNO games, the AI seems to rotate pretty good to the open players when there's a double team being called. In online games, it has a good chance of being OP.

However and since I can't see which player my opponent is controlling, I can't say if the rotation was done by the user or AI. Right now, I'm assuming the user stays with the double team and lets the AI play the passing lanes.
Nah it was boneheaded and Stupid trust me. Dekker was hot because of an alley opp dunk and a steal. So the CPU feed him the ball and Nance was playing good to great positional Defense and each time down Dekker got the ball on the Elbow/highpost this ish happenned. Made me mad enough to tweet this to the #ogflimroom(pure frustration).

I play with default 2k Rosters no editing, just assigning plays.

https://twitter.com/backbreaker1965/...33432003563521

Last edited by Impetuous65; 11-25-2016 at 05:00 PM.
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Old 11-25-2016, 04:33 PM   #246
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

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Would you guys be opposed to removing automatic double teaming all together until\if 2k can find a solution this year?
For 18 if not 17, I would rather have the option, on pre game settings or roster editing settings, to be able to choose who should double whom, when a player is hot.
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Old 11-25-2016, 05:20 PM   #247
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

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Would you guys be opposed to removing automatic double teaming all together until\if 2k can find a solution this year?
Not at all. For some reason my teammates in MyCareer started doing it now too without me hitting the double team button. It's probably ACE that is doing it but you can not double team Curry if you leave Thompson open. No one would do that. So this is affecting me now on both ends suddenly.
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Old 11-25-2016, 07:00 PM   #248
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

I couldn't possibly think of a good option for either a coach or a programmer for double teaming Golden State.

I think in some cases straight double teams are just not a good option. Traps on drives on certain parts of the court might be the only decent option.
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