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Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and More

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Old 10-17-2016, 01:05 AM   #193
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

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Originally Posted by Sundown
I don't see how an inflated numerical score automatically makes the game more exciting. If they think real scores for the time played is boring, then they think the NBA is boring. Seeing 70 at the end doesn't suddenly make a thing they thought boring exciting. And if they weren't having fun aside from seeing the score get run up then they don't enjoy real basketball.


If what you're saying it's that people just want more actual makes and a faster pace in the time played regardless of realism or accuracy, then they don't actually care about an NBA simulation. They should stick to Park or play the game on a Casual and specifically non-sim mode.
2k has always played much faster than the real NBA. This is true for almost all sports games. Why do you think you can come close, equal, or even surpass real life scores in a much more condesnsed timeframe? This runs true for 2K, Madden, and anything else you can think of.

Most teams and players in Park/Pro Am aren't out there slowing the pace of the game by running set plays every time down the court. The ball is going up as soon as an open shot is there (he'll, sometimes even way before that). When there's 3 human players vs 3 human players, or 5 human players vs 5 human players, the game is going to be played at break neck speeds compared to real life.

In order to 'match' real life scores in a video game that's played much faster than real life, field goal percentages would have to be dropped to somewhere in the 30ish percentile range. Highly doubt most paying customers want to pay $60+ for a game where they know the game itself has to 'cheat' them on near 60%-70% of their shots in order to meet an underlying quota that the game itself will have to relegate them to.

Yes, it's a video game that does its best to match simulation basketball, but it's still just that: a video game. I'm not saying all open shots should be made, etc, or anything like that. But I highly doubt most customers would have fun playing a game where they are, at BEST, missing 60% of their shots, no matter how good the looks are. Just saying.
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Old 10-17-2016, 01:28 AM   #194
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

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Originally Posted by Hustle Westbrook
Patch 5????
Patch 1.05....the next patch
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Old 10-17-2016, 03:22 AM   #195
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

Maybe its already been mentioned. But i would like to see them removed the cheesy plays from AI. Make them run more half-court plays. It kills the game.


OT
Is coach profiles still available? All teams seems like GSW jacking up three's in transition. Maybe it has something to do with coach tendencies.
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Old 10-17-2016, 07:06 AM   #196
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

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Originally Posted by papaey
Maybe its already been mentioned. But i would like to see them removed the cheesy plays from AI. Make them run more half-court plays. It kills the game.


OT
Is coach profiles still available? All teams seems like GSW jacking up three's in transition. Maybe it has something to do with coach tendencies.
If you're referring to editable POEs, which shouldn't have been removed from the game - you now have to enter a game, and control both teams, long enough to get them set to where you want them.

But nothing fixes the horrendous transition defense.
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Old 10-17-2016, 08:48 AM   #197
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

I've watched a few guys playing on Twitch & nobody I've seen plays a real half court offense. What I've seen are guys pushing it up the court & lots of drive & kick. A really frantic pace. I don't see much variety on offense.


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Old 10-18-2016, 01:11 AM   #198
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

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Originally Posted by Nukleopatra
If you're referring to editable POEs, which shouldn't have been removed from the game - you now have to enter a game, and control both teams, long enough to get them set to where you want them.

But nothing fixes the horrendous transition defense.


Just like in 2k13.
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Old 10-18-2016, 01:28 AM   #199
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

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Originally Posted by jmarcguy
I've watched a few guys playing on Twitch & nobody I've seen plays a real half court offense. What I've seen are guys pushing it up the court & lots of drive & kick. A really frantic pace. I don't see much variety on offense.


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You sir are correct. I've played 40 games online and I've only played one person who ran sets. I read a YouTube comment that said only scrubs run plays in 2k because they can't score on their own. This is the first year where I'd rather play against the A.I. I swear I need to find some PSN friends who play realistically.


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Old 10-18-2016, 01:46 AM   #200
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

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Originally Posted by papaey


Just like in 2k13.
Offensive tempo
Fast break
Defensive pressure

Beautiful. Are you seeing this, Beluba? Bring it back.

Last edited by Nukleopatra; 10-18-2016 at 01:52 AM.
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