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Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

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Old 10-05-2016, 02:03 PM   #377
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

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Originally Posted by SECElit3
Look, it is clear to see that there are two sides of the table here. There is one that feels the improvements were beneficial and improved the game. There are others who played the game with the recent updates, and feel the recent changes make the game less enjoyable. I am in that camp. I enjoyed the game prior to the updates, and now I do not. Those who bought the game and are enjoying the updates, have nothing to lose. However, those who bought the game, and do not enjoy the changes, do. We are faced with the decision to update, or lose access to the servers. Consequently, the impact to us is much greater. We lose commentary updates, access to the share, or even uniforms if we choose to revert.

So, for me anyway, I see it unfair to purchase a product based on the game play I experienced at that time. Then later have the game patched to a state where I no longer enjoy it, or have limited or no access to great features.

As for those who feel it necessary to ridicule my observations, relative to my own perspectives, let's just agree to disagree. Continue to enjoy the game. However, I am well within my right to post my opinions and observations, in hopes that one day a compromise will made for those who wish to enjoy a simulation football game.


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I couldn't agree more, I don't think it could be worded any better. As far as the HUMAN side of FG kicking, both sides are correct IMO. That is something based on the ability and reaction of the player. It is something that can be learned. Everyone's reactions are different. And with the WIND being ridiculous, it is easy to miss judge a FG from 50 yds.

IMO Kicking is too easy, even with my bad thumbs, inside 35 or maybe even 40 FGs are pretty automatic. There have been several missed x points and FG's this year in the NFL causing teams to lose. The Browns missed 3 FG's in one game, costing them a game. None of those kicks were over 50 yds. How many have you missed as a player.?

The issue for me is not the human FG attempts, But the CPU. As I have stated, I play the CPU, sometimes CPU vs.CPU sometimes POTM and NEVER online.

For those of you that play this way, How many times have you held your breath when a CPU team is about to kick a 40 yd FG for the win.. Probably never, because you know they aren't going to miss, they very seldom ever miss from that distance. From inside the 40 is pretty automatic. Now watching the real NFL, how many times have you held your breath while your team is kicking a FG from any distance..Most likely every time. Why because there is a huge chance that they might miss. I want to feel that every time the CPU tries a FG and I want that same feeling every time I try to kick one from any distance.

And I believe that is what is lacking in Madden which is exactly why I think FG's are way too easy especially for the CPU teams. I know for sure that if a CPU team is attempting a FG for the win, from less than 45 yds, unless I get lucky and block it, the game is over.
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Old 10-05-2016, 02:07 PM   #378
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

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Originally Posted by SolidSquid
All good I probably worded it weird but I dropped my speed threshold from 50 to 45 and things are a little better, still getting the edge too much (especially with a bad oline) but they are only going for 12-15 instead of 25. I've basically just stop calling outside runs for sim purposes until I figure something out


Have you been having this problem all along, or only post patch?

Just asking, because I was having the same problem pre patch. I couldn't call stretch plays or power Os because I would go for 30+ on at least half the time I called it. However in the few games I've played post patch I haven't broke any big like that and have only been getting a few yards on most outside runs. Had one stretch go for 16, other than that I've actually had more success up the middle post patch than on the outside. I use Eddie lacy so that's how it should be. This is on all pro with default 50 run block and tackle sliders


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Old 10-05-2016, 02:14 PM   #379
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

How are stretch plays/outside zones now?
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Old 10-05-2016, 02:14 PM   #380
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

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Originally Posted by Champion8877
Have you been having this problem all along, or only post patch?

Just asking, because I was having the same problem pre patch. I couldn't call stretch plays or power Os because I would go for 30+ on at least half the time I called it. However in the few games I've played post patch I haven't broke any big like that and have only been getting a few yards on most outside runs. Had one stretch go for 16, other than that I've actually had more success up the middle post patch than on the outside. I use Eddie lacy so that's how it should be. This is on all pro with default 50 run block and tackle sliders


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This a post patch issue. Pre patch was much tougher on all madden. I'm sure it's just an issue of the patch syncing with the penalty sliders I'm using so I'm just going to go back to default all pro and go from there.
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Old 10-05-2016, 02:37 PM   #381
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

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Originally Posted by gcoons22
I've noticed the same thing. Eddie Lacey is very tough for the CPU defenders to bring down. Love that. Playing all pro default the CPU running game has been weak vs my Packer D. Much weaker post patch. Are u seeing the same thing? I only have small sample size so far. Also, are u playing default auto subs as well? Meaning 60/80 in the main menu and 50/49 in CFM? I see a huge difference in gameplay when using default auto subs vs changing CFM auto subs to 60/80 to match main menu auto subs.
Ive had the CPU have problems rushing with everything default. Sub sliders default as well. Will start playing around with sliders after about 10 games in my current cfm, then restart a new one if they persist.
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Old 10-05-2016, 02:52 PM   #382
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

Didn't have a lot of time play yesterday but I really don't see that much improvement in the AI QB play in the pocket. I specifically tested with some play now games, all against the Seahawks, to see how Russel Wilson would react to the blitz. He scrambled out of the pocket a couple of times and even ran for a first down on occasion when there wasn't an open WR, which is good.

Other times he just stood in the pocket like a statue and hung on to the ball when he could clearly see see a defender coming right at time to flatten him.

It's early but I'm really not sure what to make of this patch...
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Old 10-05-2016, 03:21 PM   #383
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

special teams formation subs still not saving for me
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Old 10-05-2016, 03:23 PM   #384
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

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Originally Posted by LionsFanNJ
Ive had the CPU have problems rushing with everything default. Sub sliders default as well. Will start playing around with sliders after about 10 games in my current cfm, then restart a new one if they persist.
In Thery, tuner and patch were meant to make strech plays harder. Not easier.
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