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Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

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Old 10-05-2016, 09:38 AM   #281
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4

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Originally Posted by SECElit3
Well, I haven't downloaded the patch yet and I don't plan to. However, my curiosity took me to Twitch to observe the game play following the latest patch. In doing so, I have a few impressions. First, in the games I watched, I didn't see the "line drive punts" a few posters mentioned. Punting seems to behave normally post patch. To those seeing the issue, I would suggest backing up your CFMs, then delete the game and your profile entirely. Reinstalling the game is good practice anytime a patch releases. It generally produces good results for me.

Tackling looks overpowered, which is no surprise to me. In fact, I just watched a full game with not one broken tackle. I was specifically looking at that. The variety of tackling animations compared to pre-patch seemed greatly reduced. Additionally, in several instances, I noticed an odd occurrence not seen pre-patch where the animation for a defender bringing a ball carrier to the ground would quit mid-sequence and the defender would just fall off. The strange part is that, when it happened the ball carrier would just fall flat on his face.

Question? Are you guys seeing defense post patch? It could have been the games I chose to watch, but the scoring seems a little out of control. One guy, playing All-madden had almost 70 points between him and the CPU on 5 minute quarters.

So far, I haven't seen much of anything else that stands out.


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Naive question but is backing up a CFM as simple as a file transfer to a flash drive to be re-loaded after the re-install of the game and patches?

In the game you watched was it played at an outdoor stadium? I do think the line drive and overpowered punts are a wind issue and haven't see punting issues pre- or post-patch in a dome or dome-like stadium. In my one game it was a liner on the first punt but fine after that, just some booming kicks in the opposite direction. Will need to see more games to decide what to do.

There was alot of open space in the secondary in the CPU v CPU game i had last night but I didn't get a ridiculously high score. It was pre-season so backups playing most of the game. Alot of WR comebacks with the QB scrambling to complete passes. High QB accuracy even from the two back up QBs. Again, N=1 so I need to see more games to get a better read on tweaking defensive sliders.

Thanks for any help you can provide on my first question.
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Old 10-05-2016, 09:42 AM   #282
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

This game is still missing three major components for me:

First, the CPU needs to update their draft needs during the draft. Since they don't currently do this, you will often see teams "overdrafing" at a position. For example, the Browns will sometimes draft a QB in the 1st and 2nd round. Late in the draft, I don't mind seeing teams draft players at a position they already drafted at if they are the best player available (or they were really weak at that position), but for the first 3-4 rounds the CPU should hardly ever draft a player from the same position.

Second, there needs to be in-game offensive line injuries. If they are just random events that have an extremely low percentage of occurring, that's fine. Offensive lineman get injured randomly in real life from people falling on their ankles/knees. It's really breaks immersion to be able to play a full 16-game season with the same 5 offensive lineman playing every snap.

Lastly, you should have the option to match your CBs to specific WRs. Many people have been asking for this for a long time. If you want your best CB to shadow the opposing team's best WR, you should be able to do that. Also, you might want to put a bigger, stronger CB on a bigger, stronger WR or a fast CB on a fast WR. This used to be an option in the game and I'm not sure why it was removed.

As much as I'd like to see these features, at least they aren't "game-breaking". Thanks to being able to edit all players in Franchise mode (thank god!), you can fix the first issue. You can completely change the second or third players drafted at that position to fill a need for that team, or better yet, "trade" that player with another team by just editing both of them. It's a bit labor intensive and I wish you wouldn't have to worry about it, but it's a decent workaround. For the second issue, you can "injure" players yourself by using a spreadsheet that's around here to randomly generate injuries and dropping that player off of your depth chart. Again, not realistic but not too hard to do. For the last issue, you can move your #1 CB to #2 on your depth chart so they usually line up with the #1 WR, but as far as I know that's the best you can do. I'd really like to match my corners on a game-by-game basis depending on who I'm facing.
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Last edited by Tonic; 10-05-2016 at 09:56 AM.
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Old 10-05-2016, 09:52 AM   #283
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

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Originally Posted by njmcfreak
After playing some games I've noticed that there are some more fumbles, bit nothing that can't be changed with sliders it seems. Also the my run game is absolutely non existent, I love it. All runs seem to be blocked well and you need to pick your holes and use your sticks to your advantage. I've also noticed more defenders coming unblocked and just blowing up plays in the backfield. Don't know if I like that since it seems to happen a little too much. Drops are more often, but I can't complain about that when it's something that happens in real life and isn't a game killer. Another big thing for me is that they turned off the QB scrambling nerf or at least turned it down a lot. I'm not a 700 lb concrete shoes wearing monster trying to run out of the pocket now. I've also yet to see the CPU shank any punts so I'm gonna play a few more games see how much I actually do hate it and then come back and complain. Overall I am loving what I see though. 💆

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My beast offensive linemen still just run by people. At least one every run play fails to block anybody. Was happening before the patch as well though.
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Old 10-05-2016, 09:52 AM   #284
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Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

I think Jay D has made a great point relative to the kicking game. His point can be confirmed by reverting back to an out of the box state. The kicking meter on All-Madden moves extremely fast and the accuracy bar is small. This brings the question: why remove elements that make the game play dynamic? The game in its current state seems extremely scripted and stiff. I can't make these observations based on experience with this patch, but I can make them based on my experience with the tuner released prior to the patch, which is to my understanding, built into the patch.

Let's talk about the run game for a moment as it relates to this huge patch, developed to resolve issues with the difficulty of the outside run game. The issues with the run game were easily resolved by tuning the sliders. I didn't see an issue with the way force defenders played the run. In my tests, WR blocking was extremely overpowered. A simple tweak of the run block slider fixed the issue.

How many of these game play changes were necessary for the CFM guys? The interview where Rex talked about eSports and the future of Madden keep coming to mind. Random chance occurrences may become a thing of the past. It just seems to fall in line with some of the observances I've made recently with the updates.




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Old 10-05-2016, 09:59 AM   #285
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4

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Originally Posted by coach422001
Naive question but is backing up a CFM as simple as a file transfer to a flash drive to be re-loaded after the re-install of the game and patches?



In the game you watched was it played at an outdoor stadium? I do think the line drive and overpowered punts are a wind issue and haven't see punting issues pre- or post-patch in a dome or dome-like stadium. In my one game it was a liner on the first punt but fine after that, just some booming kicks in the opposite direction. Will need to see more games to decide what to do.



There was alot of open space in the secondary in the CPU v CPU game i had last night but I didn't get a ridiculously high score. It was pre-season so backups playing most of the game. Alot of WR comebacks with the QB scrambling to complete passes. High QB accuracy even from the two back up QBs. Again, N=1 so I need to see more games to get a better read on tweaking defensive sliders.



Thanks for any help you can provide on my first question.


To answer your first question; Simply copy your career file to a flash drive or online storage. I'd also caution against restoring your profile or sliders from backup files.

For your second question, the game was played at Met Life stadium.


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Old 10-05-2016, 10:14 AM   #286
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4

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Originally Posted by SECElit3
To answer your first question; Simply copy your career file to a flash drive or online storage. I'd also caution against restoring your profile or sliders from backup files.

For your second question, the game was played at Met Life stadium.


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Thanks for your help. Yes Met Life should reproduce the punting concerns faithfully. Curious that some are seeing it very often and others not so much. Will test more but will try the uninstall/reinstall as well.
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Old 10-05-2016, 10:20 AM   #287
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

Outside running is far too easy now, I'm currently using Peyton Barber (69 overall, 88 speed, 88 acceleration) and I rip off atleast 2 25 yarders in 6 games on stretch or outside zone plays. The problem is the cpu defenders don't play it aggressively enough
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Old 10-05-2016, 10:26 AM   #288
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Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

Quote:
Originally Posted by SolidSquid
Outside running is far too easy now, I'm currently using Peyton Barber (69 overall, 88 speed, 88 acceleration) and I rip off atleast 2 25 yarders in 6 games on stretch or outside zone plays. The problem is the cpu defenders don't play it aggressively enough

See my above post. There wasn't an issue with force defenders, speaking specifically in regards to how they played the outside run. I'm not sure why this change was made. The outside run game difficulty was reduced by overpowered blocking by WR.

I used to be a die hard slider guru, so I see these things. I no longer post slider sets, but the years and years of slider tweaks have trained my eyes to see every little thing. I pay extreme attention to detail and I will tell you that the issue was not how force defenders contained the outside runs.

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