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Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

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Old 10-04-2016, 01:32 PM   #113
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

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Originally Posted by charter04
If your QB fumbled 75% of the time you got sack then you got to do something different with your gameplay. Quit waiting until the last second to throw it or something. I haven't seen anything close to that high.
This. I have Dalton in an online CFM stock sliders All Madden and he has been strip sacked once.
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Old 10-04-2016, 01:32 PM   #114
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

Do AI QBs run properly now? I may have missed it if this was fixed before as ive all but given up on the game.

I mean actual make a break for it, not just a gentle jog that accidentally sees them over the LOS and then move a bit. It was probably the only thing that I noticed (as a non hardcore NFL fan) that was a bug bear.

Watching Cam Newton have 20 yards of space in front of him, only to jog a little... go wide and then laser a pass wildly into the middle of the field, sucked out the immersion
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Old 10-04-2016, 01:34 PM   #115
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

Quote:
Originally Posted by charter04
If your QB fumbled 75% of the time you got sack then you got to do something different with your gameplay. Quit waiting until the last second to throw it or something. I haven't seen anything close to that high.
That's an excuse imo. QBs do get sacked in real life and don't fumble that often.

Tannehill has been sacked a ton in real life. 44 times last year and had 10 fumbles. He's fumbled 9-10 times each of his first 4 seasons and was sacked on average 46 times. That's less than a 25% fumble rate. My fumble rate was 75% with Goff! That's crazy. Telling me I have to throw it early to avoid ever being sacked to avoid fumbling isn't realistic. Even if I do hold the ball too long 75% was way too high.
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Old 10-04-2016, 01:36 PM   #116
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

Quote:
Originally Posted by charter04
If your QB fumbled 75% of the time you got sack then you got to do something different with your gameplay. Quit waiting until the last second to throw it or something. I haven't seen anything close to that high.
Quote:
Originally Posted by rudyjuly2
That's an excuse imo. QBs do get sacked in real life and don't fumble that often.

Tannehill has been sacked a ton in real life. 44 times last year and had 10 fumbles. He's fumbled 9-10 times each of his first 4 seasons and was sacked on average 46 times. That's less than a 25% fumble rate. My fumble rate was 75% with Goff! That's crazy. Telling me I have to throw it early to avoid ever being sacked to avoid fumbling isn't realistic.
hes not saying 'dont get sacked' hes saying dont try and throw the ball at the last second - which is what causes the fumbles. and he has a point. Tannehill would have a lot higher fumble rate if he tried to throw it just as he gets hit rather then just taking sacks.
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Old 10-04-2016, 01:37 PM   #117
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Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

Quote:
Originally Posted by rudyjuly2
That's an excuse imo. QBs do get sacked in real life and don't fumble that often.

Tannehill has been sacked a ton in real life. 44 times last year and had 10 fumbles. He's fumbled 9-10 times each of his first 4 seasons and was sacked on average 46 times. That's less than a 25% fumble rate. My fumble rate was 75% with Goff! That's crazy. Telling me I have to throw it early to avoid ever being sacked to avoid fumbling isn't realistic. Even if I do hold the ball too long 75% was way too high.


How many times are those QB's trying to throw as they are being hit though? If your arm is going forward to throw as the guy hits you what is the game supposed to do?
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Old 10-04-2016, 01:39 PM   #118
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

Quote:
Originally Posted by bestbrother
Do AI QBs run properly now? I may have missed it if this was fixed before as ive all but given up on the game.

I mean actual make a break for it, not just a gentle jog that accidentally sees them over the LOS and then move a bit. It was probably the only thing that I noticed (as a non hardcore NFL fan) that was a bug bear.

Watching Cam Newton have 20 yards of space in front of him, only to jog a little... go wide and then laser a pass wildly into the middle of the field, sucked out the immersion
It's still going to look like that. The difference is I'm actually seeing him take off along that same route sometimes (I'd assume it's when he doesn't have a receiver open).

He's still going to chuck it if he finds a guy open while rolling out.
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Old 10-04-2016, 01:44 PM   #119
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4

Quote:
Originally Posted by charter04
How many times are those QB's trying to throw as they are being hit though? If your arm is going forward to throw as the guy hits you what is the game supposed to do?
Fair enough but you are assuming I'm trying to throw on all those plays. That's not true either.

I don't want to derail this anymore. I personally had a big issue with this part of the game. You may have not. I'm far from the only one that was frustrated by this aspect. My main point was that my and other people's arguments about this shouldn't be summed up by Scott as "people just like to complain". I have stats that legitimately back up my point while your stats may show the opposite which is cool too.
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Old 10-04-2016, 01:46 PM   #120
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Re: Madden NFL 17 Title Update #2 Available Now For Xbox One & PS4 - Details Included

Quote:
Originally Posted by bcruise
Watching a few more CPU games (with the same matchup) and I am seeing more instances of the pocket throwaway than I did in the first game, so I'll pull back on that observation for a bit. It's not happening as often as before, but it's still going to run some people the wrong way.

I do still feel like the scrambling's been tweaked though, as I'm seeing Cam roll out to the sideline 4-5 times a game, and actually running on some of those. It'll still throw an illegal forward pass at that point sometimes which is annoying though. Other times he'll find an open guy before he starts moving forward and chuck it on the run. It looks robotic because it's always the same routine, but it is effective. Even if the actual scrambles end up being less than real life in the long run, I'm satisfied as long as the threat exists, and that I have to account for it in my playcalling. And I'm definitely getting that sense from watching these games.
Semi-good news I guess. A good test would be to see if a non-running type QB at least tries to roll out and avoid the sack and try to pick up a few yards when trapped.
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