Home

EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

This is a discussion on EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
What Does a 'True' Competitive Setting Look Like in MLB The Show?
Reply
 
Thread Tools
Old 09-27-2016, 05:11 PM   #105
MVP
 
OVR: 0
Join Date: Apr 2016
Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

^ Exactly, it's even more surprising because lunging hooks and shifts were favorites of Mike Tyson and I was super excited to use them with Tyson but he feels lacking without some of his signature techniques.





Quote:
Originally Posted by GameplayDevUFC
"definitely understand it's a lot of work and there are budgetary and resource allocation issues"

Short answer is this.

As for the lunging hooks, it was one of the biggest complaints by the community. That all hooks lunged forward with no consequence.

We could easily, easily add them back with the change of a number, but without other supporting changes, I think that would be a mistake and would set the game back from where it was.

Something better done properly in the future as opposed to rushed now, when the game is in a really good place and we're at the end of the support cycle.
Understood, definitely felt but imo it should've gotten the sidestep style nerfs instead of being removed altogether like the shifts. Lunging into a strike should cause more damage sideways or forward etc, this works especially well with the new intercept patch from a bit back. The one that really bothers me is the shift and that is what I don't understand why it was removed from EAUFC1- same logic?

I'm sure most the userbase here would try to help in anyway they can if it came down to it if given the opportunity- the passion is evident, I wish there were more ways we could contribute.

Last edited by johnmangala; 09-27-2016 at 05:29 PM.
johnmangala is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-27-2016, 05:17 PM   #106
Former EA Sports UFC Gameplay Developer
 
GameplayDevUFC's Arena
 
OVR: 0
Join Date: Jun 2014
Location: Vancouver, BC
Posts: 2,840
Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by Haz____
He's not talking about hooks auto lunging, hes talking about tapping forward to dash forward and throw a hook, when in UFC 1, if timed right was an awesome dashing hook to get in the pocket.

In UFC 2 manual input forward dashing hooks arent possible like they were in UFC 1 and it really limits our ability to get into the pocket especially with shorter fighters.
Ah, I see.

I wasn't aware of that.

It's possible they were removed by accident then.

Or that they were patched into 1 and the patch work didn't get brought over 100% to UFC 2.

Not 100% sure since I didn't work on that specific feature.

Too late now anyway though.
GameplayDevUFC is offline  
Reply With Quote
Old 09-27-2016, 05:26 PM   #107
MVP
 
OVR: 0
Join Date: Apr 2016
Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by GameplayDevUFC
Ah, I see.

I wasn't aware of that.

It's possible they were removed by accident then.

Or that they were patched into 1 and the patch work didn't get brought over 100% to UFC 2.

Not 100% sure since I didn't work on that specific feature.

Too late now anyway though.
I don't mean to drag this, but my last question about the patch and I'll move on to thinking about EAUFC3..

What happened to the shift techniques from EAUFC1, why were they removed? Especially at the highest level demonstrated by guys like Cruz and Silva. This is a heart sore for me because they were one of the the funnest part of EAUFC1 imo and felt fresh because I can't recall any other game with shifts like this. It was certainly unique and subsequently removed? Even stranger considering shortly after it's Cruz v Dillashaw and it's this on display.

e: Going through movesets, sad to see Bisping with no switch lead overhand. This is what he used to win the title against Bisping, a type of shift strike.


Last edited by johnmangala; 09-27-2016 at 05:38 PM.
johnmangala is offline  
Reply With Quote
Old 09-27-2016, 05:31 PM   #108
Rookie
 
OVR: 0
Join Date: Aug 2016
Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

The game keeps getting better... thanks!

I have been hearing the "this is the last patch" from the community for a long time now, but I don't think I have heard it from anyone official. Is this the last patch?
Helmholz_Watson_ is offline  
Reply With Quote
Old 09-27-2016, 05:34 PM   #109
MVP
 
SUGATA's Arena
 
OVR: 0
Join Date: Apr 2016
Posts: 1,377
Re: EA Sports UFC 2 Patch 1.10 Coming Soon, Here Are Some Details

Quote:
Originally Posted by GameplayDevUFC
Yes, hooks and roundhouse kicks, etc.

We didn't change anything with straight trajectory strikes, or forward/backwards lunges.
So, previously useless Hooks series becomes the best tool vs Side steps:
- hooks has damage MP bonus
- hooks are fast
- hooks possible to link into series (with gaining CM bonus)
- no need to guess side step direction because of fast and several in a row hooks
- Hook has 2 damage + MP 1.6/2.4 vs short/long side step + CM from 2nd follow up Hook = 2 Hooks in a series causes FBHR (may be rocked state) VS side step.

RESUME: only this one thing may crucially buff Hooks and berf side steps in the game... i afraid that the balance may suffered from this, needs testing.
SUGATA is offline  
Reply With Quote
Old 09-27-2016, 05:41 PM   #110
MVP
 
SUGATA's Arena
 
OVR: 0
Join Date: Apr 2016
Posts: 1,377
Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by GameplayDevUFC
Ah, I see.

I wasn't aware of that.

It's possible they were removed by accident then.

Or that they were patched into 1 and the patch work didn't get brought over 100% to UFC 2.

Not 100% sure since I didn't work on that specific feature.

Too late now anyway though.
As i tested "manually inputted fwd dashing hooks" are possible as well as in UFC 1.
I called them Boosted strikes.

Copy past from my notes:
http://www.operationsports.com/forum...post2048473520


BOOSTED STRIKE (BS):


Boosting not depends on opponent’s actions, on CW.


[during any Dodge/Side step, but before my fighter reaches final place] (click) (may holding L2 Body modifier) square/triangle/LS fwd+¢square/LS fwd+ triangle - Boosted strike.


- Dodge/Side step is cancelled in-place immediately as I input Strike; use Strike input timing to reach needed distance via Dodge/Side step (shorter-longer).


- Only (may holding L2 Body modifier) square/triangle/LS fwd+¢square/LS fwd+ triangle Strikes can be Boosted; ALL other Strikes can not be boosted (LS bwd, L1, L1+L2, x, circle ˜, etc)


- Only one 1st Strike may be boosted (BS), all follow up Strikes in series will be normal. But possible to make a series of Boosted strikes if perform Dodge/Side step on every Strike.



- Only Dodge/Side step can boost Strike (and there are NO difference in boosting between different Dodges/Side steps); ALL others can not to boost Strike (Sway, Parry, Moving).


Try always [just after or during my Dodge/Side step/Sway] counter attack with:
- IF opponent did not Strike (no whiff, no CW): Combo, which begins by Boosted strike.
- IF opponent did Strike (whiffed, CW): perform one quick strong Strike (for ex, rear Uppercut, Head kick or L1 Special strike) – for large damage with FBHR (stop opponent’s attack with possible Health event, KO) because of CW; OR Combo, which begins by Boosted strike.


Effects of BS:
- faster speed (difficult to react on it for opponent)
- longer range because of Dodge/Side step movement
- costs more Stamina (not increased Stamina cost, because of Stamina costs summary of Dodge/Side step + Strike)
- the same Damage as for normal not boosted Strike version


Usage of BS:
1. To reach the opponent:
Example: FWD Dodge, square > (buffered during prev Strike animation) FWD Dodge, square.
2. To intercept opponent’s beginning Strike:
Example: FWD Dodge, square - Lead Jab is a longest & fastest BS.
3. To start Combo
4. To counter attack after Dodge/Side step.
5. To bait the opponent, then counter:
Example: (For advancing) BWD Dodge, square. (For stay back) BWD Dodge, LS fwd+triangle.


Last edited by SUGATA; 09-27-2016 at 05:49 PM.
SUGATA is offline  
Reply With Quote
Old 09-27-2016, 05:41 PM   #111
Banned
 
OVR: 0
Join Date: Apr 2016
Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

I can not wait to check it out.
King_Clarke1 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-27-2016, 05:45 PM   #112
Pro
 
TreJayMMA's Arena
 
OVR: 0
Join Date: Jul 2016
Blog Entries: 1
Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by Helmholz_Watson_
The game keeps getting better... thanks!

I have been hearing the "this is the last patch" from the community for a long time now, but I don't think I have heard it from anyone official. Is this the last patch?
Yes. GPD confirmed it. We're moving on to UFC 3.
TreJayMMA is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:37 PM.
Top -