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EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

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Old 09-27-2016, 04:24 PM   #97
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

I wish questions would be answered regardless of whether it makes the game look 'good' or not. The only whole purpose here is to provide feedback that would in our opinions improve the game and make it more realistic. Decent patch, but honestly little disappointed the changes aren't a little more robust.

I like the lunging patch but would've liked to see lunging cover more distance for some fighters and be quicker too, and something as realistically reoccurring like clinch punch health events was left out seemingly. I have to go through the moveset changes but I am still surprised shifts haven't been patched back in when they have become such a big part of the sport now.

e: let alone things like standing arm traps, clinch parries, pawing (preemptive parry, post, peel block etc), guard pulls, ref stoppages, head & hand fighting, diagonal dashes, pivots, sim stamina & health, TDs against the cage, more back takes etc

Can only hope for EAUFC3 but no guarantee because I thought the same for EAUFC2.

Last edited by johnmangala; 09-27-2016 at 04:34 PM.
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Old 09-27-2016, 04:28 PM   #98
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by johnmangala
I wish questions would be answered regardless of whether it makes the game look 'good' or not. Decent patch, but honestly little disappointed the changes aren't a little more robust.

I like the lunging patch but would've liked to see lunging cover more distance for some fighters and be quicker too, and something as realistically reoccurring like clinch punch health events was left out seemingly. I have to go through the moveset changes but I am still surprised shifts haven't been patched back in when they have become such a big part of the sport now.
What question would you like answered?

I'll answer it as best I can.
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Old 09-27-2016, 04:31 PM   #99
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

This isn't meant as anything other than the question posed, but what makes adding the Color Rush uniforms to Madden easier than adding the new fight kits to the UFC game?

Is it the budget and resources for the devs, a UFC/Reebok licensing issue, or something else?

I know it's gotta be something because it feels like this was a pretty big request since UFC 200.

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Old 09-27-2016, 04:37 PM   #100
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

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Is it the budget and resources for the devs
Most likely this, although I don't know 100% for sure.

It's more work than you'd think.
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Old 09-27-2016, 04:39 PM   #101
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by GameplayDevUFC
Most likely this, although I don't know 100% for sure.

It's more work than you'd think.
I figured it had to be something like that. If it was easy I figured somebody would do it, especially since it's really just the yellow and blue shorts for the most part.

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Old 09-27-2016, 04:45 PM   #102
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by GameplayDevUFC
What question would you like answered?

I'll answer it as best I can.
Thank you I appreciate it.
Basically wondering why things like clinch punch health events, guard pulls, 50/50 (especially tying to imanari roll), TDs/subs against the cage, and pawing which are reoccurring a lot nowadays were left out.

Most importantly I really wanted to know why shifts were removed from EAUFC1 along with things like lunging hooks, up/down sweep, ref stoppages (standing TKOs would be new).

Or how about things in EAUFC2 that were only on the ground but should be standing techniques too as well such as the arm traps (punch catch equivalent to kick catch and clinch parries), block peel- especially now that we see it so often in the octagon. Positions like head & hand control (head trap/posted jab & wrist control etc) to add to the neutral single collar.

e: Definitely understand it's a lot of work and there are budgetary and resource allocation issues, but just surprised something like a guard pull still hasn't made it in despite it's deep roots in MMA. I was really hoping these things would be patched in for the final update so there would be more tuning based updates based around honing fundamentals for EAUFC3 as we consolidate and iron out all the most reoccurring MMA techniques and mechanics in this one.

Last edited by johnmangala; 09-27-2016 at 05:06 PM.
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Old 09-27-2016, 04:56 PM   #103
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by johnmangala
Thank you I appreciate it.
Basically wondering why things like clinch punch health events, guard pulls, 50/50 (especially tying to imanari roll), TDs/subs against the cage, and pawing which are reoccurring a lot nowadays were left out.

Most importantly I really wanted to know why shifts were removed from EAUFC1 along with things like lunging hooks, up/down sweep, ref stoppages (standing TKOs would be new).

Or how about things in EAUFC2 that were only on the ground but should be standing techniques too as well such as the arm traps, block peel- especially now that we see it so often in the octagon.

e: Definitely understand it's a lot of work and there are budgetary and resource allocation issues, but just surprised something like a guard pull still hasn't made it in despite it's deep roots in MMA. I was really hoping these things would be patched in for the final update so there would be more tuning based updates as we consolidate all the novel positions and mechanics in this one.
"definitely understand it's a lot of work and there are budgetary and resource allocation issues"

Short answer is this.

As for the lunging hooks, it was one of the biggest complaints by the community. That all hooks lunged forward with no consequence.

We could easily, easily add them back with the change of a number, but without other supporting changes, I think that would be a mistake and would set the game back from where it was.

Something better done properly in the future as opposed to rushed now, when the game is in a really good place and we're at the end of the support cycle.
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Old 09-27-2016, 05:09 PM   #104
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Re: EA Sports UFC 2 Patch 1.10 Available Now, Patch Notes Included

He's not talking about hooks auto lunging, hes talking about tapping forward to dash forward and throw a hook, when in UFC 1, if timed right was an awesome dashing hook to get in the pocket.

In UFC 2 manual input forward dashing hooks arent possible like they were in UFC 1 and it really limits our ability to get into the pocket especially with shorter fighters.
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