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Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Old 09-23-2016, 11:10 PM   #145
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by redux1000
Im not seeing any fumbles at all outside of qb's. I've played 5 full games in CFM and haven't forced a single cpu fumble on a non qb player. With some good hit stick tackles in there, and also strip opportunities. Have tried lowering the cpu fumble slider, nothing. Like u said, really hurts the random, "anything can happen" feeling

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played 2 as the bucs all madden charter sliders and forced 2 fumbles back to back against devonte freeman.

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Old 09-23-2016, 11:17 PM   #146
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Honestly I liked fumbles the way they were on release day. CPU would strip and punch out the ball. I remember I lost a game cause Greg Olsen got the ball punched out from behind at the 5 with a couple minutes left.

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Old 09-23-2016, 11:43 PM   #147
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by rich8682
Honestly I liked fumbles the way they were on release day. CPU would strip and punch out the ball. I remember I lost a game cause Greg Olsen got the ball punched out from behind at the 5 with a couple minutes left.

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It was OP. Me and my friends realized that very quickly and starting using R1 as a tackle button. It was a 25% chance that it would cause a fumble. Meaning that we totaled around 7 fumbles a game. And keep in mind that we starting giving ourselves up on purpose just so we couldn't get stripped.
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Old 09-23-2016, 11:47 PM   #148
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by jsteele14
Non-existant? With Ryan Kerrigan i get through hitting X almost instantly everytime. It was too easy i thought. I was not getting lots of sacks but the QB was chucking the ball out of bounds or in the ground a lot.

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Pre-tuner, there was an imbalance that was killing user vs user games. Great DE's who were user controlled were shedding blocks instantly, but CPU linemen were not. Also, there was no trace of bullrushing. If the DL actually could push the OL backwards, that would solve the "No Pressure vs. Auto Shed" problem.
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Old 09-24-2016, 12:14 AM   #149
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by Bigg Cee
having the options to pick which tuner and have the date next to the tuner in the options menu would be great.
100000% agree. I've been asking for that since they introduced tuners.
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Old 09-24-2016, 12:52 AM   #150
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by Kid OS
Pre-tuner, there was an imbalance that was killing user vs user games. Great DE's who were user controlled were shedding blocks instantly, but CPU linemen were not. Also, there was no trace of bullrushing. If the DL actually could push the OL backwards, that would solve the "No Pressure vs. Auto Shed" problem.
Im anxious to test it out!
the more I read, the more I really wish we had our pass rush and block shedding sliders back from years past,
Then we could tune this stuff to our liking.

Again, haven't played yet but it does make plenty of sense that they reduced the "insta-shed" by users.
Like others have stated, the CPU may actually have time to look downfield and read defenses!
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Old 09-24-2016, 12:54 AM   #151
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Played 4 online games with cardinals and the game still feels the same. Still fun!
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Old 09-24-2016, 01:41 AM   #152
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

After playing 3 games in my CFM, with the new tuner, I will call it a success. I didn't need to make any slider adjustments, and tuning is the perfect word to apply to the changes. Every aspect of the game just feels a little bit tighter, for lack of a better word. Insta-sheds still exist, but they don't have that ultra quick warping animation that they use to have.


The one negative that I saw was that with the slight reduction of the throw out of sack fumble, I did see the CPU get one of those arm being hit and still throw the ball 25 yards sequences. Before the tuner those were totally gone, but now they might be back in the game to a degree.

A subtle thing that I noticed right away is that you can activate your Punt Returner on punts inside of the 10 yard line and if you don't move him, he will now get in position and field those punts if you want him to. Before you had to activate him and move him yourself, with great difficult, to try and catch those punts.

It's going to be very interesting to see what happens with the next patch, in the 4 Verts interview Rex said that there are 200 plus fixes in that one.
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