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Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Old 09-23-2016, 06:25 PM   #129
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Quote:
Originally Posted by bcruise
Look what I found:



Full disclosure: This is play now, not franchise. But regardless, I haven't seen quarter injuries in either mode yet this year - it was always at least end of game.

Injuries were at 50 btw, instead of the default 10 for Play now.
Bcruise--did you manually adjust to 50 or is it now the default setting as a result of the tuner?

Last edited by gman2774; 09-23-2016 at 06:27 PM. Reason: Reword
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Old 09-23-2016, 06:26 PM   #130
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

I have several gripes with madden 17, but none of these patches addresses them at all. What was listed as 'fixes' aren't even issues for me.
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Old 09-23-2016, 06:28 PM   #131
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by gcoons22
Bcruise--did you manually adjust to 50 or is it now the default setting instead of 10?
10 is still the play now default. I changed it to 50 myself.

FWIW, the Keuchly injury was the only one from that game (the others, as part of the roster update, were already on IR.)
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Old 09-23-2016, 06:34 PM   #132
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by booker21
Last 2017. No. But I did with 2015 and 2016. And it was always the same story. I loved the launch gameplay but it kept getting worst with patches and tuner. Hopefully 2017 prove me wrong.


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I'm just saying play with this (and any, really) tuner and see what happens before passing judgment.
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Old 09-23-2016, 06:37 PM   #133
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by BleedGreen710
the tuner only changed organic collisions with receivers causing too many drops, not animations. it was to fix times when your receiver would catch the ball but graze the defender and suddenly drop the ball for no reason. i dont have the source on this it was posted a few pages back from one of the devs twitter.
Yeah, I saw that too. I had a couple like that and then a couple where they actually got hit and the ball came out but it didn't seem any different than pre-tuner for me. It very rarely ever happens with the CPU, they don't drop anything and even when I'm in position to absolutely destroy the receiver it seems like my defender ends up on the losing end of the contact.
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Old 09-23-2016, 06:41 PM   #134
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Quote:
Originally Posted by bcruise
10 is still the play now default. I changed it to 50 myself.



FWIW, the Keuchly injury was the only one from that game (the others, as part of the roster update, were already on IR.)


I had injuries for 1 quarter before. So it's not new.


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Old 09-23-2016, 07:12 PM   #135
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Quote:
Originally Posted by booker21
I had injuries for 1 quarter before. So it's not new.


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Not on my end for injuries in CFM.

I'm happy as a lark brcruise took the time to take the picture.

I had multiple injuries in my CFM ranging from 4 to 9 weeks.

Thanks bcruise.
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Old 09-23-2016, 07:17 PM   #136
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I think kicking is too easy still. I was a little rough the first week but I can't recall now the last time I missed. Still automatic again. Would be nice to see the meter have random speeds so you can't memorize the button press.
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