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EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

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Old 09-14-2016, 02:31 PM   #97
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

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Originally Posted by redsfan4life
There weren't good 6'4 CB's or 6'6 WR's every year before the fix. I don't know why that's some assumed fact. I found ONE "good" 6'4 CB in over 20 drafts. Just because people came into this thread and said OMG 6'4 CB does not mean it was a common happening in drafts. It wasn't. I loved the drafts the way they were, but I guess people complained and got their way.
I agree with you. We're in the minority, but I agree with you. The majority of people complaining were just looking at the freaks/gems thread and thinking those guys were a regular occurrence. I've seen 1 6'4 corner and 2 6'6 wideouts and they were both trash. Yet to see a good one. Starting ratings are a touch too high, but upgrades are stupid expensive this year.

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Old 09-15-2016, 02:17 AM   #98
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

I think everyone has just grown accustomed to players being 78 overall and above to be an every day starter in madden. This is great.. they are finally spreading the ratings out from great players to league average players.. getting a 70-75 overall rookie can still be a starter. They can still breakout and become elite.

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Old 09-15-2016, 04:17 AM   #99
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

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Originally Posted by redsfan4life
There weren't good 6'4 CB's or 6'6 WR's every year before the fix. I don't know why that's some assumed fact. I found ONE "good" 6'4 CB in over 20 drafts. Just because people came into this thread and said OMG 6'4 CB does not mean it was a common happening in drafts. It wasn't. I loved the drafts the way they were, but I guess people complained and got their way.
To be fair, I don't think the complaint was about there being too many "good" 6'6" WR and/or 6'4" CB, but rather too many of them, period.

I did not get a big enough sample size to have an educated opinion on the matter (have only done 3 drafts); but simply going by the "drafts studs/freaks" thread you tell that there are lots of players that fit these specs, and those are just the ones with good ratings.

For reference, in each of those 3 drafts I had at least two WR and one CB that fit those freak specs. That's a bit two often compared to real life.

If you look at all nfl rosters today, or heck even for the past 5 years, I think you could count in one hand how many 6'4" CB you'll find, same with megatron type receivers. And this is regardless of their skill level.

I'm looking forward to the offline patch to see what real effects the tweaks had on ratings overall.
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Old 09-15-2016, 10:28 AM   #100
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

Didn't want to start a new thread for this, but I just got a notification that 1.04 was now added to my PS4 DL cue.
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Old 09-15-2016, 11:38 AM   #101
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

Quote:
Originally Posted by redsfan4life
There weren't good 6'4 CB's or 6'6 WR's every year before the fix. I don't know why that's some assumed fact. I found ONE "good" 6'4 CB in over 20 drafts. Just because people came into this thread and said OMG 6'4 CB does not mean it was a common happening in drafts. It wasn't. I loved the drafts the way they were, but I guess people complained and got their way.
Going by real world experience, about a third to half your number one draft picks (even after scouting) should end up being scrubs, and most teams should not have a rookie starting. To put it another way, it should be very possible for a team to go through the draft and not end up with any valuable or useble (as a starter) players. Neither was true with draft classes before the adjustment.

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Old 09-15-2016, 02:16 PM   #102
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

This is a great change. It really makes development of players much more important, and allows young real life NFL players rated in the mid-upper 60s - lower 70s to be useful and have careers in CFM. Before being able to get 4-5 guys rated above 70 and into the mid-upper 70s in every draft, those real life players were pushed out of the league after a season or two.
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Old 09-16-2016, 02:11 PM   #103
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

i play offline CFM. did this patch change my already started CFM.

or do i need to start a new CFM to see the changes?

and, must i play an online CFM?
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Old 09-16-2016, 02:13 PM   #104
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

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Originally Posted by msdm27
To be fair, I don't think the complaint was about there being too many "good" 6'6" WR and/or 6'4" CB, but rather too many of them, period.

I did not get a big enough sample size to have an educated opinion on the matter (have only done 3 drafts); but simply going by the "drafts studs/freaks" thread you tell that there are lots of players that fit these specs, and those are just the ones with good ratings.

For reference, in each of those 3 drafts I had at least two WR and one CB that fit those freak specs. That's a bit two often compared to real life.

If you look at all nfl rosters today, or heck even for the past 5 years, I think you could count in one hand how many 6'4" CB you'll find, same with megatron type receivers. And this is regardless of their skill level.

I'm looking forward to the offline patch to see what real effects the tweaks had on ratings overall.
yep, way too many 6'5 and 6'6 WR in the madden draft classes.
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