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Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Android)

This is a discussion on Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Android) within the Other Baseball Games forums.

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Old 09-08-2016, 01:07 AM   #361
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

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Originally Posted by Spirits Translation

CPU Pitch cursor: Stay away from "Fade" because the CPU will paint corners

About this: I turn the CPU pitch cursor On (had it off but wanted to see what it was like) and I started seeing that circle for release timing show up like it does on Fade.

I was concerned because I don't want that perfect corner painting. I turned it back off, just to be safe. Is that normal for the release timing to show up even at On instead of Fade in the 2010 version?
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Old 09-08-2016, 03:14 AM   #362
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

If you want a realistic number of walks in the game then you really need to play with the CPU pitch cursor OFF.

Anything else and like Spirits says, the CPU will pretty much just throw strikes or paint the corners.

Oh and if it is set to ON or FADE then you will see the shrinking circle in the strike zone, as it's basically a guide for showing you the area to place your bat.
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Old 09-09-2016, 01:39 AM   #363
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

Quote:
Originally Posted by KBLover
About this: I turn the CPU pitch cursor On (had it off but wanted to see what it was like) and I started seeing that circle for release timing show up like it does on Fade.

I was concerned because I don't want that perfect corner painting. I turned it back off, just to be safe. Is that normal for the release timing to show up even at On instead of Fade in the 2010 version?
They are similar, and come to think of it the "CPU PITCH CURSOR ON" has not been tested to see if the CPU paints corners. Also, the shrinking circle appears different between the two. If the CPU has a sidearm pitcher the circle will sort of shrink horizontally, it doesn't do that with "FADE".

I'm no expert on either because I find them too distracting and a cheat. If you play baseball like you would in real life you shouldn't need it.
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Old 09-09-2016, 03:40 AM   #364
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

Quote:
Originally Posted by Spirits Translation
They are similar, and come to think of it the "CPU PITCH CURSOR ON" has not been tested to see if the CPU paints corners. Also, the shrinking circle appears different between the two. If the CPU has a sidearm pitcher the circle will sort of shrink horizontally, it doesn't do that with "FADE".

I'm no expert on either because I find them too distracting and a cheat. If you play baseball like you would in real life you shouldn't need it.

Just a few games so hardly any evidence, but I think it might be the same effect with the cursor on, even if not on Fade.

With it off, I saw a lot more balls that were obvious takes, even without the ! over their heads.
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Old 09-09-2016, 01:25 PM   #365
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

Glad you brought this to light because this is stuff people need to know. I figured most would play it with the cursor OFF but I could be wrong. I'll run a couple test games and post the result.
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Old 09-10-2016, 02:16 AM   #366
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

Does recent performance impact "mood" (the face next to the players)?

I know injury will change it. I'm just curious because Orix is hitting well to start things (lost my last file ) and I was wondering if that's pulling "mood" up.

In my last file, everything went flat at the plate and my whole team got depressed - everyone except Sakaguchi was sad. (Sakaguchi is awesome lol)

It made me wonder if I was seeing a coincidence or if there's some impact here.
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Old 09-12-2016, 07:58 PM   #367
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I don't think so. To my understanding it's more about physical condition - age, injury status, special skills (some will be in better condition in certain months and some pitchers can boost the condition of all players etc.)
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Old 09-13-2016, 02:56 AM   #368
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

Beautiful urgency

via GIPHY


via GIPHY


via GIPHY


via GIPHY

via GIPHY
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