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NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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Old 09-10-2016, 12:26 AM   #233
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Was really hoping MyLeague online would mirror MyLeague offline, similar to how EA's Madden CF online and NCAA online dynasty mirror their offline options. However, it seems that is their goal and they are working towards that. So I can be patient, but until then I'll pass on the MyLeague online.
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Old 09-10-2016, 12:44 AM   #234
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

I'm not much of a basketball guy, casually watching the Raptors, though most of their games during the playoffs.

But I did get into 2K16 more than I thought I would and all of these awesome things that have been added make it a must buy sports game, even for a guy like me.
It has even made me want to follow the real NBA more just because I want to know more about the teams and players.

2K keeps raising the bar for sports video games, which is great for all of us here on OS.
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Old 09-10-2016, 12:55 AM   #235
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

A huge thank you to everyone involved in the MyLeague part of the game. That's 99% I spend on 2K so all this improvements really made me happy and anxious to have the game in my console.
I have a few questions tho:
1- how is the offseason structured? Is it still the separated phases with just a limited period to sign FAs or is it calendar based? The addition of offseason trading is just awesome BTW
2- in the past few years there has been a recurring bug: when controlling multiple teams, during the FA signing period, when a player accepts your offer, the choice you made (sign, decline, match offer etc) wouldn't carry over when you switched to another team. You know Leftos, we talked about this on Twitter before, is this finally resolved?
3- will there ever be a way to keep the rights of a drafted player without signing him? It's not necessarily an implementation of Euro Teams into MyLg, I know that would take a lot of work, but just a way to not lose a promising prospect if you already have a full roster but you will need him the following year, or be able to trade his rights (see Bogdan Bogdanovic trade this summer)
4- you introduced pick swaps and pick protections. That's great! Will the already existing ones be included by selecting to start a MyLg with real life trades?
5- advanced rotations, wow that's better than I could ever wish for! But how will this influence garbage time in-game and the playing time of bench warmers? Last year end-of-the-bench players occasionally had a 1-minute game, but that's not how it goes in the NBA, where non rotation guys will actually play some minutes every now and then, not just the last minute of an already 30 point game. Was this logic upgraded?

Thank you again so much!!
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Last edited by sniapeko; 09-10-2016 at 01:22 AM.
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Old 09-10-2016, 12:58 AM   #236
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Quote:
Originally Posted by Leftos
- I believe Staff Editing has had more features added to it this year, but I can't remember off the top of my head what those are. If you see any staff parameters that aren't editable that you'd like to see editable in 2K18, let me know.
Thanks for speaking with us.

What determines which players end up becoming coaches?

Is there a list that you use under the hood?

Can this be something we can assign to players in the future?
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Old 09-10-2016, 01:04 AM   #237
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Leftos, I do have a few questions regarding MyLeague/MyGM mode:

1) Has the bug or issue been resolved with user-controlled teams not having visible shot charts?

It was a bit annoying to not be able to see show percentages when controlling a team.

2) Will progressive fatigue have a bigger effect throughout the duration of a season/post season/career?

Too many times (even off a back - to - back) the effects of playing big minutes wouldn't be seen throughout a season.

3) Will the simulation engine/CPU play closer to the actual minutes assigned to players?

It is/was maddeningly difficult to get the CPU to play Jimmy Butler, Kentavious Caldwell-Pope, Gordon Hayward and alike the minutes per game that they averaged in real life.

4) How has the "draw foul" attribute (it should also be a tendency in future iterations, IMO) been adjusted to more closely resemble or match real life numbers?

Even though Harden has a "99" rating he still struggles to get even 8 FTA per game in most simulations I've ran.

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Old 09-10-2016, 01:06 AM   #238
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Quote:
Originally Posted by Leftos
D-League
If you don't plan on giving us the D-League, at least allow for an option for us to, "Send to Development" any of our Young Players that are not able to see the floor for us. It can be an option from the "Roster" screen in MyLeague / MyGM. The same screen that has, "Trade / Release / Assign To Another Team."

Then we can send a scout to give the coaching staff reports that could include:
Game Stats (Each Game)
Mood / Feeling / Confidence
Rating fluctuations

Of the young player that was, "Sent to Development."

So we have SOMETHING to do with those players instead of just having them sit on the bench
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Old 09-10-2016, 01:09 AM   #239
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Quote:
Originally Posted by J_Posse

2) Will progressive fatigue have a bigger effect throughout the duration of a season/post season/career?

Too many times (even off a back - to - back) the effects of playing big minutes wouldn't be seen throughout a season.
Great question.
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Old 09-10-2016, 01:58 AM   #240
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Do free agents who are in the fa pool still retire during the third season? Kinda annoying, especially when it's a young prospect.
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