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NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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Old 09-09-2016, 10:25 PM   #225
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Wow, 2K gamers have to remind themselves that this attention to non-monetised modes is going against the trend of the gaming industry. Look at FIFA. They only care about UT. Fantastic, ML/MyGM get better every year.

1. Being able to change user controlled teams in MyLeague is great. I cant remember why, but I recall needing to do this a few times last year.

2. Secondly, it;s great that new jersies can be brought in. Does this mean an ACE updates will be included in existing ML/MyGM saves? I think they were from memory last year. That might be a Czar/OG question.
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Old 09-09-2016, 10:26 PM   #226
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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Originally Posted by Armor and Sword
Holy mother of God.

How on God's green earth can I pass this years iteration up? How? It's just not possible.

I AM BLOWN AWAY.
I know right? I bought the Legend Gold Edition even before the first news started leaking back in July. Never had any moment of second guessing my decision.
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Old 09-09-2016, 10:35 PM   #227
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

You guys are really incredible. Every year you just rise above any expectations and gaming norms.

I wish there was a MYGM section in the blog, are there any new features or additions that are unique to MYGM?
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Old 09-09-2016, 10:45 PM   #228
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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Originally Posted by Leftos
D-League went the way of the dodo mostly as a matter of ROI. Too much work to maintain and get working relatively right for minuscule returns. As part of trying to make Franchise as realistic as possible we'd want to have some of the features and benefits users would expect from D-League back, without actually having to implement the whole thing as a league, which I just don't see happening if we're going to keep innovating and doing so much stuff in a year as we've been doing now.

So, that's not to say D-League will never be back in full effect. But I'll say this as an NBA 2K gamer as much as a developer, if you want to see it return in some form or fashion, you're better off thinking outside the box, not as an all-or-nothing proposition. What are the things D-League would give you as a feature that you'd like to see implemented, even if there's not every D-League team there and a full separate league simulation?
The same thing second round picks and a lot of draft-and-stash guys give--marginal assets with value to potentially serve as cheap role players/roster fillers or...rarely...something more.

There's a reason rebuilding teams use D-League players for their 10 day contracts and teams like the 76ers don't fill out the back end of their roster with also cheap, aging vets. D-Leaguers are unproven and there's always a chance (however minimum) to surprise with some NBA minutes.

Why do I bring this up? A problem with AAA sports video games (not so much text sims) is that players and ratings are largely static. If a player is rated 74 overall going into a season, that's what he is. Sure, he'll progress and regress over a career (and I know the team, including you personally with the training overhaul, has done great work here recently), but you know what you have. And as nice as the total-control player training is, I wonder if it's a little too much control at times; it'd sure be nice to improve Ricky Rubio's shooting or a lot of players' defensive chops, but the NBA doesn't always work that way. Current development also doesn't allow for large swings in a rating over the course of a single season, as we've seen with guys like Boogie and Anthony Davis stretching their range.

Ben Simmons is a 79 in the game, never mind that he might start playing and turn out to be much better than that (like Towns last year). There are also plenty of players currently barely fit to be on a roster who will turn out to be key role players at season's end (maybe they finally acquired the defensive IQ to stay on the court, or developed a 3 point shot), and solid veterans who will regress so quickly their careers appear to be over.

This is the biggest thing that makes this excellent franchise mode get staler quicker than I'd like, and the D-League is a good representation of how to innovate and get it 'right'. It doesn't have to be an actual D-League simulation per se, just like we don't need a proper Euroleague simulation to provide the same level of depth with draft-and-stash. A more dynamic ratings system (optional of course, so that guys don't get cranky when their prized prospect or key role player turns out to be much worse than advertised) would finally give value to second round picks and end of the bench signings, as well as creating the ever-elusive 'draft bust'. Drafting a player in the top 5 and immediately knowing he is a 67 (and simply cutting/trading him) is not the same as wasting years on him only to never realize his potential.

I know I shouldn't have said so much, but this is what would make a D-League-esque pool of players important to me. I couldn't have cared less about the old implementation, just as I don't care about 2nd round picks or playing my fringe prospects in a rebuilding year. But everyone wants a chance to find the next Hassan Whiteside or Jeremy Lin, to invite players to our Summer League team and maybe unearth a hidden gem. I really think there's a lot of innovation potential here (no AAA game is doing this!), not to mention it's completely authentic to how the NBA unfolds. Not to mention how engaging this would make franchise mode over the years (come on, I even bolded all the words!!).

As a final note, I'm going to leave this here, the star-starter-bench-bust model of NBA prognostication. It's been a dream of mine for some time now to see something like this in a 2k game: http://fivethirtyeight.com/features/...a-draft-class/
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Old 09-09-2016, 11:40 PM   #229
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Can anyone confirm that a server-side save of MyLEAGUE (36 team rebrand for example) would become unavailable if servers were down?
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Old 09-09-2016, 11:48 PM   #230
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Finally something worth reading.

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Old 09-10-2016, 12:04 AM   #231
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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Originally Posted by BA2929
I'd just take the ability to have 3-5 players in some sort of minor league system where you could have them work on specific areas to improve. Basically similar to an NFL Practice Squad or a glorified sim training area. Guys go in, select what you want them to improve, your "NBDL Coach" works with them on it. The NBDL coach could have attributes as well.

You could even implement some sort of restriction, like total NBA years played, so people wouldn't abuse it by putting Ray Allen or Steve Nash down there and treat it as some sort of AAA roster.
But, veterans do head down to the D League. Just look at Baron Davis and his comeback attempt from last season.

I would love the D League to be re-implemented even if only in text form. Give us the ability to edit the roster (making it more authentic) of the teams, but not able to play the games. That can be controlled by the CPU, but we can still set basic perimeters (rotation, minutes and scoring options).

This way young players aren't rotting on the end of the bench (not developing), FA's can actually "play" thus not regressing (as bad) and we can add missing undrafted FA's and D Leaguers (that could be called up, anyway).

The D League returning and a better, more robust CAP system are the two biggest needs in the series, IMO.

Aside from all the things I just said, I really appreciate all the hard work that is put into "franchise" mode year in and year out. I love that NBA nuts, gamers and NBA 2K fans are building, innovating and pushing this aspect forward yearly.

Can't wait to try out all the new features for MyLeague in NBA 2K17. Keep up the great work and know that we appreciate it, Leftos and SimBaller.

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Last edited by J_Posse; 09-10-2016 at 12:19 AM.
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Old 09-10-2016, 12:25 AM   #232
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

"For example, if you are playing a game with playoff implications that results in a lot of physical play (technicals), you can expect such a game to ratchet up the temperature with respect to the rival score"

Technical fouls are in this year?? Awesome

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