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NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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Old 09-09-2016, 08:08 PM   #209
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Quote:
Originally Posted by Leftos
Since it was asked, Player/Position Lock through the Position Settings menu works the same as last year.


Looks like I'll be playing 2k17 all year.
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Old 09-09-2016, 08:19 PM   #210
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Dear Simballer, Leftos and Davez,

Huge THANK YOU guys, sincerely gratefull and fortunate to have you all working as much on this, our virtual utopy called myleague ... A few questions tho:

1. Do playbooks get also updated as Ace, uniforms and courts in our ongoing myleague/mygm modes ?

2. Can we edit the starting chemestry value for each team at any point, like within the roster creator and from the my league file ? Sometimes, default values are not accurate enough or dont translate well in regards of team records in our ongoing myleagues.

3. Can we edit the team AI stances for Trading, FA and Draft at any point ? I mean, sometimes the game would consider a team in rebuilding mode as opposed to a playoffs contender or a championship caliber team, or a buying or selling team ... therefore affecting its decissions on what to look on the draft, whom to trade away or for, who to sign, etc. We need to alter this at any point during the league.

4. Do we have an expanded amount of untouchables, last year we had a max of 6, can we at least have 30 ? Just couldnt stand to see some youngs get propposed in deals even if they got nuled by me.

5. Can we now edit the names of the staffs and in sum, edit with as much extend as we can with players ?

6. Can we have more of a say on the rankings of teams, I mean, on years past it seemed as if the teams ranks in offense and defense were hardcoded to a point, as no matter how much you altered the players, the rotations and the coaches grades, sometimes you couldnt make them be within a wanted number, can you now ?

7. Can we edit hotspots as well as hotzones ?

8. Are you planning (for 2K18) on applying the same upgrade done for attributes (spreadsheet format like) to the tendencies ?

9. Can we do rebrand of the entire league from roster editor and share it with others as a roster file or cant we as is just withing our myleague files ? Maybe have myleague files shareable for 18 ?

10. Can we alter/edit the deafult rivals each team may have, be it roster creator or myleague ?

**. Do you guys ever rest and dedicate a few weeks to fully playing and enjoying the whole package, I mean, do you get time to play and enjoy NBA 2K games after so much work ?

Finally, if something within these questions are not in the game, could you please at least consider adding them for next year ... the more customization/editing, the better.

Last edited by ffaacc03; 09-09-2016 at 09:45 PM.
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Old 09-09-2016, 08:20 PM   #211
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Everything about this blog is crazy. These guys went above and beyond on this; I don't even know where to begin. Nearly every request I personally have had has been included (except D-League);
1. Start Today - been asking for this for years
2. Dynamic Uniform Updates - I used have to wait till Christmas before starting any rosters just to make sure all uniforms were available in franchise
3. Staff Editing - This affects team ratings as much as player ratings do; big addition
4. Hot Zone customization - glad this is back
5. The improved roster editing and ability to edit draft classes during your franchise is BIG for people who edit rosters.
So many other nice improvements. Start in offseason, CAP and trade rules that mirror the NBA...crazy. Much respect to Erick and the rest of the Devs for this.
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Old 09-09-2016, 08:29 PM   #212
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Quote:
Originally Posted by Leftos
What are the things D-League would give you as a feature that you'd like to see implemented, even if there's not every D-League team there and a full separate league simulation?
I'd just take the ability to have 3-5 players in some sort of minor league system where you could have them work on specific areas to improve. Basically similar to an NFL Practice Squad or a glorified sim training area. Guys go in, select what you want them to improve, your "NBDL Coach" works with them on it. The NBDL coach could have attributes as well.

You could even implement some sort of restriction, like total NBA years played, so people wouldn't abuse it by putting Ray Allen or Steve Nash down there and treat it as some sort of AAA roster.
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Old 09-09-2016, 08:34 PM   #213
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Holy mother of God.

How on God's green earth can I pass this years iteration up? How? It's just not possible.

I AM BLOWN AWAY.
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Old 09-09-2016, 08:36 PM   #214
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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Originally Posted by BA2929
I'd just take the ability to have 3-5 players in some sort of minor league system where you could have them work on specific areas to improve. Basically similar to an NFL Practice Squad or a glorified sim training area. Guys go in, select what you want them to improve, your "NBDL Coach" works with them on it. The NBDL coach could have attributes as well.

You could even implement some sort of restriction, like total NBA years played, so people wouldn't abuse it by putting Ray Allen or Steve Nash down there and treat it as some sort of AAA roster.
Yeap, something like what AAA teams are for the Big League teams, like a farm were you can place young draftees or FAs to polish their game and get experience, from were to try and do signs or call ups when trade happens and injuries strike ... we would need to have some sort of stat tracking tho, to show us how and if they are improving.
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Old 09-09-2016, 08:44 PM   #215
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

It looks like, from the questions answered and those skipped over, that the logic underlying draft class creation was untouched. So we'll still see the same lack of logic around putting attributes, tendencies and hot zones together for CPU generated draft classes.

That goes along with the lack of attention to CAP player faces and hair and models for multi-year MyGM/MyLeague players.

So the focused this year on other things. I appreciate the changes. I'm also frankly disappointed they didn't touch these other elements that are really genuine quality and engagement issues for people who play these modes for more than a couple of seasons.

"Engagement" was one of their three strategic goals for these modes this year, but they missed this stuff this time around.

I'm less enthusiastic about the game this year for this reason, I can't lie. Maybe once I get into it I will feel differently.
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Old 09-09-2016, 08:56 PM   #216
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Quote:
Originally Posted by LorenzoDC
It looks like, from the questions answered and those skipped over, that the logic underlying draft class creation was untouched. So we'll still see the same lack of logic around putting attributes, tendencies and hot zones together for CPU generated draft classes.

That goes along with the lack of attention to CAP player faces and hair and models for multi-year MyGM/MyLeague players.

So the focused this year on other things. I appreciate the changes. I'm also frankly disappointed they didn't touch these other elements that are really genuine quality and engagement issues for people who play these modes for more than a couple of seasons.

"Engagement" was one of their three strategic goals for these modes this year, but they missed this stuff this time around.

I'm less enthusiastic about the game this year for this reason, I can't lie. Maybe once I get into it I will feel differently.
Yea Lorenzo, but thank god for the draft classes people make for years.
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