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NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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Old 09-09-2016, 03:05 PM   #41
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Wow.

Number 1, I just love Erick's overall attitude and passion about this mode. It truly comes across as genuine and I love how every time he talks about a little detail that most people may not even understand or care about, such as CBA additions and corrections, you feel his excitement that it's another step towards full sim. Overwhelmed be damned, learn something ESPN won't teach you folks lol.

Anyone who took the time to read this http://www.operationsports.com/forum...rrections.html knows how important real salary cap rules are to me. Well, it certainly seems like Erick, Leftos, Davez and the rest of the team took the time, and I appreciate it more than anything.

While the Derrick Rose rule, Minimum Contracts, and trading rules were highlighted, some more were inferred such as Early Bird rights. Love it. Dead Money is encouraging for Cap Holds as well as the Stretch Provision, but I doubt they got that far. Let's just hope now that everything is assigned correctly. UFA/RFA and Bird Years were all over the place last year and were WAY too large of a task for Stauff to get corrected post-launch. If we can edit those kind of things though, it's all good.

While we all would love to see the D-League and draft and stash make an appearence, as well as other little things that go a long way towards "full customization" such as editing team colors for accessories for each jersey, the ability to select what socks and such your team wears on a given night, I am 100% encouraged about the direction MyLeague continues to head. While Madden allows users to edit player body types and appearences in Franchise mode (although it's very bare bones), I can't imagine this 2k team accepting that ANYTHING is done better in another sports game's framchise mode.

I do wish advanced rotations existed outside these modes, but that's ok, as long as substitution logic in general has been addressed after years of bugs.

Easier Roster Editing is probably my favorite (and my girlfriends favorite for the sake of time saved lol) addition. However, I'm getting the feeling it is only for ratings, and not having the same capability for tendencies definitely sucks, as most of us know more time is spent on those. I could be wrong, but even if I'm not, this is still a HUGE addition.

Well done team! I cant wait to dive in.
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Old 09-09-2016, 03:07 PM   #42
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

All sounds great except for MLO. That's really disappointing. So how are keeper years distributed? Is it based off real contract years? Or does every player get 5? That would mean having a fantasy draft every 5 years and no reason to ever take a rookie and develop them during those years. Definitely need some more details on this.
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Old 09-09-2016, 03:07 PM   #43
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog

Quote:
Originally Posted by KGDunks
It's seems as though they don't want to replicate MyLeague Offline into their Online mode. Wasn't even a mention of issues trying to add in free agency or something like that. Bizarre.

I already play fantasy basketball. Offline it is once again.

Hopefully the rivalry thing works well. Sounds cool.
Man, this couldn't be farther away from the truth. It's not a matter of want, it's a matter of resources and time. We had a lot of work to do this year, and reading back through Erick's blog gives me chills. So many things we worked on months and months ago I had forgotten we had even put into the game.

We love MyLEAGUE Online, we absolutely do, which is why we didn't start with Online Association as a base last year. We wanted something awesome and stable. And this year we wanted to bring in a lot of features from the offline experience that were missing, and we absolutely had to add multi-year progression. However, when it came down to the nitty-gritty, full CBA/contract/money support would be too much work for this year. There's a lot of aspects to it, from deferred negotiation responses during the season, to all the admin tools we'd need to add to make sure the league doesn't get stuck because a user won't make a decision, to all the offseason time periods...

Now, I'm not allowed to make any promises, nor do I want to, but I just want to make it clear that when we want to get there. When that will happen, I don't know. But I know that everyone on the team wanted to get there, but for this year, we figured out something that would take a realistic amount of time to implement and that would be fun.

One aspect missing from Erick's blog is how your keepers/protected players affect your draft presence. There's two different settings on how that works:
Bottom of Draft: All your protected players occupy the bottom picks of the draft.
Overall Ranking Buckets: Your protected players occupy picks in the draft based on their overall ranking. Any top 30 player is a guaranteed 1st round pick lost. A second top 30 player protected would make you lose your 2nd round pick. A player ranked between 91-120 would be a 4th round pick lost, and so on. So there's a game there in researching who's available in the draft and deciding which rounds you're willing to give up on to protect the players that are most important to you.

Our initial default was "Bottom of Draft", but we changed it to "Overall Ranking Buckets" after our very first playtest, since it made things way more intriguing and forced you to strategize.

We sincerely hope you enjoy MyLEAGUE Online as much as we did playtesting it. And if you know the team Erick B./SimBaller assembled late in the 2K14 cycle and have been paying attention to how much MyLEAGUE and MyGM have grown since 2K15 onwards, you know we're nowhere near done.
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Old 09-09-2016, 03:08 PM   #44
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Damn the only thing u are missing are the D Leages. Maybe next year you will have them, I cant wait to get my copy this year.
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Old 09-09-2016, 03:09 PM   #45
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Leftos can you shed any information on MyGM as far as player/GM interactions and how touchy morale was where players would want minutes and a better role when they didn't earn it or deserve it yet. And then when you would tell them that, they'd get upset and morale would drop. Sometimes they would want to be traded after that.
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Old 09-09-2016, 03:09 PM   #46
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I wonder if the Rivalry feature extends to other modes (quick play, online, playoff mode, my career, etc). It would be cool if playing a match up such as GS vs Cleveland or GS vs OKC resulted in an amped up atmosphere whether a quick play game, online game, my career, my league, etc.
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Old 09-09-2016, 03:11 PM   #47
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Quote:
Originally Posted by raiderphantom
All sounds great except for MLO. That's really disappointing. So how are keeper years distributed? Is it based off real contract years? Or does every player get 5? That would mean having a fantasy draft every 5 years and no reason to ever take a rookie and develop them during those years. Definitely need some more details on this.
Initial and Offseason Draft keeper years are admin settings [Random, 2 Years, 3 Years]. Like the blog says, Rookies get a variable number of extra keeper years [0-25, although the 25 seems like a typo now that I look at it, heh!) over normal players that can act as motivation to draft rookies and develop them rather than worry about losing them right as they're reaching their peak.
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Old 09-09-2016, 03:14 PM   #48
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Quote:
Originally Posted by scottyp180
I wonder if the Rivalry feature extends to other modes (quick play, online, playoff mode, my career, etc). It would be cool if playing a match up such as GS vs Cleveland or GS vs OKC resulted in an amped up atmosphere whether a quick play game, online game, my career, my league, etc.
The rivalry feature was developed by the Features team in coordination with the Presentation team and has been added into the core of the game, so it's mode independent. We have a 30v30 table of rivalry scores for quick game that we can update throughout the year, and modes that are based on the franchise backend (MyLEAGUE/MyGM/MyCAREER and derivatives such as Playoff mode) will trigger the 20+ events that affect rivalry scores dynamically.
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